I like that someone brought up in the other thread that there remains no official list of sets provided by ZOS for No Proc Cyrodiil, and no in game mechanics to indicate whether a set works in Ravenwatch or not.
The defacto source of this info is pretty much my forum thread on the PTS where I've tried to keep up and use my own transmute crystals to create/test stuff, along with info from the community, or Alcast's site which ... references my thread pretty much. - https://forums.elderscrollsonline.com/en/discussion/580810/no-proc-no-cp-set-list/p1
I'm now in culinary school and super busy....I have not had as much in game time to put in to keep testing 5 piece bonuses of new sets in the last little bit but to be honest, we've seen ZOS post on the forums to suggest that they will give us a list at some point. I hope that's true, or I hope that they end up like...turning 5 piece lines red in game if they're disabled or something like that.
I like that someone brought up in the other thread that there remains no official list of sets provided by ZOS for No Proc Cyrodiil, and no in game mechanics to indicate whether a set works in Ravenwatch or not.
The defacto source of this info is pretty much my forum thread on the PTS where I've tried to keep up and use my own transmute crystals to create/test stuff, along with info from the community, or Alcast's site which ... references my thread pretty much. - https://forums.elderscrollsonline.com/en/discussion/580810/no-proc-no-cp-set-list/p1
I'm now in culinary school and super busy....I have not had as much in game time to put in to keep testing 5 piece bonuses of new sets in the last little bit but to be honest, we've seen ZOS post on the forums to suggest that they will give us a list at some point. I hope that's true, or I hope that they end up like...turning 5 piece lines red in game if they're disabled or something like that.
That is a great point. Even further than never providing us with a list though, many people aren't even sure why the no proc environment exists still.
It undeniably killed the ravenwatch population on PC NA, which has never really recovered. People are just tired of using the same basic sets. If they were going to do a special ruleset, I'd much rather see it be something where only sets that deal damage/heal you outside of your abilities are disabled. Would make for a much more diverse environment where we can enjoy no-cp without the procs that actually are problematic there (damage dealing/heal procs).
It's been so long since this ruleset was implemented, I would definitely agree that the lack of a list from zenimax or lack of a revision to the ruleset is a critical failure.
dinokstrunz wrote: »
Personally it's too late for unique rule sets, the only logical solution would be to completely revert the no proc rule back to how it was before. Yeah there's a handful of proc sets (mara's balm) are absolutely awful to fight against right now but I'd rather deal with that then having nowhere else to play with my friends outside of BGs. Half the time I can't even play with my friends in BGs thanks to extreme wait times.
MetallicMonk wrote: »Please remain on topic and civil when commenting on this post. Please do not discuss forum moderation on this post.
It is my opinion that zenimax is completely failing us. These failures are not just limited to combat bugs; they include failures to communicate, failures to make good on promises they've made, failure to listen to community feedback on massive balance changes, failure to properly QA their content, etc. Feel free to add to this list if there are other things that have occurred in 2022 which you'd identify as "critical failures". Hopefully this post will serve as a point of reference for things that NEED improvement going forward, and as a reminder of how the community has been treated over the past year.
- Simple things like mask drops keep releasing broken, in the exact same manner. Takes them weeks to push a patch out just to enable the drop.
- Cosmetics like the rune priests weapons and soulrazer weapons, which are crown gem specific and not cheap to get, release with the VFX completely bugged - meaning that not a single person even bothered to equip them after designing them.
- Leads for multiple mythics being bugged on launch across multiple patches, which have then taken weeks/months to fix. This is a basic addition to the game and absolutely should have been tested and caught by QA before launch.
- Amidst probably one of the worst years in history for PVP, zenimax cancelled the double tel var event for 2022. This event was seemingly replaced with a "bonus double exp event" awarded for extra completion of the pathfinder community achievement.
- With U35, somehow the "stuck in combat" bug in cyrodiil became exponentially worse. It had been insignificant for the year prior, but is so prevalent now that I often need to run across the map on foot multiple times each evening that I play.
- U35 changes hit the PTS, and the community informs zenimax that they have absolutely missed their intended goal of "increasing accessibility" through lowering the ceiling/raising the floor. They barely respond to any of this feedback, and the patch goes live with most of the failed changes included, which results in a huge number of endgame players leaving the game. They promise us a Q&A about their reasoning behind these combat changes, which still has not materialized four months and an entire patch later.
