RaptorRodeoGod wrote: »What do y'all think? I would wager this has been the most requested feature over the years.
I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House.
Honestly, I question whether the "one of the most requested features" will even be in the top 10.
TX12001rwb17_ESO wrote: »If it was a difficulty slider I would set it to as easy as possible, I actually like one-shotting NPCs and feeling powerful.
SimonThesis wrote: »RaptorRodeoGod wrote: »What do y'all think? I would wager this has been the most requested feature over the years.
I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House.
Honestly, I question whether the "one of the most requested features" will even be in the top 10.
A global auction house would end trading guilds. Why join a trading guild when everyone can just list it at a central place? The current system allows for trading guild competition, and you can buy things really cheap at out of the way traders and sell them really high in main city traders. And if you want to find something specific you just go to the TTC website.
Kalle_Demos wrote: »Y'all do remember that there was a Vet Overland once right? Few played it so it was scrapped with One Tamriel.
Parasaurolophus wrote: »It would be very good and would greatly increase my interest in the game. It's good that ZoS finally listened to the real veterans of this game!
LonePirate wrote: »Parasaurolophus wrote: »It would be very good and would greatly increase my interest in the game. It's good that ZoS finally listened to the real veterans of this game!
Were you a player during the first few months of the PC launch back in 2014 when the Silver and Gold zones contained the tougher overland content people say they want now? Those zones were ghost towns, btw, in case you weren’t around back then.
LonePirate wrote: »Parasaurolophus wrote: »It would be very good and would greatly increase my interest in the game. It's good that ZoS finally listened to the real veterans of this game!
Were you a player during the first few months of the PC launch back in 2014 when the Silver and Gold zones contained the tougher overland content people say they want now? Those zones were ghost towns, btw, in case you weren’t around back then.
robwolf666 wrote: »PvE Cyrodiil/IC.
I am very conflicted every time I see people advocating for increased overland difficulty, and I wonder how they forsee this bringing value to gameplay? I suppose like everything else it will depend on the execution of the idea but I wonder if it will have a place in the game for many people. I'm slightly more calmer since I have seen some of the more measured responses in this thread that seem to align more to my own view of such a change.
How more difficult should it be, and if it is of veteran difficulty that will require gearsets, potions, and rotations to move about the world how will we be enticed to do this? Or is increased difficulty a reward in itself for people? I'd have a great many concerns about how the balancing of such a system might/could be managed considering how other changes have gone in the past. Doubtless we'd adapt and get used to things as we always do, but would it actually add to the fun of play?
I'm pretty sure I wouldn't be doing increased difficulty unless I get some reward I find of value from doing it, since I have vet dungeons and trials for taxing content already.
I am very conflicted every time I see people advocating for increased overland difficulty, and I wonder how they forsee this bringing value to gameplay? I suppose like everything else it will depend on the execution of the idea but I wonder if it will have a place in the game for many people. I'm slightly more calmer since I have seen some of the more measured responses in this thread that seem to align more to my own view of such a change.
How more difficult should it be, and if it is of veteran difficulty that will require gearsets, potions, and rotations to move about the world how will we be enticed to do this? Or is increased difficulty a reward in itself for people? I'd have a great many concerns about how the balancing of such a system might/could be managed considering how other changes have gone in the past. Doubtless we'd adapt and get used to things as we always do, but would it actually add to the fun of play?
I'm pretty sure I wouldn't be doing increased difficulty unless I get some reward I find of value from doing it, since I have vet dungeons and trials for taxing content already.
robwolf666 wrote: »PvE Cyrodiil/IC.
I'll be surprised if it's vet overland because most players I see running around don't engage in combat now, just wanting to get from point A to B. The last thing they'll want is harder to beat mobs.
I think there's a vocal minority who want it, and if they get it, they'll probably complain that it's still too easy.
I expect the new feature will be something else.
