Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

The new feature they are adding might be skill changing.

Manslayer49
Manslayer49
✭✭✭
My theory is it might be skills that are unique to your class that you can exchange your existing class skills for if you dont like them.

Take nightblade for example and you see teleport strike being totaly worthless in pvp. well you could exchange said skill for one that deals single target bleed damage over time.

and lets say as a nightblade you dont like mirage. you could exchange it for an aoe dot damage ability.

and lets say you want passives to increase this dot damage. you exchange a passive like executioner for a passive that increases bleed damage over time by 50%

and all these skills and passives would start at base level where you have to level them up just like any other skill.

this way if a person hates their skills and are dying for a class change token they become far less likely to want one.

If people hate their class because of the skills then skill exchange should be a thing.
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    You'd essentially be removing classes from the game with this.
  • Manslayer49
    Manslayer49
    ✭✭✭
    FluffWit wrote: »
    You'd essentially be removing classes from the game with this.

    I dont really see how since you really arent taking a skill from another class.

    Its very common for classes in mmos that have skills that share the same mechanics.
  • fleetingyouth_ESO
    fleetingyouth_ESO
    ✭✭✭
    It sounds like what you are describing is a sandbox MMO with no class system where you design the role and class you want the character to play. Basically, a lot of early MMOs did this. But even in these early games a meta will always appear and players will always move towards what works better in a co-op/competitive game.

    They are mostly gone now replaced by the current theme park style MMO. This is because while those were popular during their time you will never reach the wider audience and an MMO is a business that needs to make a profit so needs more and more players.

    I love a sandbox MMO but there are lots of great game features that will never succeed to be appealing to enough players to outshine the potential profits of a theme park design. Niche MMO games all die in the end.

  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    It sounds both unlikely and undesirable. It's simply not the way the game is structured and would be a balancing nightmare unless everyone in group/competitive play follows the same route.
  • Charon_on_Vacation
    Charon_on_Vacation
    ✭✭✭✭
    this is very unlikely.
    if they wanted to do something to this effect, it would be a lot easier to do it with spellcrafting.
  • Manslayer49
    Manslayer49
    ✭✭✭
    this is very unlikely.
    if they wanted to do something to this effect, it would be a lot easier to do it with spellcrafting.

    Spell crafting would just make me even angrier at game balance if you cant craft passives too that increase damage you do with dots.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Many of the guesses I've seen in these forums are very narrow in how much of the player base they would effect. ZoS hyping a major change I think means it will be something that encompasses most of the player population. I don't see the ability to customize class skills as something big enough nor in demand enough to warrant the hype.
    and then the parrot said, "must be the water mines green too."
Sign In or Register to comment.