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Important Needed Economy Changes for ESO!

  • VaranisArano
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    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.

    I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.

    Actually trading real money for gold directly is still not allowed.

    The biggest discord that facilitates exchanges is called "Black Market Crown Trading', as I am sure you know already. 😉 I do not find it nefarious at all. Quite the contrary, I respect them for establishing a trustworthy exchange platform.
    If anything, ZOS should provide a platform like that to eliminate scamming once and for all.

    And it is possible to exchange RL currency for ingame Gold, even if it is just by proxy. I think denial helps noone here.

    What I mean with point number 1 is the simple truth, that one can get a significant advantage over others in trading, when one is willing to spend real life money on it. That can happen in different ways, as I noted in my previous post.
    The problem is that the market can shift significantly when someone decides to use his christmas money on buying a lot of gold and using that to corner the market. That's one example, but one could also use it to secure prime trader spots in Belkarth, Vivec City or Mournhold, for example.

    All I'm saying is: it is bad, that it is possible.

    Heh, my bad. Look like it's time for a new sarcasm detector! :smiley:
  • kargen27
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    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.

    I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.

    Actually trading real money for gold directly is still not allowed.

    The biggest discord that facilitates exchanges is called "Black Market Crown Trading', as I am sure you know already. 😉 I do not find it nefarious at all. Quite the contrary, I respect them for establishing a trustworthy exchange platform.
    If anything, ZOS should provide a platform like that to eliminate scamming once and for all.

    And it is possible to exchange RL currency for ingame Gold, even if it is just by proxy. I think denial helps noone here.

    What I mean with point number 1 is the simple truth, that one can get a significant advantage over others in trading, when one is willing to spend real life money on it. That can happen in different ways, as I noted in my previous post.
    The problem is that the market can shift significantly when someone decides to use his christmas money on buying a lot of gold and using that to corner the market. That's one example, but one could also use it to secure prime trader spots in Belkarth, Vivec City or Mournhold, for example.

    All I'm saying is: it is bad, that it is possible.

    Even if this is true it would have very little impact on the economy. Selling gold for real world currency doesn't create gold in the game. It redistributes the gold. It is impossible for one person or even a handful of people to corner the market. There are over 200 traders they would need to watch at all times. Even with TTC that is impossible. TTC is not a live accounting of what is available. Items get listed and sold all the time before they ever show up on TTC.
    A person getting a prime trader for one week is an inconvenience to the guild that normally gets that trader and nothing more. I am in a guild that gets a kind of isolated trader maybe once every other month and I can sell just as much there as I can on a trader in a prime location.
    Players that treat trading as end game do better in a prime spot because they are constantly pumping through a lot of items in a short amount of time. They need the foot traffic. Most players will do well just about anywhere.
    and then the parrot said, "must be the water mines green too."
  • King_Jude
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    ghastley wrote: »
    What relevance does “economy” have to the purpose of an MMO? It’s not fundamentally a trading game; that’s just a mini-game for those with a special interest. Arguing central versus distributed economies is just re-hashing the capitalism/socialism debate by proxy. Leave that for other media
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    Does the current system serve the game’s players? Not the traders, the players. Yes, possibly at the expense of the traders, but they don’t matter.

    I can easily explain this. The relevance an economy has to the purpose of an MMO is the ability to acquire all of your necessities at someone else's expense. You make your money but don't have time to put in time to grind various areas of the game you dislike? Well you use the trading service to purchase your goods from players who want to sell their hard earned they used to grind those items for currency... Currency makes any work go round as people are going to work for free, and people aren't going to give you their goods for free that they worked for... You want to buy 150% pots that you can't make yourself, hey, we all need XP. You're learned about crafting late and need better gear made? Pay someone to make it for you... You're broken You need some money so you can buy some achievement furnishings? Sell some of your goods so you can get enough money to decorate your home the way you envisioned... That's the purpose of an economy system Inan MMORPG, we're not cavemen... Lol
  • King_Jude
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    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.
  • kargen27
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    King_*** wrote: »
    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.