- They bugfix the "bashes clearing inputs" bug, which causes the "block drop" bug. After a month of having the block drop bug, stating multiple times that they needed to properly test the fix and that is why it took a month, they release a patch where they revert the fix to the "bashes clearing inputs" bug in order to fix the "block drop bug". However, they introduce a new bug to PC simultaneously which fully disables block in certain instances. This bug has apparently been on console since the patch launched, so they undeniably ignored multiple bug report threads from console players about this bug. Now they are saying it will be at least 2-3 more weeks until they can fix a core function like block, resulting in 6-8 weeks where block was unreliable. Meanwhile the "bashes clearing inputs bugs" has been reintroduced on purpose.
- They release U36, and several main quests are bugged and cannot be progressed. There is a world boss in the new zone that has an attack that instantly crashes everyone nearby and rolls their game back.
- U36 also brings some of the most consistent and widespread crashing we've seen in years, resulting in @ZOS_RichLambert 's "apology" where he claims that they'll do better, while giving us a free guar pet for our troubles.
- They try to fix siroria with a patch included in the U36 launch, but this causes siege to break and never despawn, fully breaking cyrodiil. This also causes the dragonknight 500k+ dps standard bug, and the warden exponentially healing budding seeds bug.
- They promise us a code rewrite that will take "most of 2022", which they claim will fix performance in cyrodiil and also allow them to make changes without breaking other things, while also specifically claiming that they'd update us periodically on the project throughout the year. They say that this code work will prevent them from adding any PVP content at all until it is complete. On November 17th, GinaBruno gives us our first update on the code rewrite in 11 months. This update says that the code rewrite "is ongoing", and will be released "in pieces across multiple patches in 2023", but that replacing the servers is their first priority. The current ETA for console servers being replaced is "sometime after the EU server", which means sometime after march/april 2023. If this is accurate and they cannot release any part of the code rewrite before replacing all severs, it means the earliest we can see a part of this code rewrite will be Q2/Q3 2023, 6-9 months later than the initial speculative date of Q1 2023. This also means that assuming they still intend to add no PVP content while this is in progress, by Q1 2023 there will have been four years since the last PVP content was added in the form of one BG map.
- They replaced the PCNA servers in 2022, which resulted in an astronomical cyrodiil performance increase, despite the developers specifically stating that it would not help the performance whatsoever. One developer even stated live on stream that "the issue isn't the servers, or we would have replaced them years ago". Now about 6-7 months have passed, and the server performance on PCNA has degraded back to nearly pre-replacement levels, and is nearly unplayable each night in the pop-locked PVP campaigns. They have not acknowledged that the performance is degrading even once.
- There is no developer or studio head accountability whatsoever, anywhere. The only public facing zenimax employees that speak with us at all are @ZOS_GinaBruno and @ZOS_Kevin , who both are wonderful and greatly appreciated, but who also cannot give us any substantial information about the BTS stuff that actually matters at this point.
- We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
The fact that this is the third talking about our concerns is a bit sad.
We all love ESO and just want it to do better going forward. Really hope these things will be addressed in the end of the year letter.
PingTheAwesome wrote: »The addition of "accessibility" without talking to their disabled community. Side note: Do not do things in our name without talking to us first. Actual accessibility implementation and design requires listening to the voices of those who are actually impacted. We will not be the scapegoats that ZoS or the devs hide behind. No thank you.
gariondavey wrote: »The fact that this is the third talking about our concerns is a bit sad.
We all love ESO and just want it to do better going forward. Really hope these things will be addressed in the end of the year letter.
Yeah for sure.
I pinged Kevin earlier. If anyone knows about if the year end letter will come, and what will be addressed, it'll be him.
PingTheAwesome wrote: »The addition of mythic items that are double edged swords without indepth discussions, so players go right for them without understanding the downsides. The wide, extensive variety of things that have been added, but are not taught to new players -- they're just expected to somehow be....intuitive?
The addition of "accessibility" without talking to their disabled community. Side note: Do not do things in our name without talking to us first. Actual accessibility implementation and design requires listening to the voices of those who are actually impacted. We will not be the scapegoats that ZoS or the devs hide behind. No thank you.
