Hello,
Read a thread from 2017 that said in PVE shoot for 18500 pen.
PvP run straight damage.
In 2021....what should I be focusing on?
When does one outweigh the other.
PvP how much pen?
PVE?
Tanks,
Z
So where is weapon damage in all of this?
Penetration reduces damage?
Or do you have to overcome 100% of the pen to do damage?
I am trying to get my hands on Pariah fast....just so I can run away. PvP=Penetration vs Player
This Glyph:
Glyph of Decrease Health is a Glyph in Elder Scrolls Online that deals Unresistable Damage
Does this by pass armor? Is basically the best pen you can get?
What is Unresistable Damage? Is the the same as an Oblivion Weapon?
Is it magic based.
Ultimately, what is it's relationship to armor and penetration?
Tanks,
Z
Even in PVP it's still penetration which is the best stat to invest in for damage, especially with so many people running high resistance sets like Fortified Brass, Armor Master or Mark of the Pariah. It's pretty hard to over-penetrate. The minimum resistance people have is around 15k physical - light armor setup with Major Resolve and no additional bonuses - and around 18k spell - medium armor with Major Resolve and no additional bonuses - and those are good numbers to aim for. Next stat to invest in is probably weapon/spell damage, and then maximum main resource and weapon/spell critical which is the least important. Your main resource recovery should be around 1.5-2k or even higher for some builds.
Kryptonite_Kent wrote: »So if 50 spell damage = 1% damage and 660 pen = 1% damage... lowering your spell damage decreases your damage to gain pen which just decreases the targets damage mitigation, which means now youre doing less damage but more of it is going through... but conversely if you increase damage you increase damage and lower pen so your damage is higher but less of it goes through...
The question is which is a bigger output, or is it a wash, because its not a 1 to 1 ratio
Kryptonite_Kent wrote: »So if 50 spell damage = 1% damage and 660 pen = 1% damage... lowering your spell damage decreases your damage to gain pen which just decreases the targets damage mitigation, which means now youre doing less damage but more of it is going through... but conversely if you increase damage you increase damage and lower pen so your damage is higher but less of it goes through...
The question is which is a bigger output, or is it a wash, because its not a 1 to 1 ratio
MudcrabAttack wrote: »Weapon damage won’t affect the damage of an enchantment, so it would be slightly less percent if enchantments are a big part of the damage.
So in PvE the max resistance a MOB has is 50,000, in PvP it's 66,000 for players so 1% equals 500 and 660 penetration respectively. PvP math is the same as PvE math so I'll just show PvE.
If you have 500 penetration is reduces the MOB resistance by 1% and...
18,200 is 36.4% of 50,000. With no pen you do 36.4% less damage.
So...
when you have 0 pen its the same as saying your damage is debuffed by 36.4%
You can take your tooltip damage and remove 36.4% and that will be your actual damage.
If we take that 36.4% debuff and extrapolate it out as a damage increase in percentage, at the low end you get 1.57% damage increase for each 1% pen increase and at the upper end it's 1% = 1%
You can chart this yourself. Say tooltip damage is 4000 with no pen you do 2544 (4k - 36.4%), with 1% or 500 pen you do 2544.126 (4k - 35.6%) up to 17,700 pen where you do 3974.3 (4k - 1.01%). BTW incase it is not obvious 1 pen = 1/500
So a safe rule of thumb is to split the difference and say 1% increase in pen is equal to a 1.3% increase in damage when your pen is in the range of 6000 to 12000. This is how I weigh the trade offs because I am almost always in this range with my builds.
MudcrabAttack wrote: »Kryptonite_Kent wrote: »So if 50 spell damage = 1% damage and 660 pen = 1% damage... lowering your spell damage decreases your damage to gain pen which just decreases the targets damage mitigation, which means now youre doing less damage but more of it is going through... but conversely if you increase damage you increase damage and lower pen so your damage is higher but less of it goes through...
The question is which is a bigger output, or is it a wash, because its not a 1 to 1 ratio
It all depends on the stats you currently have, whether penetration will be better than weapon or spell damage.
Here’s the way to check for a hypothetical pve stamina build, just swap stamina to magic and weapon damage to spell damage for a mage:
Example build
5500 existing buffed weapon damage
33000 existing buffed stamina
16700 penetration total (group + self supplied)
Major Brutality (20% damage multiplier)
Minor Brutality (10% damage multiplier)
2 fighters guild skills (6% damage multiplier)
6 medium armor (12% damage multiplier)
Which is stronger
129 weapon damage buff from 1 piece of Molag Kena
or
1487 penetration from 1 piece of Kragh?
1 pc kena
% increase from extra weapon damage =
100 x extra buffed weapon damage / (current weapon damage + current stamina / 10.5)
100 x 129 x (1+.2+.1+.12+.06) / (5500 + 33000/10.5) =
2.21% damage buff
1 pc kragh
% increase from extra penetration = extra penetration / 500 (for pve)
1487 / 500 =
2.98% damage buff
Weapon damage won’t affect the damage of an enchantment, so it would be slightly less percent if enchantments are a big part of the damage. If there’s 17000 or less total penetration accounted for in PVE, extra penetration stat is almost always stronger than more damage.
