Stamina based class?

Mortelus
Mortelus
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Speaking purely for my own selfish self, can we have one please?

I enjoy NB and bow line, but resent the fact most of my skills use magika. I would love to see a class that has class skills associated with stamina, and also the animations are based on your weapon and not magical, like the DK spear or NB blades stabby things.

I know I can go build a pure 2h or sword and board or bow etc... but that is beside the point.

Every class in this game uses magika, and it would be nice to see some that don't.
Who has time? But if we never take time how can we ever have time?
  • Sarenia
    Sarenia
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    I see this as a design choice.

    "Classes" are by their very nature the product of the Vestige drawing on magicka.

    You can do a purely stamina based build, and still be completely viable. There is nothing whatsoever forcing you to take any class skills. There are defensive, offensive, and if I'm remembering correctly crowd control abilities all with stamina drain.

    Your character would be completely without magic though. That would mean you have an entire resource bar going unused, putting you at a disadvantage in that respect. The game just isn't designed to focus solely on using stamina or magicka at complete exclusion of the other.
    Edited by Sarenia on May 5, 2014 6:52AM
    [beta_group_85b_9]
  • SeñorCinco
    SeñorCinco
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    The game does favor a pure magicka user. I say "favor" but really should say... allow for.

    The Altmer can put every extra bit from leveling, enchantments, and provisions and still convert Stamina into Magicka from their racial.
    Edited by SeñorCinco on May 5, 2014 7:00AM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Mortelus
    Mortelus
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    The game does favor a pure magicka user. I say "favor" but really should say... allow for.

    The Altmer can put every extra bit from leveling, enchantments, and provisions and still convert Stamina into Magicka from their racial.

    Agree, and currently the 'sorc' is probably the most OP class as of now.

    Again I know I can ignore class skills, but that is beside the point. If you can have a sorc that uses stamina to buff it's magika, why can we not have a stamina class that utilizes magika to give extra raw power.

    I see no design reason for this, it's play how you want, but out of all the classes, none use stamina, and I have to forgo the class ultimate if I want to use a pure stamina based character.

    Now if they made every weapon have a decent ultimate then I could see that as being a positive step, at the moment though I need to rely upon fighter guild, mages guild (magika again) or the other one (forgot, mind blank...)

    Who has time? But if we never take time how can we ever have time?
  • Tobiz
    Tobiz
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    It took me a while to understand that the classes doesnt mean anything.
    The Weapons skill lines all use Stamina. There are four damage dealing weapon skill lines, 1 tanking skill line, 1 healing skill line. 2 ranged damage, 2 melee damage.

    The class spells are all magicka based, and generally damage dealing with an assortment of crowd control, self healing and aoe. Templar is special with the only healing class skill line.

    A pure stamina build will remove many of the skills you have available for your class.
    A small issue is that when spending attributes focusing on Stam or Magicka you will make the other less effective. I spend all of my points on Stam and health. None on magicka. My class spells are less effective then my skills in the weapon trees that are based on Stamina.

    Amirite?

    edit, grammerz
    Edited by Tobiz on May 5, 2014 7:19AM
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • Mortelus
    Mortelus
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    So I am building an NB Bowmen, however I feel compelled to take some class skills for a few reasons,

    1) I don't like the fighters guild ultimate, and I don't want a magika user, so I am left with class skill line ultimate's.
    2) Bowmen don't really have enough skills to be viable from what I hear, so again I have to take class skills.
    3) Class skill may not matter to you, in which case why can we not have a stamina based class?

    I see no valid reason for it, if I want to gimp myself on a pure stamina based class that hates magika or is against it's use then I should be able to do that. As it stands now I can, but I will have a very limited choice of ultimate's to pick from and the ones I can pick from are crappy compare to other.

    Why can we have sorcerers that are more than viable, can use pure magika and have one of the most op ultimate in the game, yet when people mention stamina based class, suddenly classes don't matter in game and we'd be gimping ourselves by only using stamina... makes no sense to me.
    Edited by Mortelus on May 5, 2014 7:28AM
    Who has time? But if we never take time how can we ever have time?
  • Hodorius
    Hodorius
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    My stam focused bowmen has only two mag-skills and it works great:
    Strife and Vulcanic Rune.

    The others are:
    Silver Bolts, morphed Scatter Shot ( forgot the name ) and last one depends on the situation.

    Of course you cant spam the two mag skills but luckily you dont need to.
    Edited by Hodorius on May 5, 2014 7:50AM
  • Mortelus
    Mortelus
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    Hodorius wrote: »
    My stam focused bowmen has only two mag-skills and it works great:
    Strife and Vulcanic Rune.

