Players who wanted much more difficult overland content got their wishes when Craglorn dropped. A vast majority of those same players soon ended up on the forums whining about how unfair it was that they had to (gasp!) group with other players to complete overland story content and quests. The complaining was so frequent, and so loud, that plans already underway to make a second Champion zone (Murkmire) were scrapped and it was turned into a regular DLC zone instead.
Your example of WBs is subjective. I've been playing since closed beta and my DPS characters before u35 could pull 30-40k, my healer/general content character could pull about 20k. Not sure about their numbers now since I haven't really done much since u35. I could solo a number of WBs, but a lot of them I can't at all, including the Angry Guar boss in Deshaan. You claim you didn't have CP but I wonder what gear you had because...I don't know, a level five character with next to no skills unlocked and starting gear having no trouble with that boss seems like quite a stretch. But even if that's the truth, you need to consider that difficulty is subjective and what you consider easy, a lot of other people will struggle with and be incapable of doing. Which is why they need to keep overland stuff on the easier side, because even if stuff is too easy you can at least still clear it. When stuff is too hard you don't have that ability.
martinhpb16_ESO wrote: »Players who wanted much more difficult overland content got their wishes when Craglorn dropped. A vast majority of those same players soon ended up on the forums whining about how unfair it was that they had to (gasp!) group with other players to complete overland story content and quests. The complaining was so frequent, and so loud, that plans already underway to make a second Champion zone (Murkmire) were scrapped and it was turned into a regular DLC zone instead.
I think you are half correct.
No one was asking for more difficult content because there WAS difficult content.
The whining generally came from players who did not want to group up, and found it too hard solo, and who felt entitled to access ALL content irrespective of the implication on those that were enjoying Craglorn in groups or even solo.
Similarly there was a ton of whining about everyone levelling on those Crag events, which actually was a great way to meet people.
The end result was making it easy, the zone emptied out and we have had whining asking for more difficult content ever since.
FlopsyPrince wrote: »Your example of WBs is subjective. I've been playing since closed beta and my DPS characters before u35 could pull 30-40k, my healer/general content character could pull about 20k. Not sure about their numbers now since I haven't really done much since u35. I could solo a number of WBs, but a lot of them I can't at all, including the Angry Guar boss in Deshaan. You claim you didn't have CP but I wonder what gear you had because...I don't know, a level five character with next to no skills unlocked and starting gear having no trouble with that boss seems like quite a stretch. But even if that's the truth, you need to consider that difficulty is subjective and what you consider easy, a lot of other people will struggle with and be incapable of doing. Which is why they need to keep overland stuff on the easier side, because even if stuff is too easy you can at least still clear it. When stuff is too hard you don't have that ability.
When trimming for this it looks like the response was replying to me. Note that I cannot handle the Guar in Deshan with my max level gold geared Pet Sorc, so I am not arguing that is too easy. It is an impossible WB for me to take down on my own.
I am very skeptical of anyone who says they can take that down with no CP and white/green gear at level 5. Perhaps that can be done, but I doubt it.
My ongoing position is that many want a challenge, but that such "challenge" is relative and will not remain a challenge for long, not matter how much time is spent on it. Dev time is limited at some point and they cannot custom craft each overland encounter, thus a hammer approach is the most likely and that is unlikely to give what people claim to want.
My guess is that any revamp would rapidly become "not enough" as some learned to master it. But many would find it a hard wall and thus not do whatever was gated behind it. I personally don't do hardly any DLC dungeons because the unique mechanics that can make them almost impossible until you master them, even though I want some of the gear there.
Thus such a system would spend a lot of time for less than promised gains.
In addition, we have seen that what is wanted, such as an easy way to get skyshard on alts for example, became a Crown Store item rather than something logically in game to make grinding an alt a bit less of a grind that could focus more on playing the alt rather than skyshard gathering. AWA was another area where what many wanted (not needing to grind fishing on multiple alts, but being able to fish with whoever was active now, toward the fishing achievement, ended up being something very different that lost the "I finished this delve on this alt" reward for running many alts. Now I only know if I have done the dungeon boss by whether I have gathered the skyshard and I am finding I have stopped hanging around to wait for the boss spawn (which can take far too long) to even bother with that step many times. I pick up quests most times, but that is all now. (And I only do those because my addons track them. I would not be doing even that if I was still on the PS4.)
Keep in mind that what you get may not be what you want.
martinhpb16_ESO wrote: »Players who wanted much more difficult overland content got their wishes when Craglorn dropped. A vast majority of those same players soon ended up on the forums whining about how unfair it was that they had to (gasp!) group with other players to complete overland story content and quests. The complaining was so frequent, and so loud, that plans already underway to make a second Champion zone (Murkmire) were scrapped and it was turned into a regular DLC zone instead.
I think you are half correct.