    Unless you are going for a trifecta or competing to get on the leader board gear isn't going to make or break the run. If you are on a budget and needing rare or semi rare gear a central auction house will not be your friend.
    and then the parrot said, "must be the water mines green too."
  • themaddaedra
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    King_*** wrote: »
    I don't see how any of these changes is a necessity. Guild trader system is perfectly fine as it is imo. This running from trader to trader argument doesn't really hold, as in almost any case you are perfectly fine searching the 5-6 traders in any major location, which doesn't even take any considerable time. It's a very, very rare occasion when i need an item, search the traders in the zone that i'm in and fail to find it there.

    The topic has been coming up for several years. Never became popular and for good reason too. There can always be improvements sure, but the trading system in ESO definitely doesn't need a major overhaul whatsoever.

    Personally I feel like the topic has never gotten much momentum because ESO is the First and only MMORPG that current ESO player's have played. Most of these player's never experience any other system, so they often get defensive and don't want to see a system change that they're already used to until they've actually experienced something better that works in far more immersive ways.

    Well i've thoroughly played multiple other MMOs and i still find much of ESO's trading system just fine. Not sure what you mean by far more immersive ways, as auction house or centralized trading are definitely not far more immersive ways than the guild trader system we have. It's ESO, it doesn't have to be like other games.
    PC|EU
  • King_Jude
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    kargen27 wrote: »
    King_*** wrote: »
    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.

    Unless you are going for a trifecta or competing to get on the leader board gear isn't going to make or break the run. If you are on a budget and needing rare or semi rare gear a central auction house will not be your friend.

    Lol gear was just an example, you need vast amounts of money for player housing, you need money to re-spec skills, you need to make food or pots, if you're a guild leader and want a proper guild hall, it will cost you 100m+ just to get all the attunable stations at your home. As a player, it's your job to fund your own endeavors, not have someone fund them for you. The player needs the proper tools to make their funds to do so. Upgrading clothing gear alone from just purple to gold will cost you about almost 2m gold on PC. The only way you wouldn't need money in this game is if you're the type of player who's always carried through everything. Friends supply your gear, friends carry you through dungeons, trials, pvp as you don't have the proper gear, sets, equipment to get things done yourself. For example, the average DPS in this game can't even hit the minimum 40k DPS 3m parse dummy, or 70k trial parse dummy, which means any DPS hitting under that is getting carried through content not pulling their own weight...
  • kargen27
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    King_*** wrote: »
    kargen27 wrote: »
    King_*** wrote: »
    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.

    Unless you are going for a trifecta or competing to get on the leader board gear isn't going to make or break the run. If you are on a budget and needing rare or semi rare gear a central auction house will not be your friend.

    Lol gear was just an example, you need vast amounts of money for player housing, you need money to re-spec skills, you need to make food or pots, if you're a guild leader and want a proper guild hall, it will cost you 100m+ just to get all the attunable stations at your home. As a player, it's your job to fund your own endeavors, not have someone fund them for you. The player needs the proper tools to make their funds to do so. Upgrading clothing gear alone from just purple to gold will cost you about almost 2m gold on PC. The only way you wouldn't need money in this game is if you're the type of player who's always carried through everything. Friends supply your gear, friends carry you through dungeons, trials, pvp as you don't have the proper gear, sets, equipment to get things done yourself. For example, the average DPS in this game can't even hit the minimum 40k DPS 3m parse dummy, or 70k trial parse dummy, which means any DPS hitting under that is getting carried through content not pulling their own weight...

    It is easy to acquire all the gold you need as you progress in the game without belonging to a top tier trading guild. Most players can get everything they need and most of what they want with just a bit of effort.

    40K isn't required by most content in the game. If you aren't going for the trifecta or for the leader boards a group can average 20K DPS and get through almost all vet content if they pay attention to mechanics. Requiring 40K and more is just the group leader making an artificial requirement so the content can be done a bit quicker or some mechanics can be ignored. There is a few exceptions where you find a DPS test but those are rare.
    Sure decorating a home can take a lot of gold but what would be the fun of being able to quick decorate all in one go? Slow down and enjoy the build. The attunable stations do cost a lot but guild members are usually willing to help with that cost. If not why provide them the service?
    Doing writs can keep you in materials for upgrading gear. The exception there might be jewelry but the jump from purple to gold is hardly worth the effort/cost given the slim difference in specs.
    All this is going off on a tangent though. If the problem with the current system is the price of goods then a central market system is not the answer. A central system would cause a price increase in the items you want for end game activities and other activities you listed. And the cool thing is other than some cosmetic items everything can be obtained by the player from simply playing the game. The market offers a shortcut. Prices often reflect how much time is involved.
    and then the parrot said, "must be the water mines green too."
  • Vulkunne
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    1. You can pump real life money in the market, because there is black market crown trading, ESOplus with the craft bag and you can use Alt accounts as storage mules.

