You are appealing to greed when you should be appealing to features everyone can enjoy. Changing your class should be like changing your outfit, attributes, or skill morphs, and you shouldn't need to spend crowns to change it.
Araneae6537 wrote: »I would rather a class change token as I could imagine a character changing direction, learning new skills, but merging? That sounds… disturbing… If you are not attached to the individual characters, then why not delete those you don’t wish to play?
The number of technical issues that could arise from merging alone would make this idea pretty much impossible, if the ability to code something like that wouldn't already.
As for Race Change, I don't see that as something that you should be able to change with the Armory. Skills you use, CP distribution, gear, even Vampirism/Werewolf is one thing. Those are all aspects of a person that can be easily changed. But being able to bounce between Races at will just seems like a bit too much for me. Maybe it's the RPer in me screaming that's not a lore friendly thing haha.
They should add a system for changing classes because it would be good for the game, not because it would make them money as the primary drive.
The fact that players will be focusing more time into their characters and releveling the characters they already have is enough financial incentive for them to invest resources into making this system come to light.
Tokens as a concept are silly, like outfit change tokens. It should be a feature made available for gold, and should be as easy to do as praying at a shrine to respec your attribute points.
They should add a system for changing classes because it would be good for the game, not because it would make them money as the primary drive.
The fact that players will be focusing more time into their characters and releveling the characters they already have is enough financial incentive for them to invest resources into making this system come to light.
Tokens as a concept are silly, like outfit change tokens. It should be a feature made available for gold, and should be as easy to do as praying at a shrine to respec your attribute points.
If you find a place where corporations are benevolent and have the best interests of consumers in mind, let me know. I wanna go there.
This idea was pitched more realistically in a way that hopefully ZOS will consider.
They should add a system for changing classes because it would be good for the game, not because it would make them money as the primary drive.
The fact that players will be focusing more time into their characters and releveling the characters they already have is enough financial incentive for them to invest resources into making this system come to light.
Tokens as a concept are silly, like outfit change tokens. It should be a feature made available for gold, and should be as easy to do as praying at a shrine to respec your attribute points.
If you find a place where corporations are benevolent and have the best interests of consumers in mind, let me know. I wanna go there.
This idea was pitched more realistically in a way that hopefully ZOS will consider.
They already know they can monetize this idea, but their biggest issue is manpower, not money. They aren't understaffed by choice, they're understaffed due to the lack of qualified applicants. Just go to their website and look at all the job postings. When manpower is a finite resource they need to prioritize their ideas, and presenting this as a cash grab opportunity is not a way to get them behind this change.
They should add a system for changing classes because it would be good for the game, not because it would make them money as the primary drive.
The fact that players will be focusing more time into their characters and releveling the characters they already have is enough financial incentive for them to invest resources into making this system come to light.
Tokens as a concept are silly, like outfit change tokens. It should be a feature made available for gold, and should be as easy to do as praying at a shrine to respec your attribute points.
If you find a place where corporations are benevolent and have the best interests of consumers in mind, let me know. I wanna go there.
This idea was pitched more realistically in a way that hopefully ZOS will consider.
They already know they can monetize this idea, but their biggest issue is manpower, not money. They aren't understaffed by choice, they're understaffed due to the lack of qualified applicants. Just go to their website and look at all the job postings. When manpower is a finite resource they need to prioritize their ideas, and presenting this as a cash grab opportunity is not a way to get them behind this change.
It's not a total cash grab. How they implement this will be up to them. This is just a quality of life feature I'd like to see. It would also be hugely beneficial to me.
It doesn't matter if all the characters are part of the same database, the information you're wanting to merge is still *separate*. Not too long ago there was someone who had either their whole account or one of their characters borked because CS tried to either remove or add a single achievement. I can't remember the details but if something so simple caused that much of a problem then I'm sure you can see how something as big as trying to merge skill lines, Alliance Rank, and so on could cause serious issues.The number of technical issues that could arise from merging alone would make this idea pretty much impossible, if the ability to code something like that wouldn't already.
Umm what? Neither of us know how things work on ESO's backend exactly, but if all of our character data is in a database, merging information would not be difficult at all.As for Race Change, I don't see that as something that you should be able to change with the Armory. Skills you use, CP distribution, gear, even Vampirism/Werewolf is one thing. Those are all aspects of a person that can be easily changed. But being able to bounce between Races at will just seems like a bit too much for me. Maybe it's the RPer in me screaming that's not a lore friendly thing haha.
I don't play this game for the lore or for RP. I need utility. I need a race that benefits my build, often the race I need changes. Do you somehow think your playstyle is more valid than mine? If you don't want to use the armory station to change races, don't. It's a game, many aspects of it don't make logical sense. That shouldn't stop the addition of quality of life features.
It doesn't matter if all the characters are part of the same database, the information you're wanting to merge is still *separate*. Not too long ago there was someone who had either their whole account or one of their characters borked because CS tried to either remove or add a single achievement. I can't remember the details but if something so simple caused that much of a problem then I'm sure you can see how something as big as trying to merge skill lines, Alliance Rank, and so on could cause serious issues.The number of technical issues that could arise from merging alone would make this idea pretty much impossible, if the ability to code something like that wouldn't already.
Umm what? Neither of us know how things work on ESO's backend exactly, but if all of our character data is in a database, merging information would not be difficult at all.As for Race Change, I don't see that as something that you should be able to change with the Armory. Skills you use, CP distribution, gear, even Vampirism/Werewolf is one thing. Those are all aspects of a person that can be easily changed. But being able to bounce between Races at will just seems like a bit too much for me. Maybe it's the RPer in me screaming that's not a lore friendly thing haha.
I don't play this game for the lore or for RP. I need utility. I need a race that benefits my build, often the race I need changes. Do you somehow think your playstyle is more valid than mine? If you don't want to use the armory station to change races, don't. It's a game, many aspects of it don't make logical sense. That shouldn't stop the addition of quality of life features.
There are millions of lines of coding in this game; all it takes is one incorrect line that causes both merged characters to vanish. Or one wrong line that causes the character you want to keep being the one that gets eaten. There's the possibility gold or items on either/both characters can be lost. What about achievements that are still tracked on individual characters? Seeing as trying to add/remove them can cause serious issues, those wouldn't be able to be transferred from one character to another who doesn't have it. Alliance Rank/Points night wind up reset or otherwise borked, existing Skills Lines on the character you want to keep could wind up reset or borked.
There are too many things that could break or be lost when trying to merge two separate things, even if they're on the same database. You can try to merge two Word documents and wind up with things winding up where they aren't supposed to be, parts missing, formatting broken or outright removed.
And being able to change Race at will isn't a QoL addition. Quality of Life are things that make the game more streamlined and more simple, and offer better convenience or accessibility. Race Change isn't a convenience or accessibility issue. Just because something is a feature we want doesn't really mean it counts as QoL.