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Purify/ Power of the light u36

Syiccal
Syiccal
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So it's clear by now this skill is under performing in pvp compared to what the skill is supposed to do as per its description and tool tip..
Can anyone from zos- @ZOS_GinaBruno, @ZOS_Bill, @ZOS_Adrikoth, @ZOS_Icy, @ZOS_KaiSchober please give some feedback on if this is intended or bugged. If its bugged will it be fixed anytime soon?.
Thanks
Edited by Syiccal on November 10, 2022 12:46PM
  • Amerises
    Amerises
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    It was clear on PTS and many people posted about it.. Working as intended, move along.
    Edited by Amerises on November 10, 2022 12:59PM
  • Syiccal
    Syiccal
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    So a skill with a 5k tool tip for example that can pop for potentially 200% more only crits for 4k...
    Edited by Syiccal on November 10, 2022 1:05PM
  • mmtaniac
    mmtaniac
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    Templar become crappy pick this patch. They overnerf everything.
  • TechMaybeHic
    TechMaybeHic
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    It's not just bad this patch. I've played Templar through bad in many iterations since beta. It's not viable outside of a healer role now in PVP. Arguably not the best healer either, which it used to have that going for it
  • Baconlad
    Baconlad
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    Saying templar isn't viable is incredibly relative.

    What's your goal? Solo 1vXing the world? Dueling? Duoing? Zero surfing? Supporting?

    For most of these questions and my personal experience, build for more damage. Stop building ur toon like it's 2017. Build glass, and use a combination of skills and skill to win outnumbered. Defensive sets are terrible. Run straight damage
  • Syiccal
    Syiccal
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    This is true but if this skills is bugged no amount of dmg will help that..just some clarification of it is or not wpukd be nice
  • mmtaniac
    mmtaniac
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    I have glass damage pvp build and this thing not work as should, i could do identical build on different class and those classes will easy dominate pvp with it.
  • TechMaybeHic
    TechMaybeHic
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    Baconlad wrote: »
    Saying templar isn't viable is incredibly relative.

    What's your goal? Solo 1vXing the world? Dueling? Duoing? Zero surfing? Supporting?

    For most of these questions and my personal experience, build for more damage. Stop building ur toon like it's 2017. Build glass, and use a combination of skills and skill to win outnumbered. Defensive sets are terrible. Run straight damage

    Except you're talking about building different while not really arguing the point that Templar's burst is laughable compared to other classes and they don't really have any more healing or defenses that are better. Certainly not escapes.

    Any build I put on a templar I can easily do with other classes and reap the benefit of burst needed to kill another player without assistance
  • WrathOfInnos
    WrathOfInnos
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    I think it's a neglected bug tbh. Someone screwed up the coefficient when they gave it hybrid scaling.

    "Dawn’s Wrath
    - Backlash: This ability and its morphs have been slightly reworked.
    - The final damage now deals a guaranteed amount of damage based on your highest offensive stats, rather than dealing damage based on the damage it took from you over the duration and with a cap based on your Weapon or Spell Damage.
    - The final damage deals approximately 10% more damage than the initial hit at base and increases up to an additional 200% to reach similar values of power seen before.
    - The final damage now takes more overall damage to reach, to make the payout less reliably reached in PvP scenarios."

    It's far from "similar values of power", as the damage of the final tick was reduced by more than 20%. Last patch it was 8.5% of my DPS, now it is 6.3%. And that is in PVE where reaching the stored damage cap is reliable, I'm sure in PvP it's even worse.
    Edited by WrathOfInnos on November 20, 2022 6:41PM
  • Melzo
    Melzo
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    Dekrypted wrote: »
    We can sit down and keep things simple.

    While the damage reduction in pve isn't as noticeable, in pvp its a joke.

    Looking at even basic set ups against other players.. something like wretched vitality and rallying cry, (Sets that can work virtually on any class this patch) the dmg output is extremely noticeable and nonexistent compared to previous patches.

    Necromancers have their blastbones, nightblades with their spec bow, dks with their whip, wardens with shalks, sorcs with curse or cfrag.

    Every 2.5 seconds you can cast blastbones, every 5 light attacks you can fire the bow, every 3 casts of a class ability, you can whip, every 3 and 6-8 seconds a beetle fires, curse has a similar time.

    Templars? 6 seconds requiring sustained damage to get a whooping 3-4k damage. How does that even make sense when I can get a 15k tooltip on whip, 10k+ on literally every other burst ability.

    Even meme setups like a bowdk or bowsorc more than out preform templar right now. The numbers are not comparable. I've ran 8k spell damage builds. 500balorgh 16k pen builds pumping damage into targets and last patch hit 10k, this patch 3k.

