Everyone here is either probably loving or hating vampires in pvp. There is no question that they need to be nerfed. Also some players are purists and hate both werewolves and vampires. It seems almost a little unfair to these players that those who choose not to be them don't get any other type of skill line or perks. Considering this I suggest 2 new guilds, The silver hand (for werewolf haters), and the Dawnguard (for vampire haters). The prerequisites for these skill lines would be that you cannot be a werewolf or vampire and no one player can be in both the silver hand and the Dawnguard at the same time. I do have to consider that we have the fighters guild which gives damage bonuses to these beings. These already existing skills can be change to exclude damage to vamps/werewolves to allow for these two new skill lines oooor for and easier deal the Passive skills that already exist can be morphed depending on the guild we choose to allow greater damage to vamps/werewolves. If these skill lines were allowed to exist, it would allow for many other entertaining possibilities, such as the the ability to hunt and kill player werewolves/vampires, (depending on the guild chosen), in your own faction, possibly with a cooldown or something to prevent massive slaughters. This would make purists group together and so to werewolves/vampires. Just a suggestion! feel free anyone to change or add to it. I really hope a GM sees this