No one was asking for more difficult content because there WAS difficult content.
The whining generally came from players who did not want to group up, and found it too hard solo, and who felt entitled to access ALL content irrespective of the implication on those that were enjoying Craglorn in groups or even solo.
Similarly there was a ton of whining about everyone levelling on those Crag events, which actually was a great way to meet people.
The end result was making it easy, the zone emptied out and we have had whining asking for more difficult content ever since.
@FlopsyPrince
That was my post, not Cazador's, and it was in response to the person I was quoting who claimed they took a level 5 NB to Deshaan to get fighting the WBs and had "no problem" with it. I've seen groups get rekt by that angy boi.
I do also agree with the point about any increase in difficulty not likely making the game better for very long. I've said in the Overland Difficulty thread that those who want more of a challenge will either experience one of two things if said increase is introduced; either the increase won't be enough and they'll still think it's too easy, or they'll adjust to the harder difficulty within a few weeks/months and likely begin to say content is too easy again.
One reason overland is easy (for those it's easy to) is because people have experience with the game. I imagine a good number of them have solid rotations, know how to weave and animation cancel, have really good (and golded) gear, and a decent number of CP. I honestly don't know if the average player does/bothers with/has most of that. Yes, I've seen people claim they know people who've just started out that claim overland is too easy right from the gate, and seen a small number of people claim that overland was too easy when they started. While it's true that there are probably people who ARE capable of doing well with little to no experience with the game, that number seems kind of small going just by the number of posts I've seen.
I suppose we'll have to wait and see what happens at the global reveal, but I'll genuinely be surprised if it's anything to do with increased difficulty.
Lucozade85 wrote: »
2) I get about accessibility but the game should offer tutorials and mission challenges to show how the combat functions in the game, including LA weaving. Each mission should be repeatable and can either have a rating system on your performance and you need to hit a certain level of performance before advancing on to the next stage. How is it right that you expect to complete a game, or play it fully without understanding how it works?
I don't think it's ZOS's responsibility to help you increase your dps. You can get through 85% of the game without la weaving.... 95% with a buddy.
martinhpb16_ESO wrote: »Players who wanted much more difficult overland content got their wishes when Craglorn dropped. A vast majority of those same players soon ended up on the forums whining about how unfair it was that they had to (gasp!) group with other players to complete overland story content and quests. The complaining was so frequent, and so loud, that plans already underway to make a second Champion zone (Murkmire) were scrapped and it was turned into a regular DLC zone instead.
I think you are half correct.
No one was asking for more difficult content because there WAS difficult content.
The whining generally came from players who did not want to group up, and found it too hard solo, and who felt entitled to access ALL content irrespective of the implication on those that were enjoying Craglorn in groups or even solo.
Similarly there was a ton of whining about everyone levelling on those Crag events, which actually was a great way to meet people.
The end result was making it easy, the zone emptied out and we have had whining asking for more difficult content ever since.
Supreme_Atromancer wrote: »Lucozade85 wrote: »
2) I get about accessibility but the game should offer tutorials and mission challenges to show how the combat functions in the game, including LA weaving. Each mission should be repeatable and can either have a rating system on your performance and you need to hit a certain level of performance before advancing on to the next stage. How is it right that you expect to complete a game, or play it fully without understanding how it works?
Who determines the level of performance? You?
Who determines light attack weaving is "how the game works"?
Its a meta. Its a part of a broad system that power-gamers finds to be the most efficient, and disseminate it.
I don't have a problem with it, personally- except for the point where its somehow jumped from "this is how you powergame" to "THIS IS THE WAY THE GAME IS MEANT TO BE PLAYED, AND IF YOU'RE NOT DOING IT, YOU'RE WRONG".
Lucozade85 wrote: »Supreme_Atromancer wrote: »Lucozade85 wrote: »
2) I get about accessibility but the game should offer tutorials and mission challenges to show how the combat functions in the game, including LA weaving. Each mission should be repeatable and can either have a rating system on your performance and you need to hit a certain level of performance before advancing on to the next stage. How is it right that you expect to complete a game, or play it fully without understanding how it works?
Who determines the level of performance? You?
Who determines light attack weaving is "how the game works"?
Its a meta. Its a part of a broad system that power-gamers finds to be the most efficient, and disseminate it.
I don't have a problem with it, personally- except for the point where its somehow jumped from "this is how you powergame" to "THIS IS THE WAY THE GAME IS MEANT TO BE PLAYED, AND IF YOU'RE NOT DOING IT, YOU'RE WRONG".
I'm not quite sure what you're getting at here. How would I determine the level of performance someone else has in a tutorial?
The problem raised was that there's a large proportion of the community that struggle with the difficulty of the game as it is now, including overland. If this is the case then there's something fundamentally wrong and tutorials should be offered to help hone your combat effectiveness.