WikiMeister wrote: »As we may know, the 2022 Golden Joystick Awards for Game of the Year (GotY) took place not too long ago, featuring many flagship publications hailing from both single and multiplayer game titles. As a preface, MMORPGs as a whole have historically occupied and appealed to a much smaller demographic of the gaming landscape according to both old and recent statistics compared to its contemporaries, with much of this population averaging around 40 years of age, employed, married, and/or with children.
Newer gamers have generally flocked to fast paced and arcade-like team objective genres, which chiefly are comprised of shooters and arena (MOBA) games. As such, the MMORPG player demographic tends to recycle itself: trying out new and upcoming titles to get a feel, before deciding whether or not to commit their limited leisure time to. Once they have found a handful, or even just one title that they enjoy playing, they can find enjoyment in it for as long as a decade at a time.
Ultimately, the titles which they find themselves coming back often embody a number of important aspects, including but not limited to factors such as: plenty of reliable and enjoyable entertainment, a healthy dose of interaction with other players, and feel like their needs, concerns, feedback, and desire for fresh content, are adequately addressed by the game masters/developers.
A growing concern has been brewing among much of ESO's player base of late from both long-time and newer players alike, about the direction the game has taken as well as the presumed vision or lack thereof by the development team, from: insufficiently addressed bugs, radical seasonal combat overhauls instead of constant weekly/bi-weekly fine tuning, and on some occasions, unheeded feedback from the player base. Referring to the previously mentioned factors for an MMO's longevity above, much of the faithful, experienced (often involved in endgame activities), veteran players may be starting to feel dissatisfied with the product and or gaming experience as a result of this disregard, and choose to move on to other titles.
When it has come to community responsiveness and feedback, one of ESO's competitors, Final Fantasy 14 (FFXIV) has claimed yet again the Golden Joystick award for Best Gaming Community for two years in a row, which can be perceived as definitely not being an accident. Developers work closely with the community's feedback without pretense, and transparently lay out their goals and development roadmaps. Proposals to gameplay are Personally speaking, I have played this title previously, gave it all the due respect and thoroughly enjoyed my brief experience, though it never truly stuck as much due to the Elder Scrolls franchise being something much closer to me, as well as the mechanics and pace of the game being far more appealing.
The MMORPG market is constantly growing, and longtime players may rightfully be feeling that ESO is squandering its strong and loyal fan/player base, built on a foundation of sentimental memories made from the franchise's single player titles, rich lore and worldbuilding, as well as unique, fast paced combat with some of the richest and most diverse set configurations/theorycrafting of any other MMO. What is, or could ESO be doing wrong that is making players lose faith in the game and those who handle its growth? How can the game learn from its competition?
If you got to the bottom of this block of writing, I both thank and commend you for hearing out my thoughts/rant, as a concerned player who's stuck by the title for 7 years and going. Now, I would like to hear yours as well!
TL;DR: ESO appears to be at a point where many players may be worried about the game's health/considering moving on elsewhere. What can ESO/its devs learn from what other MMOs have done well?
I agree with the premise of one of the posters that there is always room for improvement.
I will note that Zenimax has probably already learned a thing or two from other games. That starts with being true to yourself vs copying what other games do since ESO is not those games.
IMO, they need to start updating animations and character models. Do like WoW did a few years ago. Revamp of character models/sliders, update customization options, make the combat animations smoother and/or more epic/impactful. Also, open up more character customization -- for example, finally allowing a player to hide the hip plates, or even adjust the hip plate position so they don't float. Or any number of other things.
New players are more likely to pick a new buggy game with amazing graphics/animations than an aging buggy game with aging graphics/animations.
ESO still holds up pretty well graphically, but just look at character creation for recent MMOs. Look at some of the combat animations of recent MMOs. Heck, even GW2. Look at the smoothness of the strafe animation in GW2 versus strafe in ESO.
There's a lot of fun to be had in ESO, as is, for a new player. But new players may never even give it a shot if it starts looking clunkier and more out-dated compared to every new MMO coming out. I know there's only so much that can be done with a game this old, but a little would go a long way.
I would also recommend to ESO making cosmetics easier to attain, and not gating so many cool things behind loot boxes. Giving more players more access to cool things for their characters. But I know that would never happen.
YandereGirlfriend wrote: »I agree with the premise of one of the posters that there is always room for improvement.
I will note that Zenimax has probably already learned a thing or two from other games. That starts with being true to yourself vs copying what other games do since ESO is not those games.
Right, but like the example that the OP provided about Final Fantasy 14 - listening to their players and shaping content based upon what they are hearing from them IS something real that sets that particular game apart from how ESO has been run over the last several years.
There isn't much argument to be made that the extremely rigid and hierarchical: "These divisive changes are a fait accompli - deal with it!" style that has held sway in ESO is better for anyone than the more cooperative style employed by FF.
So that is an easy example of something that can be emulated without worry that ESO will simply become a copy-cat version of other MMOs. There is very low-hanging fruit in terms of best practices that can safely be adopted and that have nothing to do directly with the actual style or content of the game.
DirtyDeeds765 wrote: »IMO, they need to start updating animations and character models. Do like WoW did a few years ago. Revamp of character models/sliders, update customization options, make the combat animations smoother and/or more epic/impactful. Also, open up more character customization -- for example, finally allowing a player to hide the hip plates, or even adjust the hip plate position so they don't float. Or any number of other things.
