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Nerf dk corrosive ,nerf warden ,critical dmg ,mara's balm and dmg procs

  • Mrtoobyy
    Mrtoobyy
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    To the people hating on his broken English, just know that it’s not his first language so feel free to quit with the toxicity.

    I’m not the biggest fan of the guy as he’s usually on the opposing team that my group runs into quite often in Battlegrounds, but he makes some very valid points.

    This defensive meta we’re trapped in is not fun. PvP is like fighting in quicksand, the gameplay is too slow and there’s no semblance of balance.

    You have Dragonknights that have crazy damage, ridiculous mitigation, and infinite sustain running rampant right now. Literally 1/3 players are playing Dragonknight right now.

    Even PvE has seen Dragonknight dominating as the lead damage dealing class, so instead of writing his views off; try a little understanding.

    I agree! The number one class that is the most tanky yet puts out insande DPS is the Dragonknight. I don't want the class changed too much just reduce it's survivability a bit. It's the class with the most healing multiplier to it. Does it really need that much?
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Hello!

    We've removed some posts from this thread as they violated our rules on baiting and spam. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community.

    Please do not post spam on the official The Elder Scrolls Online forums. Below are a few examples of what we define as spamming:
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    • Also, please refrain from posting the same topic in multiple areas of the forum, or cross-posting in an attempt to gain further views or replies. This is considered spamming, and the duplicate threads will be removed.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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  • wilykcat
    wilykcat
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    ZOS_Lunar wrote: »
    Hello!

    We've removed some posts from this thread as they violated our rules on baiting and spam. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community.

    Please do not post spam on the official The Elder Scrolls Online forums. Below are a few examples of what we define as spamming:
    • Posting the same message more than once
    • Posting messages that are nonsensical or have no real content
    • Posting messages or images large enough to disrupt the normal flow of conversation
    • Reposting material that has been removed by a member of the ESO Team
    • Also, please refrain from posting the same topic in multiple areas of the forum, or cross-posting in an attempt to gain further views or replies. This is considered spamming, and the duplicate threads will be removed.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.

    I was wondering what happened to my comments? Oh wait.. what. Didn't realize there is a 2nd page of this discussion until now.
    Edited by wilykcat on January 19, 2023 10:28PM
  • Nord_Raseri
    Nord_Raseri
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    Nerf dk corrosive ,nerf warden ice dmg ,nerf critical dmg
    No
    buff necro ,templar , and sorc ,some passive rework skills
    Yes

    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • xXCJsniperXx7
    xXCJsniperXx7
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    So in layman terms, nerf the things OP doesn't like; buff the others.

    Yes... that is absolutely, positively, the most unequivical thing to do...
  • Caribou77
    Caribou77
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    Pre U35 was a lot better pvp than what we have now.

    It wasn’t balanced (dk & templar reigned), but it was much closer to being balanced and a lot more fun.
  • TechMaybeHic
    TechMaybeHic
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    Caribou77 wrote: »
    Pre U35 was a lot better pvp than what we have now.

    It wasn’t balanced (dk & templar reigned), but it was much closer to being balanced and a lot more fun.

    The problem is rather than hit outliers, they like to nerf more items than needed while buffing others and adding new ultra strong sets in the same patch causing a massive pendulum shift about once a year.

    I think they do it on purpose to keep players busy. A lot of MMOs do that sort of thing through just blatant grinds and level increases. ESO is doing it this way.

    Not sure which I dislike more; having to constantly grind to keep up, or having the rug pulled out from under my feet. All I do know is I'm tired of what ESO has been doing making classes just unfun
  • Major_Soulless
    Major_Soulless
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    I play as a vampire so I’m hating the new Dk meta as it’s a lot of spamming the molten whip. But I don’t want anything nerfed instead just need to be more creative about surviving in pvp instead of crying for nerfs every.
    time you’re overpowered.

