tomofhyrule wrote: »A set of CP slottables would be an incredible way to do this.
Imagine 4 blue slottables of "do 20% less damage (additive)" and 4 red ones of "take 50% more damage." Someone who wants hardmode would therefore be running without red/blue CP assisting them and would be dealing only 20% total damage while taking 4x the damage from mobs.
It would make for slightly boring bullet-sponge fights, but it would be a way to add difficulty to overland without splitting the playerbase or rebuilding the entire game.
tomofhyrule wrote: »A set of CP slottables would be an incredible way to do this.
Imagine 4 blue slottables of "do 20% less damage (additive)" and 4 red ones of "take 50% more damage." Someone who wants hardmode would therefore be running without red/blue CP assisting them and would be dealing only 20% total damage while taking 4x the damage from mobs.
It would make for slightly boring bullet-sponge fights, but it would be a way to add difficulty to overland without splitting the playerbase or rebuilding the entire game.
Until your epic fight is cut short by someone wandering by who likes easy mode and kills your adversary with two skills.
tomofhyrule wrote: »A set of CP slottables would be an incredible way to do this.
Imagine 4 blue slottables of "do 20% less damage (additive)" and 4 red ones of "take 50% more damage." Someone who wants hardmode would therefore be running without red/blue CP assisting them and would be dealing only 20% total damage while taking 4x the damage from mobs.
It would make for slightly boring bullet-sponge fights, but it would be a way to add difficulty to overland without splitting the playerbase or rebuilding the entire game.
Until your epic fight is cut short by someone wandering by who likes easy mode and kills your adversary with two skills.
Well, I at least would never "hop in" on someone else's fight. Only time I've done that in ESO was on my first CP 160 years ago now, when a guy in Coldharbour hollered for help. Don't even remember what the mobs were now.
FlopsyPrince wrote: »tomofhyrule wrote: »A set of CP slottables would be an incredible way to do this.
Imagine 4 blue slottables of "do 20% less damage (additive)" and 4 red ones of "take 50% more damage." Someone who wants hardmode would therefore be running without red/blue CP assisting them and would be dealing only 20% total damage while taking 4x the damage from mobs.
It would make for slightly boring bullet-sponge fights, but it would be a way to add difficulty to overland without splitting the playerbase or rebuilding the entire game.
Until your epic fight is cut short by someone wandering by who likes easy mode and kills your adversary with two skills.
Well, I at least would never "hop in" on someone else's fight. Only time I've done that in ESO was on my first CP 160 years ago now, when a guy in Coldharbour hollered for help. Don't even remember what the mobs were now.
I do. I wasn't aware that was wrong. It is an MMO, even if so many of us play a lot of it solo.
I would not want a change like the OP proposal to be mandatory!
tomofhyrule wrote: »A set of CP slottables would be an incredible way to do this.
Imagine 4 blue slottables of "do 20% less damage (additive)" and 4 red ones of "take 50% more damage." Someone who wants hardmode would therefore be running without red/blue CP assisting them and would be dealing only 20% total damage while taking 4x the damage from mobs.
It would make for slightly boring bullet-sponge fights, but it would be a way to add difficulty to overland without splitting the playerbase or rebuilding the entire game.
Until your epic fight is cut short by someone wandering by who likes easy mode and kills your adversary with two skills.