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The sensible balance

PunkAben
PunkAben
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It has been mentioned before that adjustments and even restrictions are being made to make a balanced game. For quite some time I have tried to find where that balance might possibly be relevant.
I play a bit of everything in Elder Scrolls Online and have done a lot of dungeons and there the balance for the individual players is incredibly difficult to find and I take into account that not everyone is equally well equipped. Despite some players having top equipment, the difference between the lowest and highest damage is not particularly balanced, but less there is not a big difference between whether you give 15000 or 110000 damage, which I thought there was.
In Cyrodiil, you can get a little overconfident when you kill another player with a few hits, but you quickly learn that the damage is not balanced when you meet a player who takes almost no damage, even if 20 or more players are constantly chasing and hitting them. It doesn't look particularly balanced to me, but rather an abnormal difference in an otherwise so-called balanced game. I am aware that there is a minium of protection against cheating, but I would form most of the abnormal difference lies in the balanced game.
In battleground, the difference is not just abnormal, it is extremely abnormal. It should not be possible to make a score of 35/0 in a so-called balanced game. I have made a number of screenshots of how extreme the difference is in the individual scores. It is not unusual that some choose to leave the battleground after it is so completely unbalanced and skewed.
In my opinion, it is absurd that there is talk of a balanced game or that Zenimax is trying to make measures to balance the game. I thought that Zenimax is not up to the task and should stop striving for a balanced game or find some people who can do the task better.
As I see it and in my opinion, only extremely stupid people, people with no knowledge of the game or Zenimax staff, would make a claim that it is a balanced game.
I have played quite a few games in my time and never before experienced that the developers took steps to balance the game, so it is a mystery to me that it can be so skewed if you try to aim for it as a goal that the game must be balanced.
My main concern is all the friends I've had in the game who don't play anymore and never come back, as well as the constant amount of players who choose to leave the game.
Edited by PunkAben on January 13, 2023 7:35AM
The good news about computers is that they do what you tell them to do.The bad news is that they do what you tell them to do.
Ted Nelson.
  • Kusto
    Kusto
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    It's an individual skill issue not so much the balance. When someone only bow light attacks with random green gear and someone else actually has a build and rotation then that's not a balance problem.
  • PunkAben
    PunkAben
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    My conclusion when some talk about a balanced game and what i belive is most in balance is the numbers of bug and not bugs!
    The good news about computers is that they do what you tell them to do.The bad news is that they do what you tell them to do.
    Ted Nelson.
  • Freelancer_ESO
    Freelancer_ESO
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    Much of that is design choice. They do mess up when balancing but, much of the whole one dude taking on a bunch is a deliberate design choice.

    ESO chooses to allow players to perform significantly better than one another. This can allow players to have heroic moments in PvP where they can kill or hold the line against many people. It can also allow players to defeat content that was designed for larger groups of players.

    Naturally, this approach isn't without downsides and in my view they significantly outweigh the upsides. It's not really enjoyable to fight against the player in PvP that's getting to be "the hero". In PVE combat this means that most of the content is ridiculously easy for most people because most of it is designed so that poorly performing players can beat it and you've got a massive gap between poorly performing players and everyone else. In group content, the gap between the top and average players can frequently lead to awkwardness as the content can end up feeling like it takes far more time to complete than people expect or far less time.
  • UnabashedlyHonest
    UnabashedlyHonest
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    Class balance in PvP is the worst it's ever been right now in my opinion.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Balance is when each role is needed in a dungeon. Yet right now most groups don't need a healer simply because higher spell/weapon damage allows damage dealers to not need a healer to beat Vet content.

    First, some skills should be role specific and only work when the player is in that role. For instance, breath of life is listed as a healer skill and should be usable only when the player is playing in the healer role.

    Secondly, your role selected in a dungeon or PVP zone should have specific impact to your stats to encourage players to play roles.

    Third, game seems to lack a base on how skills damage/healing/debuffs/buffs work based on the skill cost.

    Fourth, make gear role specific.

    Fifth, healing should be based on your magic or stamina resource pool only.

    These four changes would help bring about some balance to the game and provide a clearer path for newer player on which gear is for what role.

  • propertyOfUndefined
    propertyOfUndefined
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    I consider build-craft a skill, just like good hand-eye coordination and fast reflexes. You have players that are good at it, and players who aren't. I don't consider a lot of things that players complain about to be related to in-game balancing issues. I think they're usually a difference in skill, which is more of a real world balancing thing than anything else.
  • PunkAben
    PunkAben
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    I miss a lot of friends, a lot of friends i never will see again, the wont return to eso.
    I thinks it is sad and i see still people leave the game and never come back and maybe it is just me but i do miss some of this people some was funny or nice to play with.
    I start play 29 march 2014 so it is a lot of people i have meet and a lot i have see leaving the game.
    When i start play Cyrodiil was with 1800 people and when I join a campain i was in queue for long time before i enter.
    Today i can enter a campain with no people and it is some of my point, i will like if PvP was more attractive and more people will like to play PvP, i do find it more fun with bigger fight and more players.
    I am also sad and get annoyed when i play battleground and people leave the fight, I offen play 2 in group and have try many times to be the only in my group. It can be hard to get a good place solo battleground, hard to get flags and what ever we need to do for win the match.
    I do not complain pver i find the game hard, i complain over a lot of people do find it hard and leave, bad experiences wont make the game more exciting.
    I have play a lot of computer game but never found this honorable care to balance the game so new people can do better and game should be more fair like Zenimax trying to do, so i wonder maybe it should't be a goal for make the game balanced, I feel like everything Zenimax trying to fix or do fails.
    The good news about computers is that they do what you tell them to do.The bad news is that they do what you tell them to do.
    Ted Nelson.
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