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Suggestion: Loremaster Profession

Direshot
Direshot
Soul Shriven
ESO has great lore but I feel that its way under utilized than it could be.

Suggestion: Create an optional profession on the lines of a Lore Master.
Details:
  • You progress in that profession by answering NPC's queries about the lore.
  • Questions could be Multiple Choice.
  • Wrong answers would reduce the progress (would hurt more at high levels) - to deter people from random picking answers (i.e. trying their luck).
  • Small points for answering questions about books in your zone
  • Big points for answering deeper questions
  • There could be bi-monthly, monthly gatherings of Lore Masters (RP angle: where NPCs come to listen to tales, etc.) and advanced Lore Masters can try answering even more difficult questions.

The points above are just some suggestions and could be built apon.
  • TaSheen
    TaSheen
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    Interesting. It would be fun for me but I don't know about others. However, the issue I see is that almost all of the lore is available online - and while some (me, for instance) wouldn't "cheat", others would just to "rank it up".
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Soarora
    Soarora
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    Sometimes I see people do something similar just in zone chat. Elder scrolls lore question, winner gets some gold. It's nice.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • BretonMage
    BretonMage
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    Or there could be an NPC Loremaster in random places asking you questions on lore, and it could be like those random encounters like giving to the poor or M'aiq. Answers could be timed to discourage internet searches, though it doesn't really matter if you cheat, you're learning something anyway.

    LordTrifles.jpg

    "And the wind calls me.... (Poorly made wind sounds)"
  • Direshot
    Direshot
    Soul Shriven
    Yes, there will always be people who would like to cheat. But I agree also with the fact that with searching the lore online, they would be actually learning some key facts.

    Also, there could be a penalty system that allows you to pretty much say, "I don't know" and suffer very very little (maybe no) penalty. But answering incorrectly could be a much higher penalty (RP angle: people trust a much experienced lore master much more/easily and wrong answers is similar to spreading misinformation.)

    That ways, I could go in a zone and read about what is the general area which people (NPCs) want to know about and read more about it. At higher levels, if the penalty is high enough for wrong answers, this sort of pre-reading would be almost required (for me to not lose rank).
  • Darkstorne
    Darkstorne
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    I think the Antiquities system is a great solution for this in TES, and the amount of back-and-forth discussion and debate the guild members provide over each item you dig up highlights why a simple "right or wrong" quiz system for TES lore wouldn't work.

    Unlike most fantasy worlds, lore books in TES aren't unquestionable. If you read a book about events in Dragon Age Origins, you just assume "yep, that's what happened. The devs wrote this for backstory." But in TES it's really important to remember that an NPC wrote each book, and you have to think "were they a contemporary source, or writing about this hundreds of years after the event? Do they have a political or cultural bias? Are they being hired to write this?" etc. So often there isn't a right answer.

    Yokuda is a great example of this. A lot of lore fans latch on to the anime idea that it was sunk by an Ansei with a nuclear sword stroke. Meanwhile there is lore in-game that suggests it hasn't sunk at all and trade is alive and well in TES4 Oblivion's era with Yokuda. Personally I would suggest that since we know (via the Crowns and Forebears leaving Yokuda post-war at different times) it doesn't make much sense for the Ansei to execute a point-blank range island-sinking nuke and then sheath their swords and say "Well lads, I guess we'd best pack our things that miraculously survived the nuke, board those ships over there that miraculously survived the nuke, and wave goodbye to all these other folks who miraculously survived the nuke, who will now just... tread water for a few decades I guess before following us to the eastern lands." But the point is, without concrete evidence, it's all just something we can debate, and no-one can rightly or wrongly say what factually happened in Yokuda.

    That's why Antiquities is perfect imo for a loremaster playstyle. Like in real life, there's still so much we just don't know about ancient empires like Egypt and Mesopotamia, and the best way to try and figure that out and discuss the possibilities with others is to get digging :smile: Though ZOS, I would love an extension to Antiquities that has delving into ancient ruins etc, digging down there, taking rubbings of ancient tablets, translating ancient texts etc. Still so much potential with this system than just digging overland.
  • Syldras
    Syldras
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    Direshot wrote: »
    Suggestion: Create an optional profession on the lines of a Lore Master.

    Generally, I think it would be interesting, but do you think they'll add that much extra dialogue when they don't even manage to have npcs recognize your race or vampirism (which are probably things that most players care much more about)?

    Edited by Syldras on February 1, 2023 10:14AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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