The_Titan_Tim wrote: »To the people hating on his broken English, just know that it’s not his first language so feel free to quit with the toxicity.
I’m not the biggest fan of the guy as he’s usually on the opposing team that my group runs into quite often in Battlegrounds, but he makes some very valid points.
This defensive meta we’re trapped in is not fun. PvP is like fighting in quicksand, the gameplay is too slow and there’s no semblance of balance.
You have Dragonknights that have crazy damage, ridiculous mitigation, and infinite sustain running rampant right now. Literally 1/3 players are playing Dragonknight right now.
Even PvE has seen Dragonknight dominating as the lead damage dealing class, so instead of writing his views off; try a little understanding.
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Noigormaxbr03 wrote: »Nerf dk corrosive ,nerf warden ice dmg ,nerf critical dmg
Yesigormaxbr03 wrote: »buff necro ,templar , and sorc ,some passive rework skills
Pre U35 was a lot better pvp than what we have now.
It wasn’t balanced (dk & templar reigned), but it was much closer to being balanced and a lot more fun.
There is no conflict since the most if not all problematic pvp-skills have no place in pve setupsThese two viewpoints conflict, so nerfing classes isn't a good option. Best option is to balance the game modes separately so changes to class and set balance doesn't hurt one or the other side.
Araneae6537 wrote: »How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?
Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.
No. More. Class. Nerfs.
MEBengalsFan2001 wrote: »Araneae6537 wrote: »How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?
Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.
No. More. Class. Nerfs.
Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.
Starting from the ground up would go a long way to fix this game.
The_Titan_Tim wrote: »MEBengalsFan2001 wrote: »Araneae6537 wrote: »How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?
Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.
No. More. Class. Nerfs.
Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.
Starting from the ground up would go a long way to fix this game.
Actually, ZOS have begun standardizing everything a few patches out. The problem is the scale with which they are holding their values. Heals should be worth more, when compared to other values. If there’s a heal attached to the ability, it should do a lot less of everything else.
Another thing to account for is buff stacking… The classes standing out provide the most meaningful buffs, and the developers know this. They tried to implement a solution… Nocturnal’s Ploy.
Funny thing is, the loudest people didn’t like the idea. Most players enjoy stacking multiple Major buffs and becoming unkillable tanks.
So the set got destroyed before even making it to live… it’s timers don’t even match that of Daedric Trickery, it’s counter-set.
When that solution failed, they began ripping apart Templar and until they get to Dragonknight, I’m under the presumption that they gave Warden and Nightblade their ridiculous free damage buff to give the illusion of balance in the meantime.
When 3 out of the 6 classes are popular, you can’t say whether they are overperforming, or the other 3 classes are underperforming.
Major_Soulless wrote: »I play as a vampire so I’m hating the new Dk meta as it’s a lot of spamming the molten whip. But I don’t want anything nerfed instead just need to be more creative about surviving in pvp instead of crying for nerfs every.
time you’re overpowered.
And apparently the OP doesn’t use English as a first language. Well I am English and I understood every point he was making even if I disagreed with most of them
(P.s I play a Templar so I’m not acting in self interest)
Dem_kitkats1 wrote: »No more buffs to healing please. There's already so many sources of healing and damage mitigation.
Don't waste your time with tanky opponents?
I do agree that there could be a reworking of some skills and passives that don't require massive swings in buffs and nerfs to classes.
MEBengalsFan2001 wrote: »Araneae6537 wrote: »How about a new campaign, no CP, no sets, no skills, just run around and sling mudballs at each other?
Seriously, every class should have unique abilities and strengths and I’d rather see more of that brought back, including restoring templar.
No. More. Class. Nerfs.
Problem is the baseline that once existed in the game for abilities doesn't exist anymore. Each class ability is adjusted based on data collected with the current meta in PVE or PVP and the super casual players. Game is well past due its baseline check up that things are very imbalanced across the board.
Starting from the ground up would go a long way to fix this game.
The_Titan_Tim wrote: »To the people hating on his broken English, just know that it’s not his first language so feel free to quit with the toxicity.
I’m not the biggest fan of the guy as he’s usually on the opposing team that my group runs into quite often in Battlegrounds, but he makes some very valid points.
This defensive meta we’re trapped in is not fun. PvP is like fighting in quicksand, the gameplay is too slow and there’s no semblance of balance.
You have Dragonknights that have crazy damage, ridiculous mitigation, and infinite sustain running rampant right now. Literally 1/3 players are playing Dragonknight right now.
Even PvE has seen Dragonknight dominating as the lead damage dealing class, so instead of writing his views off; try a little understanding.