    Put all bias against templars aside and be real for a minute. The class has zero finishing power outside of being a literal Beam Bot. Even sorcs spamming endless fury to clean up low hp targets still have a burst ability, delayed, instant or otherwise.

    Could it be bugged? Feels like it. Whatever was done to the skill makes it not even worth slotting, however it feels necessary for fluid combat. Just no more teeth attached to the ability in pvp. This is in duels, cyrodiil, battlegrounds, and all other aspects of pvp for this class. Mag stam and hybrid specs.

    The skill doesn't need to do as much damage as it did before since players aren't able to simply just mitigate incoming damage by strafing or forcing a templar into a 180 so their jabs miss, but going from 10k dmg against someone who can do 30k damage to me in 1 global cooldown (nightblades) to 3k instead of it hitting maybe 5-7k is just a joke. It really feels like there's more than bias from the development side of things considering the lack of damage was reported way back in the PTS, but subsequently ignored as usual.

    What kind of simulation are we entering where people who don't play the class say it's fine and those who have played it since 2014 say it's not? Make the numbers make sense, please.

    (Edited for typos)

    Just don't watch the Templars get very weak in this patch. They are literally the hardest to kill. I've seen the Templars finish BG many times 10-0, 15-0. Jabs reached 5k. Finishers ignore evasion and deal massive damage. When I see a templar, I usually turn around and go to fight other players. Templars are limited to only the top 50 percent of life. If you have less than 50 percent, you will die very quickly. If they brought back jabs in this patch, they would be in the sss class. At the same time, this class has received a very good variety in build. These are both two-handed weapons and staff. I find it much easier to fight a warden than a Templar.
  • mmtaniac
    mmtaniac
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    If templars that strong than why i don't see templars everywhere but wardens are plague? Templars is maybe strong because most templar pvp players are templar veterans that know what to do and when, but this is not the templars not became weak.

    Templar offense is worst of the worst ,first force person to execute state and maybe if you have chance and his overpowered Undeath buff not save him you will kill him somehow.

    Backslash is nothing compared to shalks, with shalks you just cast it and forget and they deal milion damage, backslash force you to wait 6 seconds and at the same time you are forced to attack that target to charge it to acceptable damage and maybe if person not purge backslash from self you deal at least 1/3 of shalks damage.

    If they remove or nerf undeath maybe templar become something usefull right now this debuff are destroy our whole class.
    Major evasion destroy our jabs. Undeath our execute. Mara our Backslash.
  • Syiccal
    Syiccal
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    Mara didn't destroy backlash u36 did
  • TechMaybeHic
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    Syiccal wrote: »
    Mara didn't destroy backlash u36 did

    Has me wondering; does POTL ending trigger mara and therefore counteract a chunk of damage? Lol
  • Turtle_Bot
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    Dekrypted wrote: »
    What kind of simulation are we entering where people who don't play the class say it's fine and those who have played it since 2014 say it's not? Make the numbers make sense, please.

    Welcome to the club, we magsorcs have been crying out for updates to our class kits (that's not just buff pets) to allow us to compete in 2022 ESO, but this is all we get in response too. So pull up a chair, pour out a drink and let us reminisce about the old days when all classes were playable (or at least fun to play/had a niche that worked).
  • mmtaniac
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    Mara can clear backslash so no damage at all. Execute is nothing if you can't reduce enemy hp with not existed damage.
  • gariondavey
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    I was on my stam/hybrid plar last night in a bg.
    This other templar tried to jump on me with potl. They had no pressure at all. Meanwhile I attacked him with my dot/high pressure set up and melted them.
    Potl isn't worth slotting anymore. If you have it on your bar, you are only handicapping yourself.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • mmtaniac
    mmtaniac
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    I will be forced to make full dot build because armor penetration build not work anymore.
  • Syiccal
    Syiccal
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    I just replaced power of light with bubble as didn't use before and get Mbreach from enchants now. I've added dots via maarselock which works well imo adding some pressure
  • Melzo
    Melzo
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    mmtaniac wrote: »
    If templars that strong than why i don't see templars everywhere but wardens are plague? Templars is maybe strong because most templar pvp players are templar veterans that know what to do and when, but this is not the templars not became weak.

    Templar offense is worst of the worst ,first force person to execute state and maybe if you have chance and his overpowered Undeath buff not save him you will kill him somehow.

    Backslash is nothing compared to shalks, with shalks you just cast it and forget and they deal milion damage, backslash force you to wait 6 seconds and at the same time you are forced to attack that target to charge it to acceptable damage and maybe if person not purge backslash from self you deal at least 1/3 of shalks damage.

