robwolf666 wrote: »I don't mind the wayshrines, but I don't use them very often.
However, when a "go fetch" quest has you going from edge to edge on the map in a zone, fast travel makes it less annoying.
chessalavakia_ESO wrote: »Because for many people the world isn't immersive enough for them to enjoy the travel.
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
*rolls eyes* Way to kill a fun game....
The_Titan_Tim wrote: »My conditions to being okay with fewer wayshrines would be…
-Difficult more rewarding Overland
-No more self-reviving with Soul Gems
-Account-wide mount speed
If they went a Souls approach to dying, I would be okay with it, as long as progressing through the map meant something.
SilverBride wrote: »
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
By that logic airplanes should not be accessible to anyone who isn't in the military. If civilians aren't going to fight the war they don't deserve fast travel.
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
If teleporters existed, I'm pretty sure they'd only be used for military purposes and not commercial reasons. You could materialize armaments anywhere.
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
I'm a PvPer, and I'd love more people to fight, but this doesn't sound like a wise decision. If you want to limit people's abilities to fast travel.... well... we do have a system in place in PvP that might spruce things up a bit.
Have you thought about the idea of having the bad guys of a particular zone trying to capture certain area of the map that can break a wayshrine's lattice? This would necessitate more wayshrines so people can fast travel to the front line easier, but it'd give you that lock out you so crave, and add a dynamic world system that's desperately needed to an aging and stagnant PvE.
If anyone's played Guild Wars this idea might sound similar with how certain fast travel spots got cut off if they were under enemy occupation.
DMuehlhausen wrote: »don't use them, you're not forced. They also look good, in theme with every region, better immersion
The theme of them is why they don't fit the regions.
There are books in the game talking about the wayshrines. How the current races don't understand the technology, yet they built them to a proper theme? they should all look Ayleid if you wanted them to be proper theme.
FlopsyPrince wrote: »robwolf666 wrote: »I don't mind the wayshrines, but I don't use them very often.
However, when a "go fetch" quest has you going from edge to edge on the map in a zone, fast travel makes it less annoying.
I don't want to play a running simulator. Glad you enjoy it though.
SeaGtGruff wrote: »Morrowind removed all of that "fast travel from just about anywhere to anywhere" business and made it so you can only fast travel by certain means (such as by silt strider, or boat, or guild guide) and only from specific locations to specific locations (such as from one city's silt strider station to a few other cities' silt strider stations). To get from one place to another you might need to make several in-between stops or even switch between different modes of fast travel.
I could go on, but I didn't like to use fast travel in Oblivion and Skyrim
Correct. It's part of the game. You can still travel to the zones and get to where you need to go, but wayshrines should have never been always accessible to people ignoring a war.
I'm a PvPer, and I'd love more people to fight, but this doesn't sound like a wise decision. If you want to limit people's abilities to fast travel.... well... we do have a system in place in PvP that might spruce things up a bit.
Have you thought about the idea of having the bad guys of a particular zone trying to capture certain area of the map that can break a wayshrine's lattice? This would necessitate more wayshrines so people can fast travel to the front line easier, but it'd give you that lock out you so crave, and add a dynamic world system that's desperately needed to an aging and stagnant PvE.
If anyone's played Guild Wars this idea might sound similar with how certain fast travel spots got cut off if they were under enemy occupation.
There has to be some resource to fuel the network is all I'm saying, and that resource should come from within Cyrodiil or IC. Within Cyrodiil, it could come from behind the gates at a normal rate, and at an accelerated rate from within the zone.
Instead of this sort of system, we have anytime and everywhere travel, and the cost is in gold if you aren't at a wayshrine, but if this exchange requires a fee then what is the resource being used to teleport us at will?
Wait until you get to Northern Elsweyr, Blackwood or Western Skyrim.(...) why so many wayshrines? (...)