    I'm sure you weren't intending to paint the completely allowed and ZOS-approved methods of trading Crown Gifts for gold as somehow nefarious, even though it is technically pumping real life money into crowns ->gifts->gold->market. I think this point could do with some clarification.

    Actually trading real money for gold directly is still not allowed.

    The biggest discord that facilitates exchanges is called "Black Market Crown Trading', as I am sure you know already. 😉 I do not find it nefarious at all. Quite the contrary, I respect them for establishing a trustworthy exchange platform.
    If anything, ZOS should provide a platform like that to eliminate scamming once and for all.

    And it is possible to exchange RL currency for ingame Gold, even if it is just by proxy. I think denial helps noone here.

    What I mean with point number 1 is the simple truth, that one can get a significant advantage over others in trading, when one is willing to spend real life money on it. That can happen in different ways, as I noted in my previous post.
    The problem is that the market can shift significantly when someone decides to use his christmas money on buying a lot of gold and using that to corner the market. That's one example, but one could also use it to secure prime trader spots in Belkarth, Vivec City or Mournhold, for example.

    All I'm saying is: it is bad, that it is possible.

    I agree with most of this except for the part at the end. While I don't doubt that there are those out there who would abuse the market in any way possible, I think there's room for some exposition here.

    If someone were to sell off like a large amount of Crowns, they would undoubtedly make an absurd amount of gold. However, there is a difference here between "cornering the market" and actions that could potentially break TOS. When you corner a market that means I am making the lions share of money/sales from that particular market. The problem with this thinking is if I have millions in gold from Crown Sales I don't need to corner any market to make millions in gold. Both of these examples lead to the same result and both are permitted under the TOS.

    So, instead maybe look at this at the high level where someone has a ton of gold. The thing here is there are by this time, many players in the game who also have a ton of gold from however they earned it. The difference is, people like me are out there "cornering the market" with or without Crown Sales while on the other hand, players with no knowledge, experience or any skin in the game whatsoever can raise a fortune in gold thru a few simple transactions outside the market.

    The end result is its how the gold is spent, the intention behind the action vs TOS, which sets precedence over the process thru which the gold is earned, assuming that also is compliant with TOS. If a Guild is doing something illegal than ZOS will police it. However for someone who already has a fortune in gold, especially getting this fortune outside the market, that is a different story from someone else playing the market with their gold and knowledge of thereof. In fact you could almost say these two things are mutually exclusive, yet often it seems the market gets slammed for people buying Crowns which actually has virtually nothing whatsoever to do with the market.

    If anything I would think that as long as nothing illegal is taking place by the rich consumer, them having a fortune and being new to things could actually help drive sales through new channels of liquidity, increasing demand and thus promote a healthier marketplace vs few people hoarding large amounts of gold and inflation strangling everyone else because no one has any disposable income.
    Edited by Vulkunne on December 23, 2022 2:56AM
    Thank you for your attention to this matter.
  • King_Jude
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    kargen27 wrote: »
    King_*** wrote: »
    kargen27 wrote: »
    King_*** wrote: »
    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.

    Unless you are going for a trifecta or competing to get on the leader board gear isn't going to make or break the run. If you are on a budget and needing rare or semi rare gear a central auction house will not be your friend.

    Lol gear was just an example, you need vast amounts of money for player housing, you need money to re-spec skills, you need to make food or pots, if you're a guild leader and want a proper guild hall, it will cost you 100m+ just to get all the attunable stations at your home. As a player, it's your job to fund your own endeavors, not have someone fund them for you. The player needs the proper tools to make their funds to do so. Upgrading clothing gear alone from just purple to gold will cost you about almost 2m gold on PC. The only way you wouldn't need money in this game is if you're the type of player who's always carried through everything. Friends supply your gear, friends carry you through dungeons, trials, pvp as you don't have the proper gear, sets, equipment to get things done yourself. For example, the average DPS in this game can't even hit the minimum 40k DPS 3m parse dummy, or 70k trial parse dummy, which means any DPS hitting under that is getting carried through content not pulling their own weight...