    And apparently the OP doesn’t use English as a first language. Well I am English and I understood every point he was making even if I disagreed with most of them

    (P.s I play a Templar so I’m not acting in self interest)
  • AndreNoir
    AndreNoir
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    merpins wrote: »
    These two viewpoints conflict, so nerfing classes isn't a good option. Best option is to balance the game modes separately so changes to class and set balance doesn't hurt one or the other side.
    There is no conflict since the most if not all problematic pvp-skills have no place in pve setups

  • Dem_kitkats1
    Dem_kitkats1
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    No more buffs to healing please. There's already so many sources of healing and damage mitigation.

    Don't waste your time with tanky opponents?

    I do agree that there could be a reworking of some skills and passives that don't require massive swings in buffs and nerfs to classes.
    Edited by Dem_kitkats1 on January 20, 2023 3:51PM
  • Major_Soulless
    Major_Soulless
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    Buffs to healing and mitigation is a bad idea. There’s enough ways to gain mitigation as it is making the meta dk builds more tanky won’t help anyone
  • MEBengalsFan2001
    MEBengalsFan2001
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    How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?

    Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.

    No. More. Class. Nerfs.

    Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.

    Starting from the ground up would go a long way to fix this game.



  • The_Titan_Tim
    The_Titan_Tim
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    How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?

    Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.

    No. More. Class. Nerfs.

    Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.

    Starting from the ground up would go a long way to fix this game.

    Actually, ZOS have begun standardizing everything a few patches out. The problem is the scale with which they are holding their values. Heals should be worth more, when compared to other values. If there’s a heal attached to the ability, it should do a lot less of everything else.

    Another thing to account for is buff stacking… The classes standing out provide the most meaningful buffs, and the developers know this. They tried to implement a solution… Nocturnal’s Ploy.

    Funny thing is, the loudest people didn’t like the idea. Most players enjoy stacking multiple Major buffs and becoming unkillable tanks.

    So the set got destroyed before even making it to live… it’s timers don’t even match that of Daedric Trickery, it’s counter-set.

    When that solution failed, they began ripping apart Templar and until they get to Dragonknight, I’m under the presumption that they gave Warden and Nightblade their ridiculous free damage buff to give the illusion of balance in the meantime.

    When 3 out of the 6 classes are popular, you can’t say whether they are overperforming, or the other 3 classes are underperforming.
  • Rageypoo
    Rageypoo
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    As someone who also dislikes how tanky a DK can be (i've ran into 2 dk that can easily take on 4-5 players without a sweat) I also know that the gear they are wearing is made to punish debuff spammers. You have to adapt! Some players are going to be glass cannons, some are going to be tanky etc. You wont have a 1 size fits all solution for everything and that's what keeps it entertaining. I like the idea that a NB for example can go in and smoke someone with one particular kind of build, and get stomped when facing another. I am not in favor of constant nerfs, learn and adapt to the playstyles.
  • MEBengalsFan2001
    MEBengalsFan2001
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    How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?

    Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.

    No. More. Class. Nerfs.

    Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.

    Starting from the ground up would go a long way to fix this game.

    Actually, ZOS have begun standardizing everything a few patches out. The problem is the scale with which they are holding their values. Heals should be worth more, when compared to other values. If there’s a heal attached to the ability, it should do a lot less of everything else.

    Another thing to account for is buff stacking… The classes standing out provide the most meaningful buffs, and the developers know this. They tried to implement a solution… Nocturnal’s Ploy.

    Funny thing is, the loudest people didn’t like the idea. Most players enjoy stacking multiple Major buffs and becoming unkillable tanks.

    So the set got destroyed before even making it to live… it’s timers don’t even match that of Daedric Trickery, it’s counter-set.

    When that solution failed, they began ripping apart Templar and until they get to Dragonknight, I’m under the presumption that they gave Warden and Nightblade their ridiculous free damage buff to give the illusion of balance in the meantime.

    When 3 out of the 6 classes are popular, you can’t say whether they are overperforming, or the other 3 classes are underperforming.

    Believe what you want to believe. If the devs truly were balancing the game out classes would be very similar to each other in how buff, debuff, damage, and healing is conducted with only the animation being the difference between each class. Due to how some classes have better buffs and debuffs available to them along abilities to apply and remove soft CC and better passive simply shows that the devs don't know how to balance out the game.

    in update 34 Templar and DK were toe to toe as being the top class yet instead of leaving templar alone the devs tore apart the templar identity and now the top classes are NB, DK and Warden. All due to changes that now have them over performing. For me these are nothing more than the current flavor of the month. I wouldn't be surprised if DK is striped down next mode and NB and Warden stay top classes for close to a year. That tends to be how most MMO run there game, swapping classes annually to get players to swap classes and go out and get the latest and greatest gear that aligns up with the class.