New players are more likely to pick a new buggy game with amazing graphics/animations than an aging buggy game with aging graphics/animations.
ESO still holds up pretty well graphically, but just look at character creation for recent MMOs. Look at some of the combat animations of recent MMOs. Heck, even GW2. Look at the smoothness of the strafe animation in GW2 versus strafe in ESO.
There's a lot of fun to be had in ESO, as is, for a new player. But new players may never even give it a shot if it starts looking clunkier and more out-dated compared to every new MMO coming out. I know there's only so much that can be done with a game this old, but a little would go a long way.
I would also recommend to ESO making cosmetics easier to attain, and not gating so many cool things behind loot boxes. Giving more players more access to cool things for their characters. But I know that would never happen.
I agree. The entire game could really benefit from a facelift. And as much as people don't like to hear it, the LAST-gen consoles need to go ASAP. They are almost 10 year old machines that are surely holding ESO back. Graphics need to be updated overall (although on PS5, they are pretty sweet), animations need to be improved - moving and fighting feels and is clunky (from players to NPCs) - NPCs need more and improved animations when working, talking, etc.
Honestly, the game needs to be more "singeplayer-ized" - as in, the world needs to feel more alive. That was my brother's main complaint when coming from TES5 and TES4.. it just didnt feel like an ES game to him. Now, I get that with it being an MMO, there's only so much you can do, but still. I'd love to see non-essential NPCs have schedules, maybe make a trip to another location in the zone, for example.
@DirtyDeeds765
DirtyDeeds765 wrote: »IMO, they need to start updating animations and character models. Do like WoW did a few years ago. Revamp of character models/sliders, update customization options, make the combat animations smoother and/or more epic/impactful. Also, open up more character customization -- for example, finally allowing a player to hide the hip plates, or even adjust the hip plate position so they don't float. Or any number of other things.
New players are more likely to pick a new buggy game with amazing graphics/animations than an aging buggy game with aging graphics/animations.
ESO still holds up pretty well graphically, but just look at character creation for recent MMOs. Look at some of the combat animations of recent MMOs. Heck, even GW2. Look at the smoothness of the strafe animation in GW2 versus strafe in ESO.
There's a lot of fun to be had in ESO, as is, for a new player. But new players may never even give it a shot if it starts looking clunkier and more out-dated compared to every new MMO coming out. I know there's only so much that can be done with a game this old, but a little would go a long way.
I would also recommend to ESO making cosmetics easier to attain, and not gating so many cool things behind loot boxes. Giving more players more access to cool things for their characters. But I know that would never happen.
I agree. The entire game could really benefit from a facelift. And as much as people don't like to hear it, the LAST-gen consoles need to go ASAP. They are almost 10 year old machines that are surely holding ESO back. Graphics need to be updated overall (although on PS5, they are pretty sweet), animations need to be improved - moving and fighting feels and is clunky (from players to NPCs) - NPCs need more and improved animations when working, talking, etc.
Honestly, the game needs to be more "singeplayer-ized" - as in, the world needs to feel more alive. That was my brother's main complaint when coming from TES5 and TES4.. it just didnt feel like an ES game to him. Now, I get that with it being an MMO, there's only so much you can do, but still. I'd love to see non-essential NPCs have schedules, maybe make a trip to another location in the zone, for example.
@DirtyDeeds765
Agreed. I recently fancied a polymorph and matching steed, which I would have loved to use together. The only problem is: I lack sufficient gems or seals to buy them with. I refuse to accumulate gems, because I won't support the gambling mechanics of this game, and I'm currently about 11,000 seals short of enough to buy these 2 items, which is pretty depressing. It will take me about half a year to save that much up, assuming I do about 60 seals worth of endeavours every single day (that takes into account 1 weekly averaged over 7 days). So it's arguable whether these items are earnable in-game, when it takes that long to get them.Nightowl_74 wrote: »I think drastically increasing the amount of cosmetic and "fluff" items earnable in-game would be a good idea. More than one of my friends has been turned off even trying the game because my answer to "Thats cool, where is it from?" is almost invariably "Crown store."
Some festive decorations around a few of the major cities during events would be another way to show players that they're valued. Minor QOL improvements (or lack thereof) really add up. They're not likely to make someone with a long history who's finally decided to move on, return, but they're something prospective players look for in a game. Particularly those coming from other MMO's, in my experience.
UntilValhalla13 wrote: »Over the last few years, zos has just kinda ignored most customer feedback from pts cycles, and just stubbornly railroaded through whatever changes they already had planned; whether functioning or not. If they hope to remain relevant, they can't keep following those trends. They'll keep alienating the few remaining players until it's just a wasteland. They really need to turn things around this next year if they want to keep subscribers.
I've been playing final fantasy instead of ESO over the last month, but I only can play it in hour or two chunks. I'm not overly a huge fan of busywork quests, so I'm just chipping away at it. The endgame raiding looks awesome though, so I'm trudging through it to get there. I will say, final fantasy LOOKS amazing in almost every regard, and I have yet to encounter any stuttering in super crowded city hubs.
ESO was always more enjoyable regarding combat, though that's suffered heavily to due to bugs and just having them compile on top of each other, year after year.