    It is easy to acquire all the gold you need as you progress in the game without belonging to a top tier trading guild. Most players can get everything they need and most of what they want with just a bit of effort.

    40K isn't required by most content in the game. If you aren't going for the trifecta or for the leader boards a group can average 20K DPS and get through almost all vet content if they pay attention to mechanics. Requiring 40K and more is just the group leader making an artificial requirement so the content can be done a bit quicker or some mechanics can be ignored. There is a few exceptions where you find a DPS test but those are rare.
    Sure decorating a home can take a lot of gold but what would be the fun of being able to quick decorate all in one go? Slow down and enjoy the build. The attunable stations do cost a lot but guild members are usually willing to help with that cost. If not why provide them the service?
    Doing writs can keep you in materials for upgrading gear. The exception there might be jewelry but the jump from purple to gold is hardly worth the effort/cost given the slim difference in specs.
    All this is going off on a tangent though. If the problem with the current system is the price of goods then a central market system is not the answer. A central system would cause a price increase in the items you want for end game activities and other activities you listed. And the cool thing is other than some cosmetic items everything can be obtained by the player from simply playing the game. The market offers a shortcut. Prices often reflect how much time is involved.

    Actually 20k won't get you through dps checks in fights during veteran trial content. The requirement is actually 37k-40k minimum.

    Players doing 20 are essentially getting carried forcing players to go through more of a treacherous fight that should take 5-15 mins to complete the content but since their dps is so low, 30mins to 1 hr with tons of wipes. Then when they finally give up, quit, leave group, better dps is brought in, content cleared in the first attempt.

    DPS 3m target dummy ranges from about 40k-70k. DPS for target trial dummy ranges from 70k-130k. These players hitting these numbers makes the game exciting when I'm tanking... The players hitting 20k or lower makes running content absolutely dreadful at that snail pace if they can even get it done...

    Housing decorations are extremely important. Also people often don't want to leave their already established guilds to join guilds with nothing to offer feature wise. Most players are broke and don't want to contribute to helping a start up guild get the funds to collect all the attunesbles, however if you as a player already supply all of that, your guild becomes more attractive for people to want to buy... Also money is required to bid on guild traders, guilds are bidding 20m+ a week on traders. I'm sure that number is far higher on PC. Then they hound players to often pay their dues, not all guilds though, but they do keep on their players to sell so that their guild can make money and face it, eso doesn't casually give you as a player a lot to sell. Personally don't like spending years on one goal that I know I can or should accomplish in a month or so, then I could move onto my other important goals that's more so enjoying the game. Guild housing is a large goal but the smaller part of your grand plan to do what your aim is for the guild.

    The prices would not go up, also the prices would be more equalized. It's an issue in the current system how you can goto one trader find something selling for 1-5k and another trader seeing the same thing selling for 20-25k. That a massive imbalance. In addition to that, we've already seen the results in the suggested type of market and the results is that it works far better.
  • Hotdog_23
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    King I am going to short but honest with you. PC players are fine with the current system because add-ons improve upon it. Console players would like some of the add-on available to PC players built into the game because the base traders system needs improvement.

    Stay safe and Happy Holidays :)
  • Northwold
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    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.
    Edited by Northwold on December 23, 2022 12:05PM
  • King_Jude
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    Hotdog_23 wrote: »
    King I am going to short but honest with you. PC players are fine with the current system because add-ons improve upon it. Console players would like some of the add-on available to PC players built into the game because the base traders system needs improvement.

    Stay safe and Happy Holidays :)

    I fully understand PC players are fine with it, not all of them but a lot of them for sure. Those addon's are nice perks to have lol. Things could be even better though. For both PC and console. Sadly I asked all my guilds I had on PC, and none of them post in forums, some look at it. But don't post responses. It's sad but the reality. Lol

    Safe and happy holidays to you too!😁
  • spartaxoxo
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    Hotdog_23 wrote: »
    King I am going to short but honest with you. PC players are fine with the current system because add-ons improve upon it. Console players would like some of the add-on available to PC players built into the game because the base traders system needs improvement.