    The others are:
    Silver Bolts, morphed Scatter Shot ( forgot the name ) and last one depends on the situation.

    Of course you cant spam the two mag skills but luckily you dont need to.

    I gave you an insightful, because it is, however, what if for RP purposes my ranger doesn't want to join the fighters guild to grab some skills?
    Who has time? But if we never take time how can we ever have time?
  • Hodorius
    Hodorius
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    I didnt wanted too... but all these Edwards "forced" me...
    I had to become a vampire hunter to protect the weak and because they killed so many friends of mine ;)

    Before that I had Venom Arrow in that slot which is not really spammable but does more dmg per stam.

    Edited by Hodorius on May 5, 2014 8:10AM
  • Mortelus
    Mortelus
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    well darn it then. Guess when the thieves guild is released I can re-roll or whatever and be more focused on the character I actually want to play.
    Who has time? But if we never take time how can we ever have time?
  • Sarenia
    Sarenia
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    It moreso sounds like what you want is a skill that converts Magicka to Stamina, as the reverse can currently be done.
    [beta_group_85b_9]
  • Mortelus
    Mortelus
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    Nah, I don't mind the class skills, I would just like to see a class that's focused on stamina and the animations for the class use your currently equipped weapon, not flashy spears, or summoned daggers in shadow or whatever it is the NB assassination skill uses.
    Who has time? But if we never take time how can we ever have time?
  • Draconiuos
    Draconiuos
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    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.
  • Mortelus
    Mortelus
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    Draconiuos wrote: »
    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.

    But to unlock the ultimate you need to level up the skill line, which is best done by investing in a skill isn't it. Or can you just grab the ultimate without ever needing to invest a point into the line?
    Who has time? But if we never take time how can we ever have time?
  • Sarenia
    Sarenia
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    Mortelus wrote: »
    Draconiuos wrote: »
    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.

    But to unlock the ultimate you need to level up the skill line, which is best done by investing in a skill isn't it. Or can you just grab the ultimate without ever needing to invest a point into the line?
    You do have to invest, but you can respec after you unlock the ultimate.

    The further you get from the standard game design, the more you'll have to get creative to make your build work.
    Edited by Sarenia on May 5, 2014 8:43AM
    [beta_group_85b_9]
  • Mortelus
    Mortelus
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    Sarenia wrote: »
    Mortelus wrote: »
    Draconiuos wrote: »
    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.

    But to unlock the ultimate you need to level up the skill line, which is best done by investing in a skill isn't it. Or can you just grab the ultimate without ever needing to invest a point into the line?
    You do have to invest, but you can respec after you unlock the ultimate.

    The further you get from the standard game design, the more you'll have to get creative to make your build work.

    Awesome, then I will respect later.

    Still this will not deter me from my one man mission of persuading Zeni to create a stamina based class. But I shall remain content for now :)
    Edited by Mortelus on May 5, 2014 8:50AM
    Who has time? But if we never take time how can we ever have time?
  • Draconiuos
    Draconiuos
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    Mortelus wrote: »
    Draconiuos wrote: »
    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.

    But to unlock the ultimate you need to level up the skill line, which is best done by investing in a skill isn't it. Or can you just grab the ultimate without ever needing to invest a point into the line?

    You spend one skill point early on to get you w/e skill line that has the ult you want to lvl 10 and then you can take it off your bar if you want. One skill point really isn't worth respeccing over. I am V1 right now and there has been times when I was sitting on 14 extra skill points and nothing to do with them.
  • Mortelus
    Mortelus
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    Draconiuos wrote: »
    Mortelus wrote: »
    Draconiuos wrote: »
    No matter how you play it whether you never put points in magicka or not you can still use one of your class ultimates. They don't use magicka or stamina, but ultimate points. You can go get a werewolf bite and use that instead which is stronger the higher your max stamina. The fact is you are just not looking at everything. You are hung up on this class system that really was just thrown in to not overwhelm player with too many options.

    But to unlock the ultimate you need to level up the skill line, which is best done by investing in a skill isn't it. Or can you just grab the ultimate without ever needing to invest a point into the line?

    You spend one skill point early on to get you w/e skill line that has the ult you want to lvl 10 and then you can take it off your bar if you want. One skill point really isn't worth respeccing over. I am V1 right now and there has been times when I was sitting on 14 extra skill points and nothing to do with them.

    Hmmm.... ok, maybe I just need to keep my OCD in check with all these builds.
    Who has time? But if we never take time how can we ever have time?
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