    If they remove or nerf undeath maybe templar become something usefull right now this debuff are destroy our whole class.
    Major evasion destroy our jabs. Undeath our execute. Mara our Backslash.

    Most players have a main class. For example, I have a necromancer and I go to warden only because something new has appeared there. No matter how good the warden is, I still spend more time on the necromancer even if it's the worst class with the worst passive skills with 6 conflicting abilities and broken core mechanics. The fact that you see more wardens is because something new has appeared there. Now the warden can fight in ranged combat? Savvy???

    By the way. There is no need to lie that there are not enough templars. And that they are weak. And if there are two of them, then the finishing blow that breaks even a block due to high damage does not leave chances for players to survive. The Templar has the highest self-heal and the highest chance to kill an opponent when they are below 50 percent of their health. Play varden with a staff. Unlike you, he doesn't have finishing moves. The spam ability is now shorter, but if you look at the whole situation, you can use it more often. Accordingly, her damage has not changed. I go to the BG and see not templars but demons of some undying and having quite a lot of murders and you tell me here that they are weak??? So much whining about the spam ability, but it matches the damage output of the two-handed spam ability.
  • Theignson
    Theignson
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    Dekrypted wrote: »
    We can sit down and keep things simple.

    While the damage reduction in pve isn't as noticeable, in pvp its a joke.

    Looking at even basic set ups against other players.. something like wretched vitality and rallying cry, (Sets that can work virtually on any class this patch) the dmg output is extremely noticeable and nonexistent compared to previous patches.

    Necromancers have their blastbones, nightblades with their spec bow, dks with their whip, wardens with shalks, sorcs with curse or cfrag.

    Every 2.5 seconds you can cast blastbones, every 5 light attacks you can fire the bow, every 3 casts of a class ability, you can whip, every 3 and 6-8 seconds a beetle fires, curse has a similar time.

    Templars? 6 seconds requiring sustained damage to get a whooping 3-4k damage. How does that even make sense when I can get a 15k tooltip on whip, 10k+ on literally every other burst ability.

    Even meme setups like a bowdk or bowsorc more than out preform templar right now. The numbers are not comparable. I've ran 8k spell damage builds. 500balorgh 16k pen builds pumping damage into targets and last patch hit 10k, this patch 3k.

    Put all bias against templars aside and be real for a minute. The class has zero finishing power outside of being a literal Beam Bot. Even sorcs spamming endless fury to clean up low hp targets still have a burst ability, delayed, instant or otherwise.

    Could it be bugged? Feels like it. Whatever was done to the skill makes it not even worth slotting, however it feels necessary for fluid combat. Just no more teeth attached to the ability in pvp. This is in duels, cyrodiil, battlegrounds, and all other aspects of pvp for this class. Mag stam and hybrid specs.

    The skill doesn't need to do as much damage as it did before since players aren't able to simply just mitigate incoming damage by strafing or forcing a templar into a 180 so their jabs miss, but going from 10k dmg against someone who can do 30k damage to me in 1 global cooldown (nightblades) to 3k instead of it hitting maybe 5-7k is just a joke. It really feels like there's more than bias from the development side of things considering the lack of damage was reported way back in the PTS, but subsequently ignored as usual.

    What kind of simulation are we entering where people who don't play the class say it's fine and those who have played it since 2014 say it's not? Make the numbers make sense, please.

    (Edited for typos)

    Perfect summary. They destroyed Templar in PvP.
    Merciless resolve is an absurdly, ridiculously over powered skill right now.
    For 5 resource free light attacks, you get 300 weapon damage for free. (DK has to spend Resources to get the weapon damage boost from whip) THEN you hit someone for 20,000 -- a NON ULTIMATE that hits harder than all ultimates!
    THEN, as if that WASNT ENOUGH, you get a 10,000 heal! Lol.

    Compare that to the pathetic useless templar burst-- which no longer exists.

    Templars are just punching bags now.

    So of course I am switching to my DK and NB

    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Melzo
    Melzo
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    Does the skill only deal 3k damage in 6 seconds? Why is such a skill needed? Maybe you can't read? Of course, I understand that zos do not know how to balance the game, but far from complete idiots are sitting there.
  • TechMaybeHic
    TechMaybeHic
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    Theignson wrote: »
    Dekrypted wrote: »
    We can sit down and keep things simple.

    While the damage reduction in pve isn't as noticeable, in pvp its a joke.

