My thoughts on the global reveal:

FelisCatus
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So let me get this straight:
  • No pvp update/rework
  • No class change
  • No new weapon lines for all classes
  • No new skill lines for all classes
  • No trial finder (at least not exactly confirmed)
  • No spell crafting
  • No veteran difficult for overland
  • No slot increases for housing
  • Still no ability to customise companions or put helmets on them

Global reveal is overall disappointing and makes me worry for the future of ESO. It seems like the devs are starting to listen more but not enough. I think the chapter will sell because of the allure of a new class and I know that will entice a lot of people to try it out and at first it will give a lot of flavour and life to the game. Then it will likely get nerfed. I also think a lot of people will not want to go through the grind again on their nth character. I think adding a new class is good. unfortunately it ultimately adds nothing to players who didn't want a new class or don't plan on playing it or are deterred by the re-grind that comes with a new character.

If this new class was paired with a class change token I think that would very much be a game changer and I'd see it in a more positive light. However as a veteran player the prospect of having to re-grind is off putting all my skill lines, skill points (some locked behind quests) sky shards etc is painful not to mention companion rapport for the new character. I also think it's jarring to design a class' aesthetic entirely from one daedric prince. It's like how the Warden has an identity crisis. Frost and nature but the nature is Morrowind specific nature when it should've been an all round druid class not a weird mishmash. Locking the class' aesthetic to a daedric prince means role playing outside of that feels kind of impossible. You can't be just an eldritch mage (although I thought sorc was originally supposed to be eldritch on game launch with the cosmic style magic and demon summoning) or some all round mage because your class' animations are inevitably tied to tentacle man. How can you be anything other than a Mora Cultist or Mora mage if your whole class' theme is tentacle knowledge daedra man? Seems kinda limiting too and goes against the whole play as you want. I think it would of been much better if they just added this new class' skill lines as a guild or just made it accessible for all classes. It's also very strange to have a hyper specific class theme. Dragon Knight is just your general elemental fire, earth and poison with a bit of a draconic undertone. Necromancer is just your disease/all around magic and undeath temporary summon class which is hyper specific but it isn't tied to one daedra so you roleplaying options are more open. Nightblade is your shadow mage/rogue mage but again not linked to anything other than that theme so you can be flexible with it.Templar is your typical holy class but again it's not necessarily heavily tied to any deity. Warden and Sorc I've kind of went over. Although Warden is heavily Morrowind themed and has a weird identity I'd say it has more leeway and freedom than the Arcanist being completely typed to apocrypha and Hermaeus Mora. Don't get me wrong I do think the class' concept and animations are cool but from an identity and roleplay point of view it just seems too specific and your character will be too tied to that one Daedra. What if you want to be a Boethiah or Mephala Arcanist, but then you're tied to Hermaeus because of your class appearance? Seems strange to me.

The new zones I really like though and I'm very excited to explore them and play the quests and learn the stories.

I just really worry though about this game because I feel like the future of this game hangs on this year especially after the disaster of last year. I think ZOS played it safe by going for a new class but I don't think that will give the game longevity or much replayability, say a year from now. People still play Necro sure people still play and it is a good class and it is nice to have more classes and more play styles. Nonetheless how long did it take players to get bored of it and a year or two later start demanding more new classes? I think at least with class change or spell crafting it would add more life to already existing characters for long time players. A lot of players are burnt out from all the grinding. A new skill line wouldn't take as long to grind compared to all the skill lines and sky shards and skill points on a new class. Levelling the class to lvl 50 is easy but everything else is pain. I think though that if overall this chapter isn't recieved well after the dust has settled and the nerfs hit and the new toy effect wears off it could lead to the game dwindling further.

The lack of PVP content again is very depressing. It just shows that PVP is once again left to die it's sad considering when this game was launched it was heavily focused around the three banners war and Cyrodiil being so important in the wider world. I thought with High Isle they'd end the war somehow or begin ending it and maybe moving PVP to a pocket realm of oblivion and converting Cyrodiil to a PVE zone. Pleasing both crowds. What I think would be a good compromise.