The block bug just...takes the cake. They tried to fix something, but didn't watch what the code was connected to, so they broke something else. Then in order to fix that something else they rebroke the bug they just "fixed" and then introduced a third or fourth.
Meanwhile, long standing bugs have gone completely unaddressed while forum posts about it have gone either unanswered [snip]
[edited for discussion of disciplinary action]
spartaxoxo wrote: »gariondavey wrote: »The fact that this is the third talking about our concerns is a bit sad.
We all love ESO and just want it to do better going forward. Really hope these things will be addressed in the end of the year letter.
Yeah for sure.
I pinged Kevin earlier. If anyone knows about if the year end letter will come, and what will be addressed, it'll be him.
They likely won't tell us what's in the end of the year letter until they publish it. And they probably have a date already in mind for it.
Hopefully, it will address things.
MetallicMonk wrote: »
It is my opinion that zenimax is completely failing us. These failures are not just limited to combat bugs; they include failures to communicate, failures to make good on promises they've made, failure to listen to community feedback on massive balance changes, failure to properly QA their content, etc
[*]Leads for multiple mythics being bugged on launch across multiple patches, which have then taken weeks/months to fix. This is a basic addition to the game and absolutely should have been tested and caught by QA before launch.
[*]Amidst probably one of the worst years in history for PVP, zenimax cancelled the double tel var event for 2022. This event was seemingly replaced with a "bonus double exp event" awarded for extra completion of the pathfinder community achievement.
[*]With U35, somehow the "stuck in combat" bug in cyrodiil became exponentially worse. It had been insignificant for the year prior, but is so prevalent now that I often need to run across the map on foot multiple times each evening that I play.
[*]U35 changes hit the PTS, and the community informs zenimax that they have absolutely missed their intended goal of "increasing accessibility" through lowering the ceiling/raising the floor. They barely respond to any of this feedback, and the patch goes live with most of the failed changes included
[*]They bugfix the "bashes clearing inputs" bug, which causes the "block drop" bug. After a month of having the block drop bug, stating multiple times that they needed to properly test the fix and that is why it took a month, they release a patch where they revert the fix to the "bashes clearing inputs" bug in order to fix the "block drop bug". However, they introduce a new bug to PC simultaneously which fully disables block in certain instances. This bug has apparently been on console since the patch launched, so they undeniably ignored multiple bug report threads from console players about this bug. Now they are saying it will be at least 2-3 more weeks until they can fix a core function like block, resulting in 6-8 weeks where block was unreliable.
[*]U36 also brings some of the most consistent and widespread crashing we've seen in years, resulting in @ZOS_RichLambert 's "apology" where he claims that they'll do better, while giving us a free guar pet for our troubles.
[*]Causes siege to break and never despawn, fully breaking cyrodiil. This also causes the dragonknight 500k+ dps standard bug, and the warden exponentially healing budding seeds bug.
[*]They replaced the PCNA servers in 2022, which resulted in an astronomical cyrodiil performance increase, despite the developers specifically stating that it would not help the performance whatsoever. One developer even stated live on stream that "the issue isn't the servers, or we would have replaced them years ago". Now about 6-7 months have passed, and the server performance on PCNA has degraded back to nearly pre-replacement levels, and is nearly unplayable each night in the pop-locked PVP campaigns. They have not acknowledged that the performance is degrading even once.
[*]There is no developer or studio head accountability whatsoever, anywhere. The only public facing zenimax employees that speak with us at all are @ZOS_Kevin
[*]We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.
Well, I checked the forums of the new mmo I played early on this year while on break from ESO, and apparently they just had another dupe and turned trading and transactions between playes off again in an another doomed effort to sweep economy without rolling back. People also are still arguing if the Luck stat works properly. Oh dear. Some viable competition in mmo genre would be nice.
LukosCreyden wrote: »I feel as if 2023 is a very, very important year for ESO. I'm hoping for the very best.
LukosCreyden wrote: »I feel as if 2023 is a very, very important year for ESO. I'm hoping for the very best.
I feel the same, I hope they acknowledge their mistakes and work to improve both the game and the communication with their customers. Let's see, maybe I'll return to Tamriel someday.