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3 years on: Is the Necromancer ever going to get a melee pet or more summons?

Ryskim
Ryskim
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It's that time of the year again. To avoid necroing the necro thread (although I'm a necromancer myself and that would make perfect sense) here I am, in the year 2023, with the ironically called "Necrom" expansion on the horizon, asking if the Necromancer will ever feel like an actual Necromancer.

The Necromancer in ESO does not feel like an actual necromancer at all. We should be the pet class of the game and instead we got that joke that is blastbones (totally broken) which is simply a delayed projectile with a skeleton skin.

Necromancers need a melee pet and it's ridiculous that after so long and with the "Arcanist" in sight we still don't have what we should have from the very beginning. Playing a necromancer in ESO does not really feel like a necromancer. Like the ones we see and fight in-game.

So for the 3rd year I'm asking the devs to reconsider and add a melee-tanking pet for the necromancer.
  • phaneub17_ESO
    phaneub17_ESO
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    They're pretty much going to stay the way they are with only a few tweaks from here on out.
  • Amottica
    Amottica
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    They're pretty much going to stay the way they are with only a few tweaks from here on out.

    Pretty much this. While pets for sorcerers have been tweaked, they have not had a notable redesign in their behaviors nor have they had more added.

    Necro does not need more pets and I fail to see how a pet being melee or ranged creates an issue
  • LukosCreyden
    LukosCreyden
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    Necro needs a whole lot of work to be done to it. Like blastbones is still needing a lot of work. The skill is still too finnicky and also micromanaging it makes the class a pain to play. Sadly, I doubt this will happen at all at this point.
    Struggling to find a new class to call home.Please send help.
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