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Request to ZOS: please add 1 slot per CP constellation

Beilin_Balreis_Colcan
Beilin_Balreis_Colcan
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As per the title, this would be a very popular QoL update for ESO. Your customers would love it. :)
It's very difficult to manage some builds at the moment, because of conflicting priorities between combat, fishing and crafting. Just 1 more slot per CP constellation would make this so much easier
Edited by Beilin_Balreis_Colcan on January 7, 2023 6:11AM
PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • joergino
    joergino
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    ... and make the green tree all passive.
  • merpins
    merpins
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    1. Make green tree passive. It doesn't need to follow the same design principles as the other trees arbitrarily.
    2. Make the passives and slottables actually worth while to take. At the moment, it's such small increases that you'd might as well get nothing. If you don't want to give us a ton of power, make more interesting abilities rather than just stuff that gives % damage like it currently does. The one where killed enemies explode is a good example; more interesting effects. Learn from your set effects and mythic items and give cool, weird stuff we can use, and make the small % damage bonuses passive, or just remove them. This will encourage players to actually make interesting builds out of the skills, rather than just take the 4 that are universally the best, swapping out for thaumaturgy depending on the build.
    3. Give a fifth CP slot in each constellation, and give CP slots the ability to bar swap. Sure, you'd get a total of 10 slots, but like my previous suggestion, it brings diversity in builds and mirrors a game mechanic that's been in the game forever. It makes sense for this to happen. Players would have a ton of freedom of choice if this and #2 were both implemented.
  • Amottica
    Amottica
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    I find the CP system to be very dull in the current design. It became so static.

    While not arguing against the OP's suggestion, I do not see it making CP any more interesting. It is akin to a request for one more skill slot, and that does not seem to be happening. At the end of the day, we will always want more, but that does not mean it will improve the game.

    Good luck
  • Finedaible
    Finedaible
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    "Play how you want" but first jump through this menu and then this submenu and then confirm your cp reassignment before picking up that node or chest you found along the way or stopping to try out a local fishing hole. Deconstructing inventory fodder? Gueeeessss what.

    Truly an immersive and streamlined gameplay experience.
  • Treeshka
    Treeshka
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    This will cause balance issues for other trees. Other solution would be making Green Tree mostly passive but they have changed the design back in the day to reduce the server check in back ground. So i doubt Green Tree will become passive and they will not add another slotted star slot.
  • tim77
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    agree, we also have 5 skill slots, so 5 cp slots would fit better. :D

    but whatever... all in all, the CP rework was a total fail in my opinion.
  • katanagirl1
    katanagirl1
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    Funny, I was just thinking the other day how I’ve gotten used to two swings of the axe or hammer to harvest instead of the one I had for so long.

    *sad face*
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • notyuu
    notyuu
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    step 1: make all the green tree passive, as it stands right now it's just annoying tedium
    step 2: add the slots from the green tree to the blue and red trees so they have 6 each
    step 3: buff the slottable stars so it goes from "well this one is the least terrible" to "ohh, hard choice, they are both good"
  • Dr_Con
    Dr_Con
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    what if they nuked a single slotted passive per tree >:)
  • SilverBride
    SilverBride
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    I just wish they would lower the amount of CP for max level. I've been playing for years and doing a lot of questing etc. but am still only 1800+. I don't think I'll ever reach 3600 at this rate and I've already run out of things I need to spend them on anyway.
    PCNA
  • Foxtrot39
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    CP 3600 is just for bragging rights, because as useless it look like, the idea that you are still progressing can keep you invested in the game even when there are no benefits to gain

    Once on top of the mountain what exactly will you be looking foward too?

    Non repeatable quest from expansion coming once a year, the endless build and meta changes every patches, buying yet another house to furnish, just roleplay in towns with other players or the occasional guild activities?

    Edited by Foxtrot39 on January 8, 2023 11:20PM
  • disintegr8
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    tim77 wrote: »
    agree, we also have 5 skill slots, so 5 cp slots would fit better. :D

    but whatever... all in all, the CP rework was a total fail in my opinion.

    I agree that the CP rework was a failure, especially for 'veterans', and being a PVE player, I did not need my power 'balanced'.

