The_Titan_Tim wrote: »When your spammable provides CC immunity, it’s a massive problem.
Leave Uppercut alone.
The_Titan_Tim wrote: »When your spammable provides CC immunity, it’s a massive problem.
Leave Uppercut alone.
In this game spitting on a mob's face gives them CC immunity. Besides, most of the above trash mobs-bosses cannot be CC'd anyway. Still, that uppercut change was meaningless.
PVP however, spent thousands of hours in cyrodiil, I don't remember an efficient duellist or pvx'er primarily utilizing uppercut. It never was meta for the raids-zergs. It was meta for trolls who hunted down and ganged the most inexperienced players. Stealth attacks used to be a problem to those who roamed with glass cannon light armour setups but the CC it provided never was. Long story short, that's not fair.
The_Titan_Tim wrote: »When your spammable provides CC immunity, it’s a massive problem.
Leave Uppercut alone.
In this game spitting on a mob's face gives them CC immunity. Besides, most of the above trash mobs-bosses cannot be CC'd anyway. Still, that uppercut change was meaningless.
PVP however, spent thousands of hours in cyrodiil, I don't remember an efficient duellist or pvx'er primarily utilizing uppercut. It never was meta for the raids-zergs. It was meta for trolls who hunted down and ganged the most inexperienced players. Stealth attacks used to be a problem to those who roamed with glass cannon light armour setups but the CC it provided never was. Long story short, that's not fair.
The_Titan_Tim wrote: »When your spammable provides CC immunity, it’s a massive problem.
Leave Uppercut alone.
In this game spitting on a mob's face gives them CC immunity. Besides, most of the above trash mobs-bosses cannot be CC'd anyway. Still, that uppercut change was meaningless.
PVP however, spent thousands of hours in cyrodiil, I don't remember an efficient duellist or pvx'er primarily utilizing uppercut. It never was meta for the raids-zergs. It was meta for trolls who hunted down and ganged the most inexperienced players. Stealth attacks used to be a problem to those who roamed with glass cannon light armour setups but the CC it provided never was. Long story short, that's not fair.
Dizzy had a LONG reign of borderline OPness in PvP, round about the same time as the heavy armor 7th legion/fury/ravager meta. As did the 2H line in general.
Don't get me wrong I don't care if Dizzy gets the knock back back or not. Just setting the record straight.
Meta builds would pop a clever alchemist immovable pot and just dizzy swing the heck out of you. And yes it was a L2P issue, but this mightve honestly been before the psijic skill-line and swift jewelry and getting away just wasn't as easy then. Some people... Due to some advanced weaving techniques or perhaps just due to their superior internet speed... Seemed like they could fire off dizzys incredibly fast, so much so that the game would kinda glitch, and much like snipe-desync, you'd just POOF be dead. You only saw one dizzy swing but your recap showed 3 and one executioner hitting you, and this was called macroslicing. Fengrush did this in some of his videos.
Dizzy isn't that bad now either, it just isn't used as much. ESO gave classes better spammables-- delayed burst abilities-- and better class heals. Rally isn't needed for every stam build anymore, and so people are finding better ways to use other weapons.
The best (or at least tied for the best,) guy who duels where I duel is a dizzy swing stamsorc. And that is current. Not sure what his build is exactly but he APPEARS to just dizzy you down. I've noticed he uses curse and the Vateshran 2H. He seems to have absurd uptime on snare immunity and immovability, and his offense is so oppressive you can't do anything but take it. Thing is he never runs out of stam, lol.
Zodiarkslayer wrote: »I think Dizzy Swing is fine as is.
Wrecking Blow is the problem, actually.
The changes to Empower have made that morph pretty much useless.
Since Dizzy seems to be intended for PvP, why not make Wrecking into a PvE spammable option? It should be comparable damage to Flurry.
Both are single target, channelled weapon abilities and the damage of Flurry would still be higher because of Dualwield passives.
I see no reason to not do this.
We already have one class in the game that get to effectively 1-shot people because "it's super hard to land" I don't think we need another.
Sorcs have too much delayed damage to give them a stun on that particular ability. Seriously the first time I get hit with curse, meteor, and endless fury all at once because a dang crystal frag dropped my block I'm probably going to uninstall LOL.
Combos that all arrive at once and can't be dodged or blocked just don't need to exist.