The new endless dungeon mode I don't know? I guess we'll have to see if it actually differs from just running fungal grotto 1 on repeat for your weekly endeavour. If they made it rogue-like for example the chaos wastes update for vermintide now that would be interesting. So far though I'm just thinking this endless dungeon will be good for one thing: xp grinding

I also think it's good that the devs are breaking the year long story formula and focusing on fixing so I'll give them credit for that. Quality of life is very important. New game systems are very important.
Edited by FelisCatus on January 26, 2023 5:20AM
  • fizzylu
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    I'm still trying to stop myself from laughing every ten minutes over the fact that the "new highly requested feature" was just another class, and one that nobody asked for at that haha but yeah, it was all very meh. Nothing of note in it for myself nor my friends and looks like we'll be very not invested in the game for another year. I normally buy the chapters even if I'm not super actively playing, but I'm for sure going to skip this one.
  • kargen27
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    Other than PvP needing attention to improve performance I don't see anything on your list that should be a feature or warrants being a priority. Class change and increased overland difficulty are not good ideas. New weapon and skill lines would just give us redundancy hidden behind different animations.
    Trial finder and more housing spots would be good when/if it is feasible to do so without affecting server performance.
    and then the parrot said, "must be the water mines green too."
  • fizzylu
    fizzylu
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    kargen27 wrote: »
    New weapon and skill lines would just give us redundancy hidden behind different animations.

    Doesn't that same logic kind of apply to classes at this point too though? haha and agree to disagree, many people I know (including myself) would have preferred new weapons or skill lines over a class.
    Also all the things on the OPs list are things I've seen frequently discussed and asked for on these forums, definitely more than an "endless dungeon".
    Oh, and class change tokens/overland difficulty are pretty reasonable things and aren't inherently bad if done right. Other games have such things without them causing any "game breaking" problems.
    Edited by fizzylu on January 26, 2023 5:49AM
  • FelisCatus
    FelisCatus
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    fizzylu wrote: »
    kargen27 wrote: »
    New weapon and skill lines would just give us redundancy hidden behind different animations.

    Doesn't that same logic kind of apply to classes at this point too though? haha and agree to disagree, many people I know (including myself) would have preferred new weapons or skill lines over a class.
    Also all the things on the OPs list are things I've seen frequently discussed and asked for on these forums, definitely more than an "endless dungeon".
    Oh, and class change tokens/overland difficulty are pretty reasonable things and aren't inherently bad if done right. Other games have such things without them causing any "game breaking" problems.

    Yep, exactly.
  • RupzSkooma
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    kargen27 wrote: »
    Other than PvP needing attention to improve performance I don't see anything on your list that should be a feature or warrants being a priority. Class change and increased overland difficulty are not good ideas. New weapon and skill lines would just give us redundancy hidden behind different animations.
    Trial finder and more housing spots would be good when/if it is feasible to do so without affecting server performance.

    I agree to disagree.
    Overland Questing right now is easier than Pokemon and without the fun gameplay.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • FelisCatus
    FelisCatus
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    RupzSkooma wrote: »
    kargen27 wrote: »
    Other than PvP needing attention to improve performance I don't see anything on your list that should be a feature or warrants being a priority. Class change and increased overland difficulty are not good ideas. New weapon and skill lines would just give us redundancy hidden behind different animations.
    Trial finder and more housing spots would be good when/if it is feasible to do so without affecting server performance.

    I agree to disagree.
    Overland Questing right now is easier than Pokemon and without the fun gameplay.