You typically don’t want to overdo penetration, anything beyond 18200 in PVE is wasted. If you have 22k penetration in PVP and are hitting someone in light armor, a lot of the penetration is doing no good
silver1surfer69 wrote: »MudcrabAttack wrote: »Kryptonite_Kent wrote: »So if 50 spell damage = 1% damage and 660 pen = 1% damage... lowering your spell damage decreases your damage to gain pen which just decreases the targets damage mitigation, which means now youre doing less damage but more of it is going through... but conversely if you increase damage you increase damage and lower pen so your damage is higher but less of it goes through...
The question is which is a bigger output, or is it a wash, because its not a 1 to 1 ratio
It all depends on the stats you currently have, whether penetration will be better than weapon or spell damage.
Here’s the way to check for a hypothetical pve stamina build, just swap stamina to magic and weapon damage to spell damage for a mage:
Example build
5500 existing buffed weapon damage
33000 existing buffed stamina
16700 penetration total (group + self supplied)
Major Brutality (20% damage multiplier)
Minor Brutality (10% damage multiplier)
2 fighters guild skills (6% damage multiplier)
6 medium armor (12% damage multiplier)
Which is stronger
129 weapon damage buff from 1 piece of Molag Kena
or
1487 penetration from 1 piece of Kragh?
1 pc kena
% increase from extra weapon damage =
100 x extra buffed weapon damage / (current weapon damage + current stamina / 10.5)
100 x 129 x (1+.2+.1+.12+.06) / (5500 + 33000/10.5) =
2.21% damage buff
1 pc kragh
% increase from extra penetration = extra penetration / 500 (for pve)
1487 / 500 =
2.98% damage buff
Weapon damage won’t affect the damage of an enchantment, so it would be slightly less percent if enchantments are a big part of the damage. If there’s 17000 or less total penetration accounted for in PVE, extra penetration stat is almost always stronger than more damage.
You typically don’t want to overdo penetration, anything beyond 18200 in PVE is wasted. If you have 22k penetration in PVP and are hitting someone in light armor, a lot of the penetration is doing no good
I know its an old threat - just browsing through.
I do not get your math. 129 dmg is modified in my case (3xmedium + major brutality + minor brutality): 6%+20%+10%=36% =>129x1,36= 175 dmg (buffed). 50dmg is about 1%, so thats 3.5% dmg increase. Pen on the other hand works on all, like poisons and stuff.
silver1surfer69 wrote: »This Glyph:
Glyph of Decrease Health is a Glyph in Elder Scrolls Online that deals Unresistable Damage
Does this by pass armor? Is basically the best pen you can get?
What is Unresistable Damage? Is the the same as an Oblivion Weapon?
Is it magic based.
Ultimately, what is it's relationship to armor and penetration?
Tanks,
Z
Yes, yes, yes (=same), no/doesnt matter (=not magic based), its relation is that it bypasses it. Its always the amount of dmg in the tooltip, no matter what. You cant shield it. You cant block it. You cant mitigate it.
Hello!
Well I followed some advice here. Got Heartland Conqueror (5pc - Helmet, Jewerlyx2, and 2-H Maul, and Lightning staff). And running it with Orders Wrath (which I might just change)
The weapons are running Glyph of Weapon Damage on both
along with the Sharpened trait. So Heartland kicks in.
The Maul has about 6k pen the staff less.
with the Maul equipped, my total pen is about 14k
with the staff equipped my total pen is about 11k.
I am also wildly tossing around Caltrops and casting Restoring Focus. And I am getting a lot of buffing from other team mates
Now some opponents are getting scratched.
Is that added Penetration only affecting my light and heavy weapon attacks?
I am guessing my jabs would not be any better, correct?
The other issue is with the Maul. I am trying to animation cancel light attacks with jabs. In PVE it seems to work, in PvP, I never see light attacks, like it is extremely mis timed or just not happening....
so slowly it is coming along
Tanks 4 da info y'all!
Z
Hello!
Well I followed some advice here. Got Heartland Conqueror (5pc - Helmet, Jewerlyx2, and 2-H Maul, and Lightning staff). And running it with Orders Wrath (which I might just change)
The weapons are running Glyph of Weapon Damage on both
along with the Sharpened trait. So Heartland kicks in.
The Maul has about 6k pen the staff less.
with the Maul equipped, my total pen is about 14k
with the staff equipped my total pen is about 11k.
I am also wildly tossing around Caltrops and casting Restoring Focus. And I am getting a lot of buffing from other team mates
Now some opponents are getting scratched.
Is that added Penetration only affecting my light and heavy weapon attacks?
I am guessing my jabs would not be any better, correct?
The other issue is with the Maul. I am trying to animation cancel light attacks with jabs. In PVE it seems to work, in PvP, I never see light attacks, like it is extremely mis timed or just not happening....
so slowly it is coming along
Tanks 4 da info y'all!
Z