Its rewards like outfit styles and pets you unlock the first time you do an quests but not on repeats as you have the collectible.tomofhyrule wrote: »I think one of the other issues is that the 'Companion Unlock' quest is the same quest as the 'Zone Objective' one.
While AWA did destroy zone completion in terms of completing delves or WBs, the zone objectives are still based on the quest log by character. That means that, for example, Deepscorn Hollow will be completed (white) on characters that have done Basti's unlock quest and uncompleted on characters who haven't.
I suppose they could have set the companion availability to be separate, but I think the reason they didn't is that they still wanted to keep rapport as a character-specific thing. In essence, they didn't want you to 'meet' the companion before you officially meet the companion in their initial quest. This is also the reason that Bastian will not get along well with your murder hobo character, but Ember will be a little more in favor of them, whereas Basti might favor your boy scout character more. True, they did allow you to skip the ToT tutorial, but not the entire introductory quest. It would be a bit lore-breaking to be able to be adventuring with Bastian for a while before finally coming across Deepscorn Hollow and seeing a second Basti tied up, and then asking "hey, I know we've been together for months, but who are you?"
...but I guess that's about as lorebreaking as Eveli's "You're in the Dark Brotherhood? You should have told me!"
"uhh... I'm not. That's some other guy that my master is watching who I don't even know."
There has always been a conflict between the "I'm a player and these are my tools" versus the "I'm the overseer and these are my characters" styles of play, and U33 only served to muddy the waters of what you (the player) do versus you (the character).
But I will say that I am unequivocally against Account Wide quest completion. Please let those of us who want to see our toons as individuals keep some ability to keep them unique. Besides, the latest idea of 'our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years' from the 2022 recap letter implies that preventing alts from replaying quests does go against that idea.
Two sides to this debate, and while I’m fairly neutral - am ok status quo every char unlocks companions separately, but ok if changed account wide.
It the side that argues making account wide is wrong, dumb, etc because each char should earn their own unlock, or too easy / dumbing down game, etc - your argument makes zero sense when currently the companion system treats each companion as account wide for many other things
-armor line unlocks, levels, and skills - account wide
-companion xp and level - account wide
-class skill lines and unlocked skills - account wide
-guild skill unlocks and levels - account wide
-weapon line unlocks, levels and skills - account wide
-geared equipment - armor, wep, jewelry - account wide
1 sec after your new char unlocks companion by finishing intro companion quest, your “new” companion has the xp level, skills, gear, etc your other char(s) all contributed towards.
If you really think companions should be per char and never account wide, then each companion xp, skills, and gear should be locked per character. You’d need to completely re-level every skill line and separate gear inventory per companion per character.
What is the rationale that accepts account wide companion for everything except intro quest? Because that is what we have right now. The sole per char stat for companions that is per char is rapport - other than that, every single other aspect of companions are shared account wide already. So I’ve no issue if intro quest unlocks were account wide since it is bizarre to have to unlock again a fully geared, leveled, and max level companion 1 sec after intro quest is done.
Two sides to this debate, and while I’m fairly neutral - am ok status quo every char unlocks companions separately, but ok if changed account wide.
It the side that argues making account wide is wrong, dumb, etc because each char should earn their own unlock, or too easy / dumbing down game, etc - your argument makes zero sense when currently the companion system treats each companion as account wide for many other things
-armor line unlocks, levels, and skills - account wide
-companion xp and level - account wide
-class skill lines and unlocked skills - account wide
-guild skill unlocks and levels - account wide
-weapon line unlocks, levels and skills - account wide
-geared equipment - armor, wep, jewelry - account wide
1 sec after your new char unlocks companion by finishing intro companion quest, your “new” companion has the xp level, skills, gear, etc your other char(s) all contributed towards.
If you really think companions should be per char and never account wide, then each companion xp, skills, and gear should be locked per character. You’d need to completely re-level every skill line and separate gear inventory per companion per character.
What is the rationale that accepts account wide companion for everything except intro quest? Because that is what we have right now. The sole per char stat for companions that is per char is rapport - other than that, every single other aspect of companions are shared account wide already. So I’ve no issue if intro quest unlocks were account wide since it is bizarre to have to unlock again a fully geared, leveled, and max level companion 1 sec after intro quest is done.