    Stay safe and Happy Holidays :)

    As a console player, no, I don't want any of the economy related add-ons from PC. Console's economy is far better.
  • Zodiarkslayer
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    Everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂
    Edited by Zodiarkslayer on December 23, 2022 4:55PM
    No Effort, No Reward?
    No Reward, No Effort!
  • BlueRaven
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    King_*** wrote: »
    A central auction house would blow up the economy and make it far worse than it already is in my opinion. The cost of everything would explode and the people who play ESO as kind of a practice for buying/selling stocks in the real world would end up with WAY too much influence. Better to make those players have to spend hours searching each vendor spread out all over the realm.

    What about when you're money is low, but you gotta buy a set of gear from the traders, yet you're on a budget, also people are waiting on you so you guys can get going back to the content you were doing with your team. It's extremely redundant to have to search from trader to trader to find the best deals and to see if that item you can afford is still located as it's last seen location... It's a major hindrance to the player.

    Ummm, I am sorry but are you suggesting that the entire economic system needs to be redone because you did not go to a dungeon/trial (that is so difficult that gear is an issue) prepared?

    How about instead of upending the way things are done, ask about your gear BEFORE everyone is waiting on you? Most guilds have a "help my build" area.
  • Vulkunne
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    @Vulkunne It is strictly forbidden to change RL currency for ingame Gold, directly.

    Also, everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂

    @Zodiarkslayer

    Please provide a quote from any of my posts where I either advised or suggested it wasn't forbidden to change RL currency for ingame Gold, directly.

    This statement from your posts is presented as if I didn't already know that and I don't think that is appropriate as this sounds accusatory and seems like a giant assumption to make on your part. If I don't get a response consider apology accepted.
    Edited by Vulkunne on December 23, 2022 9:53PM
    Thank you for your attention to this matter.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    @Vulkunne It is strictly forbidden to change RL currency for ingame Gold, directly.

    Also, everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂

    As for the rest of your reply to me, the thing is an economy consists of many different types of financial interests, including investing in shares from a company. Please remember I said that Crown sales are outside the market, NOT outside the economy itself whereas I consider buying Crowns similar to buying and selling shares in a company. Not to mention that trading stock is a different type of investment vs buying and selling commodities or merchandise. Therefore, many comparisons people make trying to somehow reflect Market woes onto Crown Sales are not correct.
    Edited by Vulkunne on December 23, 2022 5:10PM
    Thank you for your attention to this matter.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Vulkunne wrote: »
    @Vulkunne It is strictly forbidden to change RL currency for ingame Gold, directly.

    Also, everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂

    @Zodiarkslayer

    Please provide a quote from any of my posts where I either advised or suggested it wasn't forbidden to change RL currency for ingame Gold, directly.

    This statement from your posts is presented as if I didn't already know that and I don't think that is appropriate as this sounds accusatory and seems like a giant assumption to make on your part. If I don't get a response consider apology accepted.

    I removed it, if it bothers you. Sorry.

    Just wanted to point out that RL currency for gold by proxy is against TOS. It is just not enforceable.
    A lot of shenanigans are only made possible, because one can buy gold in the first place.
    Edited by Zodiarkslayer on December 27, 2022 10:12AM
    No Effort, No Reward?
    No Reward, No Effort!
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    Change everything to one location where it makes things very easy for one person to buy all of one thing then relist it for 10x the price? No thank you.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    This isn't "needed" or "important," it's simply an alternative philosophy from people who wish to reject the current system. It's a valid way of thinking, but as the first posters said in this topic, the market is a mini-game and for some it helps with their immersion and drive to play.
  • JavaRen
    JavaRen
    ✭✭✭✭✭
    If the effort guild leaders have put into building and maintaining trade guilds were to be made pointless then some of them, and some serious traders, would stop playing, or play less. These players would not buy more crowns or pay for eso+. The big question for ZOS would be if that lost revenue would be exceeded by new revenue from folks that like the new, central, system.
  • Bithabus
    Bithabus
    ✭✭✭
    If the entire sales database could be searched from one location then rich players would always buy up every single decent deal and flip those items. This would happen very quickly. The current system allows for good deals to be occasionally found.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've suggested in the past the main city in each zone could have a central board for that zone. It would allow you to see what all the traders in that zone has but would not show any prices. You would need to travel to the trader to see the price and purchase the item.
    Players that want something quick and don't care about the price could go to most convenient trader with the item and purchase. Players that want a bargain would need to visit each trader that has the item. Players looking to flip items could still go to all traders like they do now.
    and then the parrot said, "must be the water mines green too."
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    King_*** wrote: »
    Billium813 wrote: »
    King_*** wrote: »
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
    Yes, the guild system does need improved support and integration into the game.
    King_*** wrote: »
    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
    Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
    King_*** wrote: »
    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
    A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
    Also, centralizing data and pricing doesn't necessarily lead to competitive prices. It can also lead to greater market manipulation. The lag in the system is what helps players stay competitive. That and players having to physically travel around.
    King_*** wrote: »
    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
    Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
    King_*** wrote: »
    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
    So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
    King_*** wrote: »
    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
    The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.