    All my 16 characters were developed before the change and the green tree is no good for any of them. Being forced to waste CP on skills that are of no use to me, just to access the skills I want, is stupid.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jaraal
    Jaraal
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    vsrs_au wrote: »
    As per the title, this would be a very popular QoL update for ESO. Your customers would love it. :)
    It's very difficult to manage some builds at the moment, because of conflicting priorities between combat, fishing and crafting. Just 1 more slot per CP constellation would make this so much easier

    Perhaps you're forgetting that they have actually reduced the number of choices and number of stages in CP 2.0 for performance reasons. I like your idea, but I can see no scenario where they would actually increase the amount of data for the server to handle.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    Jaraal wrote: »
    vsrs_au wrote: »
    As per the title, this would be a very popular QoL update for ESO. Your customers would love it. :)
    It's very difficult to manage some builds at the moment, because of conflicting priorities between combat, fishing and crafting. Just 1 more slot per CP constellation would make this so much easier

    Perhaps you're forgetting that they have actually reduced the number of choices and number of stages in CP 2.0 for performance reasons. I like your idea, but I can see no scenario where they would actually increase the amount of data for the server to handle.
    I'm a bit sceptical of the "reducing data" argument. ZOS have been increasing the game's data every quarter of every year, by adding playable content and new features. I think instead of cutting back on some features, they should just get on with the hardware upgrades and find ways to make the software more efficient. Of course, that's not always easy with large-scale software, but it has to be done, because a lot of players are fed up with the various performance problems.
    Edited by Beilin_Balreis_Colcan on January 9, 2023 9:58AM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Baconlad
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    Nah just make all of it passive. No more slots. All passives, current stars
  • jecks33
    jecks33
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    I agree with the OP but this would make the players happy, I don't think it will ever happen
    PC-EU
  • Finedaible
    Finedaible
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    Jaraal wrote: »
    vsrs_au wrote: »
    As per the title, this would be a very popular QoL update for ESO. Your customers would love it. :)
    It's very difficult to manage some builds at the moment, because of conflicting priorities between combat, fishing and crafting. Just 1 more slot per CP constellation would make this so much easier

    Perhaps you're forgetting that they have actually reduced the number of choices and number of stages in CP 2.0 for performance reasons. I like your idea, but I can see no scenario where they would actually increase the amount of data for the server to handle.

    I don't know if I buy their performance reason for the CP changes anymore. That was the reason they gave for the rework years ago around the time that they were just guessing as to what was the cause for pvp lag. That was long before hardware replacements and before they figured out other issues. It obviously did not affect anything significantly in the following years so that could not have been the cause, which is supposedly why they are doing this code rewrite in 2022 2023. The only good thing about the new cp system is it became slightly more user friendly regarding wasted jump points. Heck, they even added old cp perks back into it.
  • Turtle_Bot
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    Honestly, the slottable CP need a complete rework (and not just what they did previously). The slottable nodes should be strong, unique and interesting options to potentially focus a build around, not just the current generic increase damage/healing/mitigation by X% that they currently are. All of those generic nodes should just be made into passive CP.

    For example make slottable CP nodes such as:

    When you use an ability, you unearth a corpse on the ground near you that disappears after 3 seconds. (This would give necromancers more freedom to build into their skills that require corpses to gain stronger effects without needing to spam long duration buffs and high cost skills such as their armor buff etc to get enough corpses).

    or

    When you deal shock damage, you have a chance to deal X amount of additional shock damage and snare the target by 70% for 1 second (5 second cooldown). (This could allow for a pure lightning themed build).

    etc, etc.

    Obviously they don't have to be these particular ideas, but just something unique to give players an option to build around alongside the sets and skills to help with build diversity, since all the generic %/stat increase nodes would be passive.
  • Finedaible
    Finedaible
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    Turtle_Bot wrote: »
    Honestly, the slottable CP need a complete rework (and not just what they did previously). The slottable nodes should be strong, unique and interesting options to potentially focus a build around, not just the current generic increase damage/healing/mitigation by X% that they currently are. All of those generic nodes should just be made into passive CP.

    For example make slottable CP nodes such as:

    When you use an ability, you unearth a corpse on the ground near you that disappears after 3 seconds. (This would give necromancers more freedom to build into their skills that require corpses to gain stronger effects without needing to spam long duration buffs and high cost skills such as their armor buff etc to get enough corpses).

    or

    When you deal shock damage, you have a chance to deal X amount of additional shock damage and snare the target by 70% for 1 second (5 second cooldown). (This could allow for a pure lightning themed build).

    etc, etc.

