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Potentially lore friendly skill costs.?.
even though some skills deal physical damage, shouldnt they cost magicka instead??? and maybe even the other way around.
some examples being
nox breath or flame whip (hybridization already exists yo)
skeletal summons
dk chains could be stamina skills potentially
things like green dragon blood and vigor are fine but could do with less or different visual effects. (like the greatsword heal)
when taking these into account so many class skills that could be classified as spells would be magic based, meaning you would need more magicka to be able to effectivly cast more spells more frequently... doing something like this or at least making stamina skills LOOK like stamina skills could help with immersion as unnecessary as that is...
tldr i apparently cant stand being able to cast so many "spells" with stam pool as it doesnt feel costly enough..
some skills are "spells" that maybe should cost magicka rather than stamina just to make my immersion feel better..
its cool that you use this spell frequently in tandem with your other skills but i dont think it belongs in this pool.. though i could be wrong in terms of what is possible in the lore...