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Vault of Umbrage Poison Timer?

Lord_Archaic
Lord_Archaic
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Can we get more time on the Poison effect from the Plants in the Vault of Umbrage in vMaelstrom? Or at least a third cleanse pool in the center of the arena.

Because at the moment I am succeeding the best I am than my last run, a plant pops up beneath my feet and I'm too far from either end and it screws me.
  • Necrotech_Master
    Necrotech_Master
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    having a pool in the middle would honestly make the arena much harder, because when enemies are inside of the pool they are unkillable lol

    i usually tend to try to fight in a section far away from the plants that is next to one of the pools and kill the venomcallers as soon as they spawn
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lord_Archaic
    Lord_Archaic
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    having a pool in the middle would honestly make the arena much harder, because when enemies are inside of the pool they are unkillable lol

    i usually tend to try to fight in a section far away from the plants that is next to one of the pools and kill the venomcallers as soon as they spawn

    Would Poison resistance runes help here or is it just how long I'm posoined because it seems like I dies after 2 seconds of getting it.
    Edited by Lord_Archaic on January 26, 2023 5:00PM
  • Necrotech_Master
    Necrotech_Master
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    the volatile poison mechanic works in that it doubles its dmg every tick, and on vet it starts much higher than on normal

    the dmg can be shielded and healed through, but on vet you usually have less than 5 seconds before it starts to do too much dmg to become unsustainable (on normal you could probably hold the poison for upwards 20 seconds before it becomes unsustainable)

    when the venomcallers are doing their channel, in addition to making the plants spawn and explode a lot more, they also apply a weakness to poison debuff to you making you take more dmg from poison which is why they should be focused asap (you can usually tell when one is about to spawn when you see the portal light over one of those 4 corner locations since they dont move and are weak you can get in range to burst it down)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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