So let me get this straight:
- No pvp update/rework
- No class change
- No new weapon lines for all classes
- No new skill lines for all classes
- No trial finder (at least not exactly confirmed)
- No spell crafting
- No veteran difficult for overland
- No slot increases for housing
- Still no ability to customise companions or put helmets on them
Global reveal is overall disappointing and makes me worry for the future of ESO. It seems like the devs are starting to listen more but not enough. I think the chapter will sell because of the allure of a new class and I know that will entice a lot of people to try it out and at first it will give a lot of flavour and life to the game. Then it will likely get nerfed. I also think a lot of people will not want to go through the grind again on their nth character. I think adding a new class is good. unfortunately it ultimately adds nothing to players who didn't want a new class or don't plan on playing it or are deterred by the re-grind that comes with a new character.
If this new class was paired with a class change token I think that would very much be a game changer and I'd see it in a more positive light. However as a veteran player the prospect of having to re-grind is off putting all my skill lines, skill points (some locked behind quests) sky shards etc is painful not to mention companion rapport for the new character. I also think it's jarring to design a class' aesthetic entirely from one daedric prince. It's like how the Warden has an identity crisis. Frost and nature but the nature is Morrowind specific nature when it should've been an all round druid class not a weird mishmash. Locking the class' aesthetic to a daedric prince means role playing outside of that feels kind of impossible. You can't be just an eldritch mage (although I thought sorc was originally supposed to be eldritch on game launch with the cosmic style magic and demon summoning) or some all round mage because your class' animations are inevitably tied to tentacle man. How can you be anything other than a Mora Cultist or Mora mage if your whole class' theme is tentacle knowledge daedra man? Seems kinda limiting too and goes against the whole play as you want. I think it would of been much better if they just added this new class' skill lines as a guild or just made it accessible for all classes. It's also very strange to have a hyper specific class theme. Dragon Knight is just your general elemental fire, earth and poison with a bit of a draconic undertone. Necromancer is just your disease/all around magic and undeath temporary summon class which is hyper specific but it isn't tied to one daedra so you roleplaying options are more open. Nightblade is your shadow mage/rogue mage but again not linked to anything other than that theme so you can be flexible with it.Templar is your typical holy class but again it's not necessarily heavily tied to any deity. Warden and Sorc I've kind of went over. Although Warden is heavily Morrowind themed and has a weird identity I'd say it has more leeway and freedom than the Arcanist being completely typed to apocrypha and Hermaeus Mora. Don't get me wrong I do think the class' concept and animations are cool but from an identity and roleplay point of view it just seems too specific and your character will be too tied to that one Daedra. What if you want to be a Boethiah or Mephala Arcanist, but then you're tied to Hermaeus because of your class appearance? Seems strange to me.
The new zones I really like though and I'm very excited to explore them and play the quests and learn the stories.
I just really worry though about this game because I feel like the future of this game hangs on this year especially after the disaster of last year. I think ZOS played it safe by going for a new class but I don't think that will give the game longevity or much replayability, say a year from now. People still play Necro sure people still play and it is a good class and it is nice to have more classes and more play styles. Nonetheless how long did it take players to get bored of it and a year or two later start demanding more new classes? I think at least with class change or spell crafting it would add more life to already existing characters for long time players. A lot of players are burnt out from all the grinding. A new skill line wouldn't take as long to grind compared to all the skill lines and sky shards and skill points on a new class. Levelling the class to lvl 50 is easy but everything else is pain. I think though that if overall this chapter isn't recieved well after the dust has settled and the nerfs hit and the new toy effect wears off it could lead to the game dwindling further.
The lack of PVP content again is very depressing. It just shows that PVP is once again left to die it's sad considering when this game was launched it was heavily focused around the three banners war and Cyrodiil being so important in the wider world. I thought with High Isle they'd end the war somehow or begin ending it and maybe moving PVP to a pocket realm of oblivion and converting Cyrodiil to a PVE zone. Pleasing both crowds. What I think would be a good compromise.
The new endless dungeon mode I don't know? I guess we'll have to see if it actually differs from just running fungal grotto 1 on repeat for your weekly endeavour. If they made it rogue-like for example the chaos wastes update for vermintide now that would be interesting. So far though I'm just thinking this endless dungeon will be good for one thing: xp grinding
I also think it's good that the devs are breaking the year long story formula and focusing on fixing so I'll give them credit for that. Quality of life is very important. New game systems are very important.
Edited by FelisCatus on January 26, 2023 5:20AM