Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
Einar_Hrafnarsson wrote: »Healers, and i mean real healers, suffered greatly during the past few patches with heavy nerfs to basically all thats healing.
Now with the new Chapter and DLC's we get Sets that punish Healing specifically (Take damage up To every Second you get healed) and defensive measures on Top of that (Enemy gets more and more Penetration the longer you Block).
It is already hard to find Healers for PvP, It could be nearly impossible to find any after these Sets go live as they are.
I understand that some people are frustrated about the rather Tanky PvP meta, but why punish the Healers for it?
There must be some other solution that does not punish us for the Gameplay choices of others.
Thank you for reading and have a good day.
Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
Whoa I'm confused, I mostly can't choose who I heal in pvp so does this mean I'm basically going to be friendly firing people with little control if I am healing??
I hope I'm not reading this correctly. All I do is play healer in PvP, I'll have no reason to play...
Einar_Hrafnarsson wrote: »Whoa I'm confused, I mostly can't choose who I heal in pvp so does this mean I'm basically going to be friendly firing people with little control if I am healing??
I hope I'm not reading this correctly. All I do is play healer in PvP, I'll have no reason to play...
5 items: Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 6 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 2848 Daedric Damage, up to once per second. An enemy can only be effected by one instance of Star Venom at a time.
If one of your Team gets this debuff and you heal them then they also get damage, yes.
Agenericname wrote: »Einar_Hrafnarsson wrote: »Whoa I'm confused, I mostly can't choose who I heal in pvp so does this mean I'm basically going to be friendly firing people with little control if I am healing??
I hope I'm not reading this correctly. All I do is play healer in PvP, I'll have no reason to play...
5 items: Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 6 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 2848 Daedric Damage, up to once per second. An enemy can only be effected by one instance of Star Venom at a time.
If one of your Team gets this debuff and you heal them then they also get damage, yes.
I would assume this applies to self heals as well? If so, it isnt simply healers, its anyone with a heal.
It seems like a really good way to improve performace in Cyrodiil.
Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
Holycannoli wrote: »Healing in PvP is out of control and at least they're trying to address it. Don't know how far it will go with these sets though. My guess is not very far at all in the more coordinated ball groups, which are causing healing to be out of control in the first place.
FeedbackOnly wrote: »Holycannoli wrote: »Healing in PvP is out of control and at least they're trying to address it. Don't know how far it will go with these sets though. My guess is not very far at all in the more coordinated ball groups, which are causing healing to be out of control in the first place.
Wasn't just healers that were the problem . I guess we blanlme them first though
Holycannoli wrote: »Healing in PvP is out of control and at least they're trying to address it. Don't know how far it will go with these sets though. My guess is not very far at all in the more coordinated ball groups, which are causing healing to be out of control in the first place.
Holycannoli wrote: »FeedbackOnly wrote: »Holycannoli wrote: »Healing in PvP is out of control and at least they're trying to address it. Don't know how far it will go with these sets though. My guess is not very far at all in the more coordinated ball groups, which are causing healing to be out of control in the first place.
Wasn't just healers that were the problem . I guess we blanlme them first though
The real problem is the homogenization of classes. Each class can heal, dps, tank and support and it shouldn't be that way.
But healing in particular (yes you're correct, not healers but healing) is the issue in PvP.
Holycannoli wrote: »Healing in PvP is out of control
Einar_Hrafnarsson wrote: »Holycannoli wrote: »Healing in PvP is out of control
There are multiple Ways of controlling it. ZoS just does not do it.
Rolespecific buffs/debuffs. (DPS role gets little healing but dps boost and so on)
Attacks, Heals, Tankyness scales by the number of rolespecific Skills you got on your Bars.
(many Healskills: higher Healing. Many Tankskills, more Tankyness and so on.)
Just two ideas that pop in my mind instantly.
FeedbackOnly wrote: »Einar_Hrafnarsson wrote: »Holycannoli wrote: »Healing in PvP is out of control
There are multiple Ways of controlling it. ZoS just does not do it.
Rolespecific buffs/debuffs. (DPS role gets little healing but dps boost and so on)
Attacks, Heals, Tankyness scales by the number of rolespecific Skills you got on your Bars.
(many Healskills: higher Healing. Many Tankskills, more Tankyness and so on.)
Just two ideas that pop in my mind instantly.
Unlink healing From spell and weapon power and then it's balanced
Einar_Hrafnarsson wrote: »FeedbackOnly wrote: »Einar_Hrafnarsson wrote: »Holycannoli wrote: »Healing in PvP is out of control
There are multiple Ways of controlling it. ZoS just does not do it.
Rolespecific buffs/debuffs. (DPS role gets little healing but dps boost and so on)
Attacks, Heals, Tankyness scales by the number of rolespecific Skills you got on your Bars.
(many Healskills: higher Healing. Many Tankskills, more Tankyness and so on.)
Just two ideas that pop in my mind instantly.
Unlink healing From spell and weapon power and then it's balanced
Giving Healing its own Stat? Also a good idea
FeedbackOnly wrote: »Einar_Hrafnarsson wrote: »FeedbackOnly wrote: »Einar_Hrafnarsson wrote: »Holycannoli wrote: »Healing in PvP is out of control
There are multiple Ways of controlling it. ZoS just does not do it.
Rolespecific buffs/debuffs. (DPS role gets little healing but dps boost and so on)
Attacks, Heals, Tankyness scales by the number of rolespecific Skills you got on your Bars.
(many Healskills: higher Healing. Many Tankskills, more Tankyness and so on.)
Just two ideas that pop in my mind instantly.
Unlink healing From spell and weapon power and then it's balanced
Giving Healing its own Stat? Also a good idea
The overpowered healing is coming from dps and tanks not actual healers
Araneae6537 wrote: »Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.
MidniteOwl1913 wrote: »Araneae6537 wrote: »Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.
Yes! The ball groups are practiced, disciplined and organized. Nerf, nerf, nerf and *they* are fine. It's the rest of us who get hurt. RR was almost halved and did it solve the ball group problem? No! Maybe it's time to try something besides nerfing to deal with ball groups.
Einar_Hrafnarsson wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.
Yes! The ball groups are practiced, disciplined and organized. Nerf, nerf, nerf and *they* are fine. It's the rest of us who get hurt. RR was almost halved and did it solve the ball group problem? No! Maybe it's time to try something besides nerfing to deal with ball groups.
Exactly. Ball Groups are barely affected by the nerfs. The ones suffering from them are the actual Healers.
Its become quite hard to enjoy healing...
Einar_Hrafnarsson wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.
Yes! The ball groups are practiced, disciplined and organized. Nerf, nerf, nerf and *they* are fine. It's the rest of us who get hurt. RR was almost halved and did it solve the ball group problem? No! Maybe it's time to try something besides nerfing to deal with ball groups.
The most effective answer to this problem I’ve seen proposed so far is to limit cross-healing by preventing multiple HoTs of the same skill from stacking. If each player in a group could only have once instance of each individual healing skill ticking on them at any one time, this would go a long ways towards limiting the ability of well-designed groups to withstand unreasonable amounts of incoming damage while steamrolling nearly unlimited numbers of opposing players.
That also is a good solution. I just wish ZoS would consider some given Ideas.