    Obviously they don't have to be these particular ideas, but just something unique to give players an option to build around alongside the sets and skills to help with build diversity, since all the generic %/stat increase nodes would be passive.

    This is precisely the kind of depth and specialization I had expected from a horizontal progression system. Even the single player ES titles had deeper gameplay depth in this regard. While I don't like to compare ESO to TES V, Skyrim had more specialization than ESO has ever had; and Skyrim had the most simplistic perk system of the entire franchise.
  • Cast_El
    Cast_El
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    5 solts: new players would have a bigger issues to match veteran player. For PvE and PvP. I don't think Zos want this
  • CoronHR
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    i'd like this as well. let's say the 5th slot can be unlocked at a certain cp level, like 500
    PC - EU - Steam client
  • boi_anachronism_
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    I just wish they would lower the amount of CP for max level. I've been playing for years and doing a lot of questing etc. but am still only 1800+. I don't think I'll ever reach 3600 at this rate and I've already run out of things I need to spend them on anyway.

    I'd point out here that for folks that do mostly questing and rp they don't need blue tree as much but green tree way more so at least give a few extra slots there because they are hella important for those folks especially.
  • Rageypoo
    Rageypoo
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    You realize if they added a 5th slot, they would nerf everything to dirt and people would be even more worse for wear.
  • DMuehlhausen
    DMuehlhausen
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    No, cause then it will be 1 more, then just 1 more is all that's needed then 1 more after that. 4 is fine it forces you to make decisions and sacrifice not having something.
  • DMuehlhausen
    DMuehlhausen
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    CoronHR wrote: »
    i'd like this as well. let's say the 5th slot can be unlocked at a certain cp level, like 500

    Then they would have to lock the first 4 behind CP level as well.
  • Auldwulfe
    Auldwulfe
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    CoronHR wrote: »
    i'd like this as well. let's say the 5th slot can be unlocked at a certain cp level, like 500

    Then they would have to lock the first 4 behind CP level as well.

    And the problem with that is what? At CP500, you only have about 166 points in each tree, and probably don't have more than 4 dots filled, anyways ...... Go ahead and lock the others .... away -- it would make the system work a bit better, anyways, Besides, getting to CP 400 is very fast .... so even restricting say, to one dot up to CP150, which would be one dot per tree, is not going to hurt at all, because it would be so very quick.

    Auldwulfe
    Edited by Auldwulfe on January 13, 2023 10:25PM
  • lillybit
    lillybit
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    Treeshka wrote: »
    This will cause balance issues for other trees. Other solution would be making Green Tree mostly passive but they have changed the design back in the day to reduce the server check in back ground. So i doubt Green Tree will become passive and they will not add another slotted star slot.

    The argument about it reducing server checks kinda falls down when it comes to the green tree. I'm not deconstructing and picking flowers at the same time, or pickpocketing and fishing. Having actives in the green tree increases interactions because out of combat you can switch them anyway, it's just making extra work that completely goes against their goal of "play as you want and have fun."
    PS4 EU
  • lemonizzle
    lemonizzle
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    I'm at 1600 points and it's been a long time since I could spend them meaningfully. Too many slottables, not enough passives, I have 81 points free in the blue tree alone. No reason to go beyond all passive + 4 meta slottable requirement. If anything this cp 2.0 system makes regular players weaker, like some other balancing attempts in the past (blind shots in the dark).
  • RisenEclipse
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    I just want the whole green tree to be passive... that would be nice.
  • everseeing_njpreub18_ESO
    <Opinion>

    I understand its for balance, but i agree with some that its dull.

    So many abilities i read and say "ooh that would be good" and then go, "whoops nope that's slotted only". I end up putting points into things i don't care about or need trying to get to another ability 2 down the line that might have a minor use just because there isn't anything else i want.

    Many of the slottables are basically required/meta for your particular build/playstyle, so many of the abilities are just automatic and it gives little freedom to make your character a little different.

    I hate the concept of having "builds" where i have to keep swapping between gathering/farming/dungeons/pvp/etc.

    </Opinion>
    Edited by everseeing_njpreub18_ESO on January 14, 2023 4:50PM
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