but I also mainly heal/support so I can’t speak for pure dps builds.Manslayer49 wrote: »my pure dps build just gets destroyed..
Manslayer49 wrote: »pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.
i think pvp is long over due for some mitigation nerfs.
my pure dps build just gets destroyed.
pvp in this game is a joke and unfun.
Manslayer49 wrote: »my pure dps build just gets destroyed
A pure dps build won't work in PvP. I thought after nearly 9 years of this games existence, people would have figured that one out by now.
Manslayer49 wrote: »my pure dps build just gets destroyed..
What is this pure DPS build? The build and playstyle are paramount for doing well in PvP.
Manslayer49 wrote: »pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.
i think pvp is long over due for some mitigation nerfs.
my pure dps build just gets destroyed.
pvp in this game is a joke and unfun.
phaneub17_ESO wrote: »Second best moment was tossing a sticky grenade up a balcony, it must have attached to someone as they ran back in and had 20 consecutive kills when it exploded.
Manslayer49 wrote: »pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.
i think pvp is long over due for some mitigation nerfs.
my pure dps build just gets destroyed.
pvp in this game is a joke and unfun.
Running a full damage build works fine. You can kill a lot of people very quickly, but I would agree that mitigation and tankiness is a bit unreasonable right now.
There's a few things that need to be looked at:
1. Stacking Heal Over Time Effects - This has been an issue for a long time now. The biggest offenders are radiating regeneration and the AOE vigor. Their healing values have been nerfed, but the fact that they stack still causes issues.
2. High Health Pools - People simply have too much health and it protects them from burst combos. I commonly see damage builds with 32k health and sometimes more. In the earlier years of the game 20-22k health seemed to be the average. Something needs to be changed to bring the average amount of health down in PvP.
3. Vampirism - The undeath passive gives way too much mitigation and it starts scaling right away. This passive needs to be adjusted.
4. Tank Sets - Sets like Maras Balm provide way too much survivability. They need to be adjusted.
5. Healing Potency - Healing scales a little bit too easily. You don't need the greatest stats to put out good heals. This allows people to wear two mitigation sets and still provide decent heals for their teammates.
The worst part about all of this is that you can be a Maras Balm wearing vampire with 35k health and have a group providing you with heal over time effects. All of this stuff works in conjunction with each other and it results in builds that are incredibly survivable without requiring skill. Some serious balancing needs to be done in PvP.
SeaGtGruff wrote: »Manslayer49 wrote: »pvp is a total clown fest where everyone has so much damage resist and so much healing that in a 1 on 1 fight it goes on for an eternity.
i think pvp is long over due for some mitigation nerfs.
my pure dps build just gets destroyed.
pvp in this game is a joke and unfun.
When I'm in a 1-on-1 fight in PvP, it usually (not always, but usually) ends fairly quickly, with me dead.
But I'm confused. If your "pure dps build just gets destroyed," how are your 1-on-1 fights going "on for an eternity"?