    TLDR;
    You seem to be just advocating to do away with physical guild traders and to move everything to a central auction house. That has been argued since time immemorial and none of the arguments for it have EVER swayed me. You want to remove immersion and move everything to a central UI trading hub. You want to move away from a free market economy and move to a socialist market economy. That only servers to protect existing guilds and crush new guilds. It stagnates the economy and ruins progress.

    PASS.

    It's not pointless, the history feature is a basic feature that's already in other mmorpg's, which prevents people from scamming. For example, players taking advantage of lone items on the market that freshly sold out to list it at what ever price they feel because they have the only one, but the history feature would allow players to know what the average prices that item was selling for. So that 99% is way off, a lot of players complain about this on a day to day basic, especially players on console. I play on both PC and console.

    Also you were way off on all your assumption responses, I never said to remove the guild traders, if you want to travel from guild trader to trader, you would be free to do so as that would still be a think for the caveman style player who wants to do it, while everyone else can utilize the newer feature.

    Why embrace a system that's outside the actual game? Absolutely not, nobody should have to use a system that's not in the game, the game should already have the system built it, and you can't see that's an issue, also TTC is more accurate on PC than it is console, but even on PC it's not all that accurate.

    I don't see your stance being too convincing in wanting less for yourself as a player consumer passing on features that would help you as a player, and all of your fellow players.

    It does not matter if people can see the price of things, the ultra rich trade lords will corner the market by buying everything that is reasonably priced and FORCE you to pay significantly more if you want them items.
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    Having played since launch, people have been hollering about an auction house for years. At this point the current system has been in place so long and such a core part of the economy that I'd be surprised if this ever happens.

    Not the worst idea ever, just probably wont happen unfortunately.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    Vulkunne wrote: »
    @Vulkunne It is strictly forbidden to change RL currency for ingame Gold, directly.

    Also, everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂

    @Zodiarkslayer

    Please provide a quote from any of my posts where I either advised or suggested it wasn't forbidden to change RL currency for ingame Gold, directly.

    This statement from your posts is presented as if I didn't already know that and I don't think that is appropriate as this sounds accusatory and seems like a giant assumption to make on your part. If I don't get a response consider apology accepted.

    I removed it, if it bothers you.

    All good.
    Vulkunne wrote: »
    @Vulkunne It is strictly forbidden to change RL currency for ingame Gold, directly.

    Also, everybody is totally misunderstanding what a functional economy in a video game is about.

    It is about making sure that there is no outside influence possible. Because when you isolate an economy, its goods, its labour, its currency and costs from outside interference, you get a working system, that will determine its prices and trade volume, based on its internal machinations: For example but not limited to, shifts in demand of various goods, comparative advantages of individuals or groups, cooperation between individuals or groups, shifts in availability and rarity of goods.
    And this is not ideologically loaded, btw. It is market fundamentals. Not Capitalism, not Communism, not Socialism. Just economy 101. Applies always.
    Northwold wrote: »
    ESOs economy is a minigame, not a public service. Okay?

    Well, no, that is not OK and is the whole problem with the ESO trading system. It's an MMO. A multitude of its functions depend on players being able to interact with the player economy to work properly. The economy does need to be a public service. Instead, the developers continue to prioritise the "minigame" enjoyed by a niche of players over basic player economy functionality that EVERY player needs. That has been a serious mistake since the beginning that makes the game needlessly irritating to use for the general player. Indeed, many many MMO roundups and reviews call out ESO specifically on how it handles its trading system -- not in a good way, but as a reason to choose another MMO.

    No no no no no.
    A price is a representation of how much you have to give up to satisfy your needs. When someone else has a higher need and is respectively willing to pay more to satisfy his need, than what right does the one with less willingness and less need respectively have to the good?

