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This game has the worst pvp out of most other online games.

Manslayer49
Manslayer49
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pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.

i think pvp is long over due for some mitigation nerfs.

my pure dps build just gets destroyed.

pvp in this game is a joke and unfun.
  • wilykcat
    wilykcat
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    I like this post
  • SilverWF
    SilverWF
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    Well, 90% of 'pvp vids' at YT wont agree with that 'eternity'
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SilverIce58
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    Ok what about it?
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • kargen27
    kargen27
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    A pure DPS should get destroyed in a 1x1 fight unless going up against another pure DPS.

    I don't like dueling but the other forms of PvP are fun.
    and then the parrot said, "must be the water mines green too."
  • wilykcat
    wilykcat
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    Are the battlegrounds in Elderscrolls fun? I would like to try elderscrolls pvp.
    Edited by wilykcat on January 23, 2023 3:43AM
  • RedBranch
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    Had a blast in Cyrodiil this weekend 4b2fd47l1n2a.jpeg but I also mainly heal/support so I can’t speak for pure dps builds.
    Edited by RedBranch on January 23, 2023 4:21AM
  • colossalvoids
    colossalvoids
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    Man, it's like going into PvE vet HM content and complaint that your super niche secret build doesn't perform there, multiplayer games generally don't work like that, PvP is insane in this game when it works properly and you have healthy expectations.

    Dying is a learning experience telling you're doing something wrong there, so learn from it.
  • katanagirl1
    katanagirl1
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    Is your pure dps build a PvE one? Then yes, you will get destroyed.

    PvP builds are completely different.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • phaneub17_ESO
    phaneub17_ESO
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    My favorite PvP is planetside 2... albeit that is all that game is about.

    I still have a favorite moment when a tank ran my bus off a high bridge and somehow crashed into an enemy aircraft that was flying below. I got the kill on everyone on board the enemy aircraft and lots of warnings about killing everyone on my bus at the same time.

    Second best moment was tossing a sticky grenade up a balcony, it must have attached to someone as they ran back in and had 20 consecutive kills when it exploded.
  • Amottica
    Amottica
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    my pure dps build just gets destroyed..

    What is this pure DPS build? The build and playstyle are paramount for doing well in PvP.

  • Luede
    Luede
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    pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.

    i think pvp is long over due for some mitigation nerfs.

    my pure dps build just gets destroyed.

    pvp in this game is a joke and unfun.

    let me guess, you are also one of those players who do not even have a heal slotted? I also play full on damage, but you should also be clear that you do not survive without appropriate behavior and defensive skills. especially if you die in the cp campaign, it's really up to you. you can not make it easier for the players to survive. go into the non cp, non procc, campaign there you have to work a little harder to survive.

  • Pepegrillos
    Pepegrillos
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    It is an unbalanced mess that hasn't been touched in years. Just old, extremely casual realm vs realm pvp with no proper matchmaking in sight. The design of the game and the culture of a part of the pvp community rewards veteran players stomping new and bad players, which is something you won't find in any competitive game.
  • Dr_Con
    Dr_Con
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    the pvp used to be one of the biggest draws to this game.
  • rpa
    rpa
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    If you want to play PvP play a PvP game. I did for long time and had a lots of fun before I got enough of it. If things have not changed since 8 ish years I last launched one there are well balanced PvP games for casual and competitive hardcore players to choose.
    Edited by rpa on January 23, 2023 8:49AM
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    my pure dps build just gets destroyed

    What do you parse on a 6m dummy?

    It's going to take 40-50k sustained dps over 20 seconds to kill most Rank 50 players. Even 50k sustained dps for 30 seconds won't kill many DKs who hold down block while sitting in a Cinder Storm. That's why burst damage is so important.

    Many PvP builds will do 75-100k damage in 1 second and then wait for cooldowns before doing it again.

    Block, dodge, interrupts, crowd control, crit resistance, etc. all make your PvE dps build useless.

    Edited by Kaelthorn_Nightbloom on January 23, 2023 6:14PM
    PC NA
  • AdamLAD
    AdamLAD
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    A pure dps build won't work in PvP. I thought after nearly 9 years of this games existence, people would have figured that one out by now.
  • Dem_kitkats1
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    AdamLAD wrote: »
    A pure dps build won't work in PvP. I thought after nearly 9 years of this games existence, people would have figured that one out by now.

