I bought and played ESO back in beta and launch but only played to level 30 so having come back to the game and leveled my first couple 50's, I still consider myself a new player.
Overall ESO is a fantastic game. I like it a lot. But I have some questions, or borderline complaints, about some stuff that really bugs me. It bugs me enough to take 3 days to figure out how to get a forum invitation and come here to write this:
- Why do I have to sacrifice 4 slots (2 on front bar 2 on back) just to be a summoner sorc? I mean, one of the trees is "Summoner". Why do they despawn when I switch bars? The pets do not strike me as nearly powerful enough to warrant such a sacrifice.
- Likewise, why do I have to sacrifice both Ultimate slots just to have my Warden's bear out? It isn't even that great. As the Warden's only "execute" ability, the bear isn't even where it needs to be 90% of the time. What good is an execute with a 3 second cast time? (that cast time being my bear having to waddle on over to whatever I am currently targeting)
- Once I discovered that the bear pet could be directed via heavy attacks, I checked the other pets and none of them are commandable like this. So, for example, that Skeleton Archer is absolutely worthless because it will only attack whatever is closest to it. The nature of combat in ESO is far too mobile and chaotic for that sort of thing. I may as well have a DoT spell that chooses a random target.
- I leveled a Necromancer to 50 first and was absolutely crestfallen at it's lack of summoning ability. What really sucked was that I had to wait until level 40 to realize it when I finally got my only "summoned minions". Blastbones is not a summoned minion. It's magic missile or poison bolt at best except the projectile looks like a skeleton. The colossus is not a summoned minion. It's an AoE spell with a minion-like animation. All "minions" last somewhere between 1 and 10 seconds, maybe 20 max on one of them. The Necromancer was a truly heartbreaking experience. As was the Warden, from a summoner/pet class standpoint. I can't express how cheated I felt after putting all that time into my Necro.
- Why do I have to go 2hander to do any burst damage in melee? Why is 1h and shield, the absolute undeniable king of medieval weapons IRL, always so weak. Can we maybe turn that shield bash move into an execute? The morphs for it are awful.
- Which brings me to my next question. Why are half of the morphs so lame? That shield bash, for example, either morphs into less stamina cost if you blocked recently or it turns into a worse version of an ability you already have, that being shield charge. Shield bash can morph so that it stuns or knockdowns and then splits the damage between on hit and after stun completion. This means that if the enemy was CC'd anytime in the last 7 sconds or so, your shield bash simply performs at 50% damage. With no stun, you never get the other 50% of your damage. It's not like I can shield charge stun, then go into a shield bash stun. It seems all diminishing returns are shared so you can't, for example, stun someone then fear someone. You get 1 chance to CC someone in any way, then they have 7 seconds of immunity. So why would I need a shield charge that stuns and a shield bash that stuns but only gives me the full damage if it actually stuns? There are a lot of morphs like this that are either so lame I never see them used or they just turn the move into another version of a move you already have.
- There are a lot of heals and buffs that are placed as zones on the ground. It has been so frustrating to use these skills in groups with other players. I don't know if it's because players are used to not standing in stuff because of boss fights or what but other players constantly, constantly move out of my ground zones. Like, I don't mean they happen to be fighting and kind of step out of it or have to dodge something and roll out of it. I mean players actively avoid these healing/buff zones and it's sooooo annoying. Perhaps the "friendly" ground zones need something more to their animations or visual effects to sort of say "hey, dummy, I'm the good carpet! Stand on me!"
These are all minor frustrations that bring me to my biggest frustration as a new player: LFG Random Dungeons...
Firstly, what is with group queues? Seriously. There is something very broken about queuing as a group of 2 or more for PvE or PvP. I get constant instant-pops as a healer but if I add 1 dps to my party, I'm looking at a 30 minute to an hour queue time. However, thankfully someone in game pointed out that if you have, say, a DPS and a Healer queuing together that if you give the DPS group leadership and have them queue as DPS with support instead of support with DPS then it seems to fix the problem. While it appears to be working, that doesn't make any sense. As a new player (there are actually 6 of us that came together) it's very off-putting to be kept from playing with your friends. But this isn't even the biggest issue with LFG Random Dungeons.
I have missed so many quests and been left behind so many times to get mauled by the waves and waves of mobs that other players pull while simply running willy-nilly through the dungeon as if it's an Alterac Valley match. It's so annoying because not only does it make the dungeons a joke, not only does it waste tons of loot and experience, but it's also annoying because easily 75% of the time you just get cornered by all the mobs and have to fight them all anyways.
I can't stress how bad this is. As a new player, I only get to actually experience maybe 1 out of every 10 dungeons I do because there is no punishment for just walking past the mobs. Half the time, I don't even get to participate in the boss fights because I'm sprinting trying to catch up with everyone but my stamina pool is that of a new player and I just can't keep up. The other half, my quest gets messed up because I'm being rushed so hard that I don't have time to notice a thing I was supposed to pick up or talk to halfway through the dungeon.
It's just stupid and silly. I don't want to be a jerk but frankly, it's bad dungeon design. If we don't need to actually do the dungeon, why is my time being wasted with a map and chests and enemies? Just throw me in a room with a boss and call it a day.
TL:DR
- Why do pet classes suck? Why do I need 4 slots for 2 pet skills as a sorc? Why does my bear take up both my ultimates? Where are my necromancer minions? Why are so many skill morphs so lame? For the love of god, please please do something about everyone just sprinting through dungeons. Either just zone us directly into the boss fights or please fix the dungeon design.