Fata1moose wrote: »It's a pinned topic on the forum for a reason, I think that makes the most sense. I wouldn't call a class a "new feature" new classes are an existing feature. I guess it could be spell crafting but it seems like it would be hard to balance and frankly I think it's a horrid idea.
Maybe re-doing vanilla zones as they are rather ugly at this point and the contrast between chapter zones and vanilla zones makes for an inconsistent experience.
Agenericname wrote: »What most (and by most I mean +99%) of the folks that asked, and continue to do so, asked for what an optional version. If its optional it shouldnt effect you any more than someone abstaining from ToT is effected by it. We already live in shards where we dont see the entire population.
Parasaurolophus wrote: »You look at this question too narrowly. Of course, if the system is set up so lightly that it makes combat unimportant and annoying, then why? The problem is much broader. It is necessary to fill the overland with relevant and interesting combat activities, it is better to encourage, competently build levels for questing.
Parasaurolophus wrote: »LonePirate wrote: »Parasaurolophus wrote: »It would be very good and would greatly increase my interest in the game. It's good that ZoS finally listened to the real veterans of this game!
Were you a player during the first few months of the PC launch back in 2014 when the Silver and Gold zones contained the tougher overland content people say they want now? Those zones were ghost towns, btw, in case you weren’t around back then.
Yes, I have been playing since 2014. I never had any problems with quests, although I played as badly as anyone back then and didn't even use any healing skills. It's not true that there used to be a real veteran overland. It's just that at each location and at each site of the mob location, the level of mobs has always grown. But if your level was appropriate for the location then the mobs were just as easy.
And yes, the locations were no more dead then than they are now.
It would affect me in the sense that it would be two chapters in a row with a feature that doesn't interest me. I'm not a big ToT player, and I'm not interested in a vet/hard mode overland. With only one content drop coming next year, ZOS has to come out with something that will interest the majority of the player base.
Agenericname wrote: »What most (and by most I mean +99%) of the folks that asked, and continue to do so, asked for what an optional version. If its optional it shouldnt effect you any more than someone abstaining from ToT is effected by it. We already live in shards where we dont see the entire population.
It would affect me in the sense that it would be two chapters in a row with a feature that doesn't interest me. I'm not a big ToT player, and I'm not interested in a vet/hard mode overland. With only one content drop coming next year, ZOS has to come out with something that will interest the majority of the player base. I don't believe a hard mode/vet overland is it, so it would be a system that most of the player base wouldn't use. Who's going to pay AAA pricing again for a chapter with a new feature they don't want?Parasaurolophus wrote: »You look at this question too narrowly. Of course, if the system is set up so lightly that it makes combat unimportant and annoying, then why? The problem is much broader. It is necessary to fill the overland with relevant and interesting combat activities, it is better to encourage, competently build levels for questing.
I don't think that's what most players want in overland. I think it's what a vocal minority wants. I could be wrong, but how One Tamriel turned out suggests I'm not.
At the very least, it would have to be optional and not lock people out of story content if they don't choose it, but that would mean a new system that many players won't use, which goes back to my first point.
Anyway, I guess we'll find out in January what this "most requested feature" is. Remember, they said we all wanted a card game.
colossalvoids wrote: »
It would affect me in the sense that it would be two chapters in a row with a feature that doesn't interest me. I'm not a big ToT player, and I'm not interested in a vet/hard mode overland. With only one content drop coming next year, ZOS has to come out with something that will interest the majority of the player base.
Some of us had nothing since Elsweyr release. It can't always be about everyone, it's virtually impossible so we're supposed to have turns in an ideal scenario.
Agenericname wrote: »From what I understand, the content that we get, or will get from the purchase of the AAA game itself remains the same, in theory. The reduction comes from the DLCs, which is an ESO+ issue. I think most people would continue the sub just because of the craft bag. So, does it really need to be something the majority of the people want?
THIS IS AN MMORPG. Group.