    I mean I get the sentiment, I really do, but you cannot throw out economy essiantials, like trade and prices.
    I can heartily recommend the economics book by Mankiw and the chapter about trade. Real eyeopener when I read it in university.

    I think we should rather start thinking about how to mitigate the negative effects of the system in ESO.
    For example I have always said, that ALL crafting materials must be available for purchase from NPC vendors for a fixed price, not just style stones and provision basics. Maybe even upgrade mats should be available?

    Now that is a constructive suggestion, don't you think? Helps new players and old players alike. And doesn't push away veteran traders at the same time. It is a winwinwinwinwin situation. Everybody wins. Even ZOS.
    Well except for the guy who has to programm it. 😂

    @Zodiarkslayer

    Please provide a quote from any of my posts where I either advised or suggested it wasn't forbidden to change RL currency for ingame Gold, directly.

    This statement from your posts is presented as if I didn't already know that and I don't think that is appropriate as this sounds accusatory and seems like a giant assumption to make on your part. If I don't get a response consider apology accepted.

    I removed it, if it bothers you. Sorry.

    Just wanted to point out that RL currency for gold by proxy is afainst TOS. It is just not enforceable.
    A lot of shenanigans are only made possible, because one can buy gold in the first place.

    Yeah well, I know from various forum interactions I've seen over this year that we've all discussed quite a bit of content and hopefully some of this will help the Devs pave the way to better changes in the future. I think that's most important of all and really hope our considerations here can make a difference.
    Edited by Vulkunne on December 23, 2022 10:39PM
    Thank you for your attention to this matter.
  • King_Jude
    King_Jude
    ✭✭✭
    King_*** wrote: »
    Billium813 wrote: »
    King_*** wrote: »
    • The guild trader system alone is failing and in need of a massive overhaul. ESO has come out after older MMORPG's such as RuneScape, and FFXIV which have paved the way laying down ground work of what ESO should have followed and improved.
    Yes, the guild system does need improved support and integration into the game.
    King_*** wrote: »
    • Player's should have a feature for viewing an item's history, past sales, a list prices the item were bought/sold for including the names of the players who bought/sold the item.
    Pointless. 99% of players don't care about tracking the price history of a specific item. It sounds to me like you just want to track down flipper. While I personally don't condone the behavior, but it's a legitimate market practice and risk.
    King_*** wrote: »
    • Player's should be able to find Market Boards in every country or a central trading Country/Island area that all guild traders in the game are linked too displaying all listed items in one place giving steady consistent pricing, and competitive prices.
    A central market house kind of ruins the necessity of having dozens of guild traders spread out over all the zones... So, are you advocating for removing all guild traders too and making the whole thing just UI based? Pass.
    Also, centralizing data and pricing doesn't necessarily lead to competitive prices. It can also lead to greater market manipulation. The lag in the system is what helps players stay competitive. That and players having to physically travel around.
    King_*** wrote: »
    • The idea of players traveling to one area searching for items, and seeing a whole list of that item Sounds a whole lot better than the alternative.
    Disagree. I like how we have dozens of guild traders spread out over all the zones. See above comments. Pass.
    King_*** wrote: »
    • Currently the alternative is using a function outside of the game such as TTC, a website used as a tool to locate desired items which may have been gone for hours, but is still listed as last seen as if the item is still at the listed location.
    So you want TTC to improve their third party website? Sounds like you are just annoyed at running down the cheapest item only to find it's already gone... That's just life! You think that'll get better if there is 100% perfect information? No! The market will be even more manipulated than it already is and every player will just bee-line for the cheapest item! Embrace the data lag! It helps the system!
    King_*** wrote: »
    • The game should still require a guild to purchase a guild trader in order to sell the products as usual. This change will make every guild trader a prime location making all the guild traders bids worth the same no matter the location as the race to the bid war would be to win and obtain a guild trader. Not to find the best location.
    The issue of "prime locations" is almost entirely player driven. And that's a good thing! Changing "prime location" to "just get a trader" solves nothing and only serves to remove control from the guilds and players.

    TLDR;
    You seem to be just advocating to do away with physical guild traders and to move everything to a central auction house. That has been argued since time immemorial and none of the arguments for it have EVER swayed me. You want to remove immersion and move everything to a central UI trading hub. You want to move away from a free market economy and move to a socialist market economy. That only servers to protect existing guilds and crush new guilds. It stagnates the economy and ruins progress.