    Edited by MEBengalsFan2001 on January 20, 2023 8:15PM
  • igormaxbr03
    igormaxbr03
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    I play as a vampire so I’m hating the new Dk meta as it’s a lot of spamming the molten whip. But I don’t want anything nerfed instead just need to be more creative about surviving in pvp instead of crying for nerfs every.
    time you’re overpowered.

    And apparently the OP doesn’t use English as a first language. Well I am English and I understood every point he was making even if I disagreed with most of them

    (P.s I play a Templar so I’m not acting in self interest)

    So you think is fair everbody been dk playing pvp right now with corrosive ,templar been worse class at game ,newbies or not good player been carry with proc that do alot dmg ,Maras'balm been realy broken still need some nerf so people use diferent stuff ,sorc need buff ,necro need buff were did you saw me crying for nerf everthing on the game ? this post could be nerf all class buff templar but wont do that is bad ideia also may be when you died for a nightblade that do 15k spectral bow and 15 k incap as you having rally cry about 3,4k critical resistence more them 30k resistence with vamp stage 3

    The player having lower Wp/Speall about 5,5 k or so ,if the nb put dmg make sense doing alot dmg but having 125% critical and do that is op, also the pvp player that dont have vamp 3 or low defense 20-23k resistence them that if ok get a 15k ultimate and single skill
  • igormaxbr03
    igormaxbr03
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    No more buffs to healing please. There's already so many sources of healing and damage mitigation.

    Don't waste your time with tanky opponents?

    I do agree that there could be a reworking of some skills and passives that don't require massive swings in buffs and nerfs to classes.

    Yes but what about 75% of the gaming been dk with corrosive armour all time ,mara's balm and other defense set so they dont do dmg unless have corrosive armour best ultimate in the game make you imortal and do alot dmg ,yes vigor need a buff to healing and remove the defense buff ,resto staff need a buff not fair having alot spell dmg and Rapid Regeneration and Radiating Regeneration doing on tolltip only 14-15k with my magplar having 6k spell with 32k mag if you have dmg you skill should scale

    In addition to making this skill useless in pvp, it will still help the pve people who are complaining that the skill is very weak
  • igormaxbr03
    igormaxbr03
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    How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?

    Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.

    No. More. Class. Nerfs.

    Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.

    Starting from the ground up would go a long way to fix this game.



    If the devs realy care about the game they would do someting to separte pve and pvp but that take long time ,money the rework and add new code for improve the game sadly that gonna be they way forever if ESo has split would be great since only few mmo's rpg have the system implemented
  • LittlePinkDot
    LittlePinkDot
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    To the people hating on his broken English, just know that it’s not his first language so feel free to quit with the toxicity.

    I’m not the biggest fan of the guy as he’s usually on the opposing team that my group runs into quite often in Battlegrounds, but he makes some very valid points.

    This defensive meta we’re trapped in is not fun. PvP is like fighting in quicksand, the gameplay is too slow and there’s no semblance of balance.

    You have Dragonknights that have crazy damage, ridiculous mitigation, and infinite sustain running rampant right now. Literally 1/3 players are playing Dragonknight right now.

    Even PvE has seen Dragonknight dominating as the lead damage dealing class, so instead of writing his views off; try a little understanding.

    How the hell do I do that on my DK?
    Edited by LittlePinkDot on January 22, 2023 3:10AM
  • Elendir2am
    Elendir2am
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    You go and met some necros, who cry "Nerf DK".
    So you stop and tell them, "He guys, you should ask to make your class more fun, instead make other classes less fun"
    And then you continue, satisfied with outcome of your talk.

    Then you met some NBs, who cry "Nerf DK".
    And so you found, that it is not "balanced classes", most players demand. They want removing of any obstacles for their victorious play. So they can play top class with a lot of posible fun and they will still ask for nerf of other classes.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
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