ArchangelIsraphel wrote: »Dear god no. No more account wide this, and account wide that. I actually want to PLAY my characters when I create them, not log into them with everything already completed already. I enjoy repeating quests, its why I pay for alternate characters.
I get that there are those who do not enjoy repeating the quest, and I would be all for this, IF, and only IF it could be implemented optionally. Otherwise, I am staunchly against it. I have absolutely no desire for more account wide completion unless it is optional.
But as others have said before me, we rarely get options, as evidenced by account wide achievements that went ahead, and went ahead poorly.
Be careful what you wish for. You just might get it, and the Genie you called upon might choose to interpret your desires in accordance to its own whims rather than yours. And that never goes well. Never.
ArchangelIsraphel wrote: »Dear god no. No more account wide this, and account wide that. I actually want to PLAY my characters when I create them, not log into them with everything already completed already. I enjoy repeating quests, its why I pay for alternate characters.
I get that there are those who do not enjoy repeating the quest, and I would be all for this, IF, and only IF it could be implemented optionally. .
swook33b16_ESO wrote: »ArchangelIsraphel wrote: »Dear god no. No more account wide this, and account wide that. I actually want to PLAY my characters when I create them, not log into them with everything already completed already. I enjoy repeating quests, its why I pay for alternate characters.
I get that there are those who do not enjoy repeating the quest, and I would be all for this, IF, and only IF it could be implemented optionally. Otherwise, I am staunchly against it. I have absolutely no desire for more account wide completion unless it is optional.
But as others have said before me, we rarely get options, as evidenced by account wide achievements that went ahead, and went ahead poorly.
Be careful what you wish for. You just might get it, and the Genie you called upon might choose to interpret your desires in accordance to its own whims rather than yours. And that never goes well. Never.
Did you read what I asked for?
Probably not.
Option to once gotten the quest for the companion, I can click on the companion again in the companion list in the Collection window and it ask if I want to Unlock the companion and skip the quest for the companion.
As the story will be no different and Can't change armor and weapon look for each companion as its locked for each companion. So If I transmog one companion with for example Bastion with Imperial armor. He will have Imperial armor for all my characters. And as I also noticed the Rapport is account wide unless its a bug (Checked twice even my newest characters the stats and rapport are identical) so what's the point gathering them for each character if they will not be diffrrent and only go through the same quest again and again. And only asking for the Compaions to be unlocked as an option, not anything else.ArchangelIsraphel wrote: »Dear god no. No more account wide this, and account wide that. I actually want to PLAY my characters when I create them, not log into them with everything already completed already. I enjoy repeating quests, its why I pay for alternate characters.
I get that there are those who do not enjoy repeating the quest, and I would be all for this, IF, and only IF it could be implemented optionally. .
So do I, but these Companion quests have been uninteresting and nothing diffrent about them for each character and since the Rapport and starts and level on them are Identical then what is the point. I just want them unlocked so I can go back to leveling in the starting zones. And also as I said I cant make them different either, Like for some characters I want Bastion as a Tank and others I want him as mage but If I change him for one character, then He is the same for ALL characters. I can't change the companions Individually.
Ragnarok0130 wrote: »Too many things are account-wide already, I hope they'll resist any calls for more things to be made that way. The game doesn't need any more dumbing down.
The OP wants an option there’s nothing wrong with options to remove tedious systems for those who wish to use them which is hardly “dumbing down” the game.
People always say they want things to be optional, but they usually don't end up that way - account-wide achievements being a case in point.
I think it makes more sense for you to need to do the quest honestly. Why would they just start following someone they haven't even met?
DMuehlhausen wrote: »I think it makes more sense for you to need to do the quest honestly. Why would they just start following someone they haven't even met?
By this logic you should have to fully level them on each character as well then.
I look at it as my characters are a family. I can find Mirri on one family member then put in as a house guest and other members of the family can see her so there is no reason they have to go find Mirri again.
I dunno I don't mind re-doing quests, but these aren't your normal daily or weekly quests. If you have to do the quest to get them on each character then you should have to level them on each character
Ragnarok0130 wrote: »Too many things are account-wide already, I hope they'll resist any calls for more things to be made that way. The game doesn't need any more dumbing down.
The OP wants an option there’s nothing wrong with options to remove tedious systems for those who wish to use them which is hardly “dumbing down” the game.