    I've seen a lot complain there's no challenge due to it. The challenge should be optional 'cos I get there are lots of casuals but I know for a lot of players the challenge adds to the fun. As there is no challenge you just find that you one hit everything and it feels inconsequential. Like these big bad villains built up in the story are nothing 'cos you can just bonk them and they die.
  • RupzSkooma
    RupzSkooma
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    FelisCatus wrote: »
    RupzSkooma wrote: »
    kargen27 wrote: »
    Other than PvP needing attention to improve performance I don't see anything on your list that should be a feature or warrants being a priority. Class change and increased overland difficulty are not good ideas. New weapon and skill lines would just give us redundancy hidden behind different animations.
    Trial finder and more housing spots would be good when/if it is feasible to do so without affecting server performance.

    I agree to disagree.
    Overland Questing right now is easier than Pokemon and without the fun gameplay.

    I've seen a lot complain there's no challenge due to it. The challenge should be optional 'cos I get there are lots of casuals but I know for a lot of players the challenge adds to the fun. As there is no challenge you just find that you one hit everything and it feels inconsequential. Like these big bad villains built up in the story are nothing 'cos you can just bonk them and they die.

    Game lacks a proper physics system to make combat fun for a hack and slash game. The fun in the combat is only about difficulty and resource management.
    I AM a casual gamer when it comes to this game, I played about 20-30 hours since summerset. I don't think it is needed to be optional at all. Super early levels are just fine, but the late level scaling need to be adjusted for everyone doing questing.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Michae
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    Same old, same old...
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • xiozen
    xiozen
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    Honestly, I appreciate going back to what I believe makes ESO, really, ESO---in my opinion. Daedric princes... big bads ready to destroy the world, cataclysmic events... the apocalypse and pending doom...w/ witches, magic and sorcery. This is why I play ESO... not for PVP or death matches or arena... I'm a casual story focused player but I play for the fantasy. High Isle... ugh... thank goodness the Devs (... politics?....--I can get that by turning on the TV)... seemed to decide to steer clear of politics at least like those presented in High Isle... and take us back to what matters most in a fantasy game...

    So for that reason I'll be per-ordering the Deluxe edition and enjoying the Cosmic adventure the Devs have painstakingly created--with much joy.

    Happy gaming.
  • Glantir
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    Dont know what you have expected, it was a Promotion stream to announce the theme of the year.

    I am sure we will get more informations on friday, or monday if the Update will go on the PTS. There will be Balance Updates anything else would be an huge disapointment.

    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Northwold
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    xiozen wrote: »
    Honestly, I appreciate going back to what I believe makes ESO, really, ESO---in my opinion. Daedric princes... big bads ready to destroy the world, cataclysmic events... the apocalypse and pending doom...w/ witches, magic and sorcery. This is why I play ESO... not for PVP or death matches or arena... I'm a casual story focused player but I play for the fantasy. High Isle... ugh... thank goodness the Devs (... politics?....--I can get that by turning on the TV)... seemed to decide to steer clear of politics at least like those presented in High Isle... and take us back to what matters most in a fantasy game...

    So for that reason I'll be per-ordering the Deluxe edition and enjoying the Cosmic adventure the Devs have painstakingly created--with much joy.

    Happy gaming.

    I think this only works if the writing meets the task. The developers finally seemed to accept after Blackwood that a half-baked world-ending threat every year was getting incredibly tedious. I really hope they're not going back to that formula.

    And if they do, hopefully they've taken lessons on board.

    At the end of the day, compelling writing is always about character, character, character. This is basic. And the more unreal the plot, the more the characters have to draw you in to ground the story and give it recognisable stakes. There's no point in threatening to destroy Tamriel yearly if you haven't drawn the player in with the personalities at risk, or worse, made the player so dislike them that they'd welcome seeing them wiped off the map.

    When they have got that right, the quests have shone like diamonds (think Thieves Guild, which has better writing than arguably anything in the entire Elder Scrolls series except the Dark Brotherhood in Oblivion; think Summerset, which used the sheer force of Darien's personality quirks to ground utter nonsense -- the story in Summerset is at least as much about your friendship with Darien as it is about all that sea slug gibberish).

