Hello all,
It's time again that I bring up my desire for ZOS to add interactive gardens for our houses, and my ideas of how to make it work. I'd love for everyone to add their thoughts as well so I can update this post again in the future with new and updated ideas.
I think adding a small garden patch so players can plant a few alchemy reagents, food ingredients and showy flowers will have a huge beneficial impact to the game. I'm not talking about a huge garden that will kill overland harvesting, just something like you get out of a hireling email with an added cooldown. I think there should be different rules/cooldowns/requirements for each "category" of things you are able to plant in these gardens. For example:
The garden itself-
Because some houses do not have yards, there can be a "garden bed" "flower bed" furniture plan for players to craft and place in their homes. Of course this would have to be a small patch just big enough for 2 or 3 seeds and not take us much room for smaller houses. There can even be "small" "med" and "large" sizes. Some of the larger houses with big yards may already have a predetermined garden spot. Players have the option to let visitors harvest also or disable others harvesting.
Alchemy Reagents-
Players have a small chance to obtain a seed from harvesting overland nodes. A corn flower seed may drop when harvesting a corn flower node, columbine seed with columbine and so on. These seeds can either be sold in guild stores or be planted in any home with a garden. Alchemy reagents will have the longest cooldown, allowing players to only harvest once every 24 hours or so. The seed is good up to 3-5 harvests before it dies out.
Food ingredients-
Because most ingredients are less valuable, growing ingredients is a bit more relaxed. Players can plant seeds like tomatoes, bananas, grapes, greens, corn, rye, wheat, ect, which will grow that ingredient and can be harvest more frequently. This will be perfect for those who may not have play but like doing daily writs, being able to easily port to your house and harvest a corn you need for your writ. Ingredients can be harvested once ever 8-12 hours or so.
Showy flowers-
These are seeds of flowers shown all throughout Tamriel that may not be obtainable through the luxury vendor, achievement furniture or any other means. (Crown store opportunities come'o'knocking.)
Additional skill lines-
With addition to gardens comes additional non combat skills or CP points. Passives may include reduction of total growth times, increased harvests, increased chance for seeds to drop and more!
I'd like to hear what you think about gardens in ESO, and what you would like to add or do differently.
Edited by ZOS_Icy on January 6, 2023 7:25PM