    PASS.

    It's not pointless, the history feature is a basic feature that's already in other mmorpg's, which prevents people from scamming. For example, players taking advantage of lone items on the market that freshly sold out to list it at what ever price they feel because they have the only one, but the history feature would allow players to know what the average prices that item was selling for. So that 99% is way off, a lot of players complain about this on a day to day basic, especially players on console. I play on both PC and console.

    Also you were way off on all your assumption responses, I never said to remove the guild traders, if you want to travel from guild trader to trader, you would be free to do so as that would still be a think for the caveman style player who wants to do it, while everyone else can utilize the newer feature.

    Why embrace a system that's outside the actual game? Absolutely not, nobody should have to use a system that's not in the game, the game should already have the system built it, and you can't see that's an issue, also TTC is more accurate on PC than it is console, but even on PC it's not all that accurate.

    I don't see your stance being too convincing in wanting less for yourself as a player consumer passing on features that would help you as a player, and all of your fellow players.

    It does not matter if people can see the price of things, the ultra rich trade lords will corner the market by buying everything that is reasonably priced and FORCE you to pay significantly more if you want them items.

    I already seen how it works, it does matter because what happens is that people will see someone is far over pricing an item as they know exactly what it's worth, and that item will sit for the 30 days until that user gets their listing back, and now they gotta list the item again, which is likely at a more reasonable price cause their first time, they wasted money on the listing fee.
  • King_Jude
    King_Jude
    ✭✭✭
    kargen27 wrote: »
    I've suggested in the past the main city in each zone could have a central board for that zone. It would allow you to see what all the traders in that zone has but would not show any prices. You would need to travel to the trader to see the price and purchase the item.
    Players that want something quick and don't care about the price could go to most convenient trader with the item and purchase. Players that want a bargain would need to visit each trader that has the item. Players looking to flip items could still go to all traders like they do now.

    That's close to FFXIV, except FFXIV does it a bit better which would be linking all the guild traders to the market boards, so that all items for sale on traders are listed at one place so even if you are trying to find a deal and you do care about the price, everything is in one place. I suggested it back on 2021. On my first forum post. I just wish they would make these changes already to better the game.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    King_*** wrote: »
    A practical objection: Trading guild pages can already start to chug when getting near their maximum of 15,000 items. A market board in a major city would be updating many more items than that, and I'm not sure how well the servers would cope.

    Another practical objection: in the past, ZOS had to limit the number of calls trading add-ons like Master Merchant and TTC could make on the server in a short period of time because it was impacting server performance. When you talk about updating a large Market Board as well as item histories, price points, etc. as a base game feature rather than an addon and thus subject to a much higher demand from the broader playerbase, ZOS would have to address the underlying issues first for it to even be feasible.

    Then that means the system doesn't work well, and ZOS would have to change the system as a whole, which could be the main focus of the upcoming 2023. Upgrading the game giving player's and the servers a better quality of life that would fit better into the game.
    King_*** wrote: »
    A practical objection: Trading guild pages can already start to chug when getting near their maximum of 15,000 items. A market board in a major city would be updating many more items than that, and I'm not sure how well the servers would cope.

    Another practical objection: in the past, ZOS had to limit the number of calls trading add-ons like Master Merchant and TTC could make on the server in a short period of time because it was impacting server performance. When you talk about updating a large Market Board as well as item histories, price points, etc. as a base game feature rather than an addon and thus subject to a much higher demand from the broader playerbase, ZOS would have to address the underlying issues first for it to even be feasible.

    Then that means the system doesn't work well, and ZOS would have to change the system as a whole, which could be the main focus of the upcoming 2023. Upgrading the game giving player's and the servers a better quality of life that would fit better into the game.

    Zos has other more functional issues to worry about. Primarily they need to focus on replacing servers and fixing combat issues while also making money.

    The type of upgrades we are talking is going to be very costly on the hardware end. For no guarantee that the system will improve.

    So please explain exactly why zos should make this change at massive expense and possible loss of playerbase for almost no financial return, when the current system works.

    Personally, if I were in charge and forced to consider something like this I would look at revamping loot tables and item drop rates, gold sinks, inventory options.

    I would also go as far as making everything bind on pickup as the resulting loss of player base would be the same and it would cost the company less to implement.
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