    When they've lost sight of that, quality has nosedived (Princess Svana, the cipher of a human being who exists purely for plot purposes and has no functioning personality except "annoying and shrill" -- the only way you can pull off a Mary Sue character like *that* successfully is by giving her a foil who tells her just how insufferable she is; the Anchorite, who has possibly the single worst character introduction of any major character in the game "Hi, I don't know who I am and I'm a bit depressed and a bit boring, here is your plot exposition now follow me"; Jakarn, who has gone from complex and shifting, opaque rogue and one of the best written characters in the game, to... unlikeable one-note cartoon character).
    Edited by Northwold on January 26, 2023 12:01PM
  • markulrich1966
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    my personal checklist:

    v = yes
    x = no

    - undo the U35 mess - x
    - at least partially undo it, like giving sorcerers empower - x
    - scale worldboss damage to amount of players - x
    - make the game rewarding again, like guaranteed style mat drops for dailies in newer zones - x

    4 times no, so no interest in buying the chapter on release, maybe when it is on sale in autumn/winter as I like to explore new regions.
  • FelisCatus
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    Michae wrote: »
    Same old, same old...

    Feels like the golden age of ESO past a long time ago and each year it just gets worse.
  • cmetzger93
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    They have gotten enough of my money for long enough. Even if they course correct it's too little too late for me
  • GBllt
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    We all expected a new chapter since they have been doing this since 2019. And the new class was predictable. I don't see anything that has been requested in this "great revelation for 2023". Nothing about PVP..
    Necrom will be cool but live from yesterday was only for it, not for « the futur of ESO »…
    Edited by GBllt on January 26, 2023 10:15PM
  • FelisCatus
    FelisCatus
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    GBllt wrote: »
    We all expected a new chapter since they have been doing this since 2019. And the new class was predictable. I don't see anything that has been requested in this "great revelation for 2023". Nothing about PVP..
    Necrom will be cool but live from yesterday was only for it, not for « the futur of ESO »…

    It felt rather short compared to previous years.
  • kargen27
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    fizzylu wrote: »
    kargen27 wrote: »
    New weapon and skill lines would just give us redundancy hidden behind different animations.

    Doesn't that same logic kind of apply to classes at this point too though? haha and agree to disagree, many people I know (including myself) would have preferred new weapons or skill lines over a class.
    Also all the things on the OPs list are things I've seen frequently discussed and asked for on these forums, definitely more than an "endless dungeon".
    Oh, and class change tokens/overland difficulty are pretty reasonable things and aren't inherently bad if done right. Other games have such things without them causing any "game breaking" problems.

    yep and that is why I was hoping for something else. I will create four new characters with this class though across the two accounts I play.
    The endless dungeon is a bonus with the new class being the primary new feature.
    and then the parrot said, "must be the water mines green too."
  • FelisCatus
    FelisCatus
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    kargen27 wrote: »
    fizzylu wrote: »
    kargen27 wrote: »
    New weapon and skill lines would just give us redundancy hidden behind different animations.

    Doesn't that same logic kind of apply to classes at this point too though? haha and agree to disagree, many people I know (including myself) would have preferred new weapons or skill lines over a class.
    Also all the things on the OPs list are things I've seen frequently discussed and asked for on these forums, definitely more than an "endless dungeon".
    Oh, and class change tokens/overland difficulty are pretty reasonable things and aren't inherently bad if done right. Other games have such things without them causing any "game breaking" problems.

    yep and that is why I was hoping for something else. I will create four new characters with this class though across the two accounts I play.
    The endless dungeon is a bonus with the new class being the primary new feature.

    It really depends how the endless dungeon mode turns out, guess we'll have to see.
  • TheNuminous1
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    With hogwarts legacy coming this was their last chance to keep me around, looks like I'm off for scotland lads.
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