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Theory Crafting: Multiclassing

merpins
merpins
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This is just for fun. It's not a suggestion to ZoS or one I'm pushing for, as it would prove to be hilariously unbalanced.

Let's say ZoS announced that the next major gameplay feature is going to be multiclassing. At level 50 on a character, you select a different class and choose ONE skill line from that class, and you get it. You could be a Warden with the Ardent Flame skill line, or you could be a Nightblade with the Bone Tyrant skill line, or a Sorcerer with the Aedric Spear skill line. It's your choice what you pick, but you only get one.

Logistics, whether or not it's a good idea, and wether or not you'd want this mechanic aside... What class would you want to play the most with what skill line, why, and give me a small summary of what kind if build you'd be going for.
Edited by merpins on January 29, 2023 11:40PM
  • merpins
    merpins
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    I'll go first with 2 ideas.
    First:
    So my previous main, which is a Templar... I don't play it anymore. I've been playing the character since the game came out, but with the change to Jabs, I just can't do it. I'm an animation timer, that's my job, and the new Jabs animation is so terribly timed that I just can't stand using it despite the old version being my favorite skill. So I'd want to replace it with something.

    I'd want a new spammible. This wouldn't specifically be a new build, I'd just pick a skill line I actually like from another class. It would probably be one of three choices; first, Dark Magic from Sorc. I always liked spamming Crystal Fragments, and the other morph is pretty good as an alternative for Stam builds. Second, Animal Companions from Warden. It does't specifically have a spammable I like, as I absolutely hate how floaty Cliff Racer is, but the rest of the kit gives stuff that would let me make builds I like. My new main is a Warden after all, and I basically only use Animal Companion skills on it. Third would be Ardent Flame. Always liked whip, but don't really like the rest of DK's skills.

    Second; as I said before, Warden is my new main. So the class I'd most want to grab Animal Companions on is Sorc. It just fills out Sorc's kit. It has a good single-target DOT, the morphs of Scorch are really good, and it wouldn't hurt to have another permanent pet with the bear. Would make for a really easy but probably fun build, with Bear, Deep Fissure, Fletcher infection, the pets from Sorc, Frags as a front-bar spammable (for a magicka build), Daedric Prey which would be broken with bear, and trap + cleave on the back bar. So to clarify,
    Frags + Deep Fissure + Daeric Prey + All 3 Pets on front bar
    Cleave + Fletcher Infection + Barbed Trap + All 3 Pets on the back bar.
    Edited by merpins on January 30, 2023 12:17AM
  • francesinhalover
    francesinhalover
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    Id mix necro with arcanist or mehwarden and be done with it.
    Edited by francesinhalover on January 30, 2023 4:14AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • WrathOfInnos
    WrathOfInnos
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    I love this idea, it would open up so many new build possibilities. I think there is a concern that everyone will choose the same "best" skill line and all classes will become more similar. However I think that is already happening.

    Anyone remember the days of 7-8 Necromancers in every trial group? They could have been various classes with access to the Grave Lord skill line for colossus (imagine Sorcerer with a Skeletal Arcanist casting Skulls to proc crystal frags). Or the current groups with 5-6 Dragonknights, those could become Nightblades with the ability to whip and drop a standard (whip, whip, whip, bow proc).

    It would also allow players to avoid the parts of a class they don't like. For example many players seem to like warden, but hate the cliff racer spammable. This would allow them to choose something like Surprise Attack or Concealed Weapon to mix into their build.
  • amig186
    amig186
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    I would go with Ardent Flame for my necromancer, with a small alteration to make the passives work for any flame damage ability and not just ones from that tree. Nothing too flashy but it would help with damage and sustain a bit.
    PC EU
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