AltanasAExcalibur wrote: »I would like light attack spam made more meaningful, rather than reduced.
Might there be benefit in doing what games in other genres do and go for a combo & finisher system?
LA, LA, LA, = Combo ender 1 as additional effect/attack next time you press LA
LA, LA, HA = Combo ender 2 as additional effect/attack next time you press HA
HA, HA, HA = Combo ender 3 adding haste making the next HA chain as fast as light attacks before a short cooldown on proccing this again.
etc, etc
Of course, the combo would not need to be done in succession. It would be like necromancer skull stacks that you accumulate and don't lose even if using other abilities.
It would make combat at least somewhat more engaging like an action game.
Tommy_The_Gun wrote: »Simple solution would be to also allow for trading guilds npcs to buy stuff from other players. Similar to how you post items you want to sell, you would post items you want to buy for how much etc. Every one visiting trading guild npc would be able sell you item you want, as long as they have it in their inventory. That way pretty much every player (to some extend) could participate in eso global trading & would increase supply of items.Trading. The fixation on having to join a player-controlled guild feels misplaced, makes a basic part of MMO functionality convoluted, and is offputting to many, many people.
Changing it doesn't have to involve an auction house, either. There are other options, not least automated guild traders.
It's an idea that's been discussed before but the trouble is, I'm not clear why anyone would bother to post "wanted to buy" listings. In practice, I doubt it would provide a sensible alternative, even though the idea is nice.
The trading system alienates people *who simply want to be able to sell and don't want it gated by the actions of other players*. In that context, the game needs a straightforward, non-player controlled selling mechanic that can be used by *a lot* of people.
The most straightforward way to do that that doesn't kill ZOS's / "I've been playing this game since 1865 and nothing should ever change because I do it this way"-type players' sacred cows does seem to be to set up "guild" trader NPCs that are automated, rather than player controlled, and through which any player can sell, but with some type of tax to keep the old guard happy.
If I could only choose one thing would to be make all aspects of overland 2-3x harder.
https://www.youtube.com/watch?v=FA8OmLh17QQMake named npc be a companion.
Like Naryu, Lyris, Queen Ayren, Almalexia, etc.