    Looking at even basic set ups against other players.. something like wretched vitality and rallying cry, (Sets that can work virtually on any class this patch) the dmg output is extremely noticeable and nonexistent compared to previous patches.

    Necromancers have their blastbones, nightblades with their spec bow, dks with their whip, wardens with shalks, sorcs with curse or cfrag.

    Every 2.5 seconds you can cast blastbones, every 5 light attacks you can fire the bow, every 3 casts of a class ability, you can whip, every 3 and 6-8 seconds a beetle fires, curse has a similar time.

    Templars? 6 seconds requiring sustained damage to get a whooping 3-4k damage. How does that even make sense when I can get a 15k tooltip on whip, 10k+ on literally every other burst ability.

    Even meme setups like a bowdk or bowsorc more than out preform templar right now. The numbers are not comparable. I've ran 8k spell damage builds. 500balorgh 16k pen builds pumping damage into targets and last patch hit 10k, this patch 3k.

    Put all bias against templars aside and be real for a minute. The class has zero finishing power outside of being a literal Beam Bot. Even sorcs spamming endless fury to clean up low hp targets still have a burst ability, delayed, instant or otherwise.

    Could it be bugged? Feels like it. Whatever was done to the skill makes it not even worth slotting, however it feels necessary for fluid combat. Just no more teeth attached to the ability in pvp. This is in duels, cyrodiil, battlegrounds, and all other aspects of pvp for this class. Mag stam and hybrid specs.

    The skill doesn't need to do as much damage as it did before since players aren't able to simply just mitigate incoming damage by strafing or forcing a templar into a 180 so their jabs miss, but going from 10k dmg against someone who can do 30k damage to me in 1 global cooldown (nightblades) to 3k instead of it hitting maybe 5-7k is just a joke. It really feels like there's more than bias from the development side of things considering the lack of damage was reported way back in the PTS, but subsequently ignored as usual.

    What kind of simulation are we entering where people who don't play the class say it's fine and those who have played it since 2014 say it's not? Make the numbers make sense, please.

    (Edited for typos)

    Perfect summary. They destroyed Templar in PvP.
    Merciless resolve is an absurdly, ridiculously over powered skill right now.
    For 5 resource free light attacks, you get 300 weapon damage for free. (DK has to spend Resources to get the weapon damage boost from whip) THEN you hit someone for 20,000 -- a NON ULTIMATE that hits harder than all ultimates!
    THEN, as if that WASNT ENOUGH, you get a 10,000 heal! Lol.

    Compare that to the pathetic useless templar burst-- which no longer exists.

    Templars are just punching bags now.

    So of course I am switching to my DK and NB

    Merciless resolve is already on the higher end of burst skill tootips, and then you get 20% boost for hitting a target with your pick of death stroke morphs, and another 10% damage boost for just having concealed weapon slotted while coming out of stealth or just having major expedition apply itself. Its really over the top and would be talked about more if stuff like sea serpents, and everyone having both major and minor resolve right now. And if you don't have rallying cry and extra crit resist, you still will take a schlacking.

    There's just so much wrong with balance in the game right now; its stupid
  • mmtaniac
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    Templar are forced to attack or defend self you can't combo anything with our kit, personally i like how this work but kit like that need to be powerful and strong to work not be worst of the worst.
    Mitigations and nerfs destroy our whole kit. I writed about that before. Jabs are countered my major evasion ,execute by undeath and backslash by mara. Nothing works as should be defense not exist we only have healing.
  • Cast_El
    Cast_El
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    If templar is so strong why do I only see warden, DK and nightblade in most case in pvp?cyro,IC and BG.

    Magplar has good defenses but no more offensive options, even with full damage build, where other classes can run one defensive set and one offensive and deal way MORE damage.

    U35 destroyed templar class and U36 executed it
    Edited by Cast_El on November 25, 2022 11:20PM
  • Cast_El
    Cast_El
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    Zos need to do something about templar issues, same for magsorc.
  • gariondavey
    gariondavey
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    Correct
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
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    Zos essentially removed templars delayed damage ability from the game
    Cool...other classes still have theirs. I guess I'll be relegated to a pressure build or a beambot
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
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    Dear zos, please:
    A ) make backlash a 6 second haunting curse type ability with comparable damage

    Or

    B ) revert u36 change

    I much prefer a), but at this point I'll take b).

    We shouldn't be relegated to a beam bot.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • GetAgrippa
    GetAgrippa
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    I don't Templar much but it hurts to see Templars reduced to being Radiant Oppression bots. They don't like it. I don't like it. No one likes it. Come on Zos. Give Templars back their jabs. Give them back their burst.
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