    In this game it doesn't, but in most others the goal is to actually kill people, or support not be a jack of all trades lol. Coming to ESO it was very strange not aiming to build more towards purely dps or support without sacrificing anything, so I understand OP's frustration. I'm also of the mind that healing and mitigation is too high and easily accessible atm.

    However, massive nerfs have never been a good thing in ESO for as long as I've playing. Yes things could be better tweaked towards better balancing for sure, but ESO is unlike other games. Throw out everything you know from other games about DD builds. If you're unwilling to learn, or change your mindset, there are a multitude of PvP games out there that will suit your needs better.
    Edited by Dem_kitkats1 on January 23, 2023 8:56PM
  • Soraka
    Soraka
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    It's got it's problems, but I enjoy it more than other games I've played. It's why I'm here. To each their own, though.
  • Jaimeh
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    You don't 1v1 on a pure dps build, you need self-healing and mitigation, especially for longer fights. You could maybe get away with it for a pure ganking/bombing build, but that's a different story. It's illogical to judge PvP based on that. Any activity that you have an unsuitable build or playstyle in, will not be a great time, imo.
  • Feljax
    Feljax
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    The good brawlers put out some crazy damage. Much respect to them. I myself am terrible as any kind of damage in PvP in this game. But I can hold my own as a healer/tank, which works well for me because what I enjoy the most is helping the good players to keep on kicking butt. To each their own.
  • ArchMikem
    ArchMikem
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    Amottica wrote: »
    my pure dps build just gets destroyed..

    What is this pure DPS build? The build and playstyle are paramount for doing well in PvP.

    Most likely typical PvE Glass Cannon, like my StamBlade. It's a massive struggle, but it's still possible to be successful, you just have to cherrypick your targets. Lower end health pools, players with no visibly active buffs, DW setups. You take a glass cannon against sword and boards or two handers or Sorcs you're gonna have a bad time.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MEBengalsFan2001
    MEBengalsFan2001
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    pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.

    i think pvp is long over due for some mitigation nerfs.

    my pure dps build just gets destroyed.

    pvp in this game is a joke and unfun.

    The game does need to be adjusted. I agree 100% with you. Right now the tank healing meta is quite frustrating and not friendly to newer players.

    First, roles should matter. For instance DPS and Healers should not be allowed anything more than 1 single piece of heavy armor. DPS and Tank roles should have their healing output reduced by 90%. Minor adjustments like this based on role would greatly improve the balance in the game.

    Secondly, mythical items should also be removed from PVP.

    Third, HoT of the same type should not be able to stack. I rather see a 25-50% increase in HoT skill than have 5 HoT of the same skill hitting a target.

    Fourth, healing should be driven by a player resources and not resources and damage.

    Making these adjustments would go a long way at improving PVP.
  • Stamicka
    Stamicka
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    Running a full damage build works fine. You can kill a lot of people very quickly, but I would agree that mitigation and tankiness is a bit unreasonable right now.

    There's a few things that need to be looked at:
    1. Stacking Heal Over Time Effects - This has been an issue for a long time now. The biggest offenders are radiating regeneration and the AOE vigor. Their healing values have been nerfed, but the fact that they stack still causes issues.

    2. High Health Pools - People simply have too much health and it protects them from burst combos. I commonly see damage builds with 32k health and sometimes more. In the earlier years of the game 20-22k health seemed to be the average. Something needs to be changed to bring the average amount of health down in PvP.

    3. Vampirism - The undeath passive gives way too much mitigation and it starts scaling right away. This passive needs to be adjusted.

    4. Tank Sets - Sets like Maras Balm provide way too much survivability. They need to be adjusted.

    5. Healing Potency - Healing scales a little bit too easily. You don't need the greatest stats to put out good heals. This allows people to wear two mitigation sets and still provide decent heals for their teammates.

    The worst part about all of this is that you can be a Maras Balm wearing vampire with 35k health and have a group providing you with heal over time effects. All of this stuff works in conjunction with each other and it results in builds that are incredibly survivable without requiring skill. Some serious balancing needs to be done in PvP.
    Edited by Stamicka on January 23, 2023 6:52PM
    PC NA and Xbox NA
  • DeltaForce64x
    DeltaForce64x
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    Are you came from World of Warcraft by any chance?
  • Vevvev
    Vevvev
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    Second best moment was tossing a sticky grenade up a balcony, it must have attached to someone as they ran back in and had 20 consecutive kills when it exploded.

