Zodiarkslayer wrote: »For Soloing dungeons passive healing and defense (especially damage shields) are much more important than damage. Then would come sustain as a priority. And only after that you should worry about DPS.
When you theory craft a build, start with looking at your class passives and how you can use them. Then choose the class abilities that you need for activating the passives and then fill up your bars with what you like.
Only then you take a look at gear and decide what complements your builds needs best. For example, if you have no damage shield yet, you can take a look at the Hexos' Ward set.
At this point you should also look at your sustain. Champion Points, the right food or drink in combination with bonuses from potions should normally be enough, but you have to make sure your sustain values reflect the amount of abilities you use from each ressource pool.
As rule of thump for Soloing, you should aim at:
Main Ressource: >30k
Health: 20k-25k
Main recovery: 1500 to 2000
Off recovery: 700 to 1500 (!)
Penetration: 12k to 18.2k
Crit Chance: >50%
Crit Damage: >80%
Weapon/Spell Damage: >4500
Kng_Ayumayuma wrote: »Great Info. @Zodiarkslayer I see and understand your criteria for the build (what to aim for). What criteria do you use to compare two (or more) builds that fall within "what to aim for?" How do you decide which is "better?" What does better even mean?
This is why I have only been using DPS. Higher better. I love your term. Theory craft.
Zodiarkslayer wrote: »For Soloing dungeons passive healing and defense (especially damage shields) are much more important than damage. Then would come sustain as a priority. And only after that you should worry about DPS.
When you theory craft a build, start with looking at your class passives and how you can use them. Then choose the class abilities that you need for activating the passives and then fill up your bars with what you like.
Only then you take a look at gear and decide what complements your builds needs best. For example, if you have no damage shield yet, you can take a look at the Hexos' Ward set.
At this point you should also look at your sustain. Champion Points, the right food or drink in combination with bonuses from potions should normally be enough, but you have to make sure your sustain values reflect the amount of abilities you use from each ressource pool.
As rule of thump for Soloing, you should aim at:
Main Ressource: >30k
Health: 20k-25k
Main recovery: 1500 to 2000
Off recovery: 700 to 1500 (!)
Penetration: 12k to 18.2k
Crit Chance: >50%
Crit Damage: >80
Weapon/Spell Damage: >4500