    I've done that to in that game and it took a while for the UI to finish reporting all the people who died to the sticky grenade. Still remember it to this day lol. Poor NC guy...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SeaGtGruff
    SeaGtGruff
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    pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.

    i think pvp is long over due for some mitigation nerfs.

    my pure dps build just gets destroyed.

    pvp in this game is a joke and unfun.

    When I'm in a 1-on-1 fight in PvP, it usually (not always, but usually) ends fairly quickly, with me dead.

    But I'm confused. If your "pure dps build just gets destroyed," how are your 1-on-1 fights going "on for an eternity"?
    I've fought mudcrabs more fearsome than me!
  • Manslayer49
    Manslayer49
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    Stamicka wrote: »
    Running a full damage build works fine. You can kill a lot of people very quickly, but I would agree that mitigation and tankiness is a bit unreasonable right now.

    There's a few things that need to be looked at:
    1. Stacking Heal Over Time Effects - This has been an issue for a long time now. The biggest offenders are radiating regeneration and the AOE vigor. Their healing values have been nerfed, but the fact that they stack still causes issues.

    2. High Health Pools - People simply have too much health and it protects them from burst combos. I commonly see damage builds with 32k health and sometimes more. In the earlier years of the game 20-22k health seemed to be the average. Something needs to be changed to bring the average amount of health down in PvP.

    3. Vampirism - The undeath passive gives way too much mitigation and it starts scaling right away. This passive needs to be adjusted.

    4. Tank Sets - Sets like Maras Balm provide way too much survivability. They need to be adjusted.

    5. Healing Potency - Healing scales a little bit too easily. You don't need the greatest stats to put out good heals. This allows people to wear two mitigation sets and still provide decent heals for their teammates.

    The worst part about all of this is that you can be a Maras Balm wearing vampire with 35k health and have a group providing you with heal over time effects. All of this stuff works in conjunction with each other and it results in builds that are incredibly survivable without requiring skill. Some serious balancing needs to be done in PvP.

    I think its very unlikely they are going to balance anything. i mean they had like how many years to balance pvp.

    pvp in this game is trash and yet people still defend it. see all the people that throw around blind assumptions in my thread because it supports their world view that theres nothing wrong with the game.

    its like oh its not the game and it must be the op. he must be doing something wrong.
  • Manslayer49
    Manslayer49
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    SeaGtGruff wrote: »
    pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.

    i think pvp is long over due for some mitigation nerfs.

    my pure dps build just gets destroyed.

    pvp in this game is a joke and unfun.

    When I'm in a 1-on-1 fight in PvP, it usually (not always, but usually) ends fairly quickly, with me dead.

    But I'm confused. If your "pure dps build just gets destroyed," how are your 1-on-1 fights going "on for an eternity"?

    i wasnt talking about my self but other players when i talked about people having so much mitigation fights last for an eternity. That should have been pretty obvious when i said all this mitigation is why i get destroyed in pvp.

  • VaranisArano
    VaranisArano
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    When I think of successful pure DPS builds in Cyrodiil, it's gankers and bombers.
  • amonengelb16_ESO
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    Literally every MMO delivers a more fun PvP experience than ESO can do right now. Especially if you're coming from action games as soulslikes. You would expect impactful action fights – Which ESO can not deliver.

    PvP gameplay is often more systematical and about (re)buffing, procs and your skill rotation. Group fights tend to be about "who is stacking better in one pixel". By any warfare/PvP-logic it it should be the opposite: It should be more effective to split as a coordinated group since its more risky and requires more communication. It would make your group less susceptible to hostile AoE skills. But this is not possible due to the way how ZoS designed Singletarget (which targets randomly) and AoE Heals/Buffs. Its a flaw in gameplay design.

    "According to most YT vids" ESO is about abusing gameplay mechanics as Line of Sight or Skill Activation in "endgame" PvP. Running from pole to tower ladder etc. to exploit and break any Line of Sight. Yes, yes, yawn, yawn.

    PvP would be a thing if ESO's combat pace would be slower and more impactful. ZoS should completely delete Light Attack weaving, while the game could've worked more with (Global) Cooldowns or longer Skill Activations/Casting Times to justify high damage builds. This would even bring counters that are not just a "I just be … more tankier!"-thing. But such adjustments are sold out for this game.

    Trivia: Thats why PvE would not be a walking sim after such changes.
    Edited by amonengelb16_ESO on January 23, 2023 11:59PM
    A chalice. Bound to be filled with your tears of salt.
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