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New race or new class?

rexagamemnon
rexagamemnon
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There has been talk on the forums on both scenarios. I figured the poll could be placed here for the community so @ZOS_Kevin could report back the devs on the creative side of things if he has time for it in his schedule.
Having said that, we know a new class wont be happening until the server pvp issues are resolved. but when they are working again, which do you believe should be priority #1 in implementing in the game? A new class or a new race? Which ever choice you elect, if you have examples or ideas for either or both for that matter please list them in the comment section. In regards to class, if you have a class idea it might help to give a description rather just giving a name as other members in the community may have a different idea of what that may entail. An example of this might be calling for a “bard” class, what does a bard entail lore wise and/or skill wise?

New race or new class? 176 votes

New Race
17%
adyreonb14_ESOjerek95NeKryXeAvalonRangerTumlinTheJollyrobwolf666baltic1284CryptorWolfkeksReactTheImperfectTommy_The_GunSilverIce58PanchaeaHollynissRedBranchghastleyDemonicGoatBretonMageAshryn 30 votes
New class
82%
BlueRavenvailjohn_ESOFreelancer_ESOdelta_mysticSuddwrathtohopka_esodaryl.rasmusenb14_ESOwenchmore420b14_ESOAelorinHrogunnwilliams2107b16_ESOphilips666_18b16_ESOMisscapefoxphaneub17_ESOLaerothKeykalynhondelinkSorakaSheridanBloodyStigmatakieso 146 votes
  • TaSheen
    TaSheen
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    Neither. Not without more character slots.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ghastley
    ghastley
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    New Race
    A new class just means three extra skill lines your current characters can never have.

    A new race is available to all, and doesn’t change the balance of the game. It should be essentially just cosmetic.
  • tomofhyrule
    tomofhyrule
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    Why not new weapon?

    A new race is honestly nothing special - three passives and that's it. That's way less content than we've ever had before for any Chapter. Besides, very few races would fit lorewise, with Maormer being one of the only sensible options.

    But I would be 100% in if they gave us the Fish Elves. I have a Maormer character concept that I really want to start, so it'd be great if he could actually be a Maormer instead of a recolored Dunmer.

    A new class is a lot more interesting of a 'Chapter Feature,' but that does mean that anybody who already has 18 characters on their account won't be able to use it without deleting a character they already have, unless they expand the number of character slots. There would be a lot of complaints on the forum if they gave us a new class and not expanded slots or gave us a Class Change token. It's essentially barring vet players from using it.

    A new weapon is the best - it's still a decent amount of skills, it's actives and passives, which we haven't had since Elsweyr, and it would let vets still use it. Plus the fact that it would get a lot of people into old content to refarm spears (or whatever) for each weapon type and motif.

    If I could have anything, I'd take spears. But still give the Maormer too, that'd be nice.
  • DMuehlhausen
    DMuehlhausen
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    If you're going to have this you need to have the option of No for both as well.
  • Ratzkifal
    Ratzkifal
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    New class
    New races add nothing of value. Playing a magicka sorcerer Dunmer doesn't feel different than playing a magicka sorcerer Imperial. New races in other games can play a different selection of classes, have different starting areas or have unique active skills that change the way you play the game. ESO has none of that so adding a new race is just as meaningless as adding a card game.
    Not to mention that a new race needs to make sense with the sequels so that severely limits what races can even be added.

    A new class on the other hand is a complete shake-up of the game, even for people who don't play the new class (for better or worse), as it changes raid compositions and PvP encounters in meaningful ways. A new class is a breath of fresh air for the game and can give even the most veteran players something new and exciting to try out which they haven't done before.
    This Bosmer was tortured to death. There is nothing left to be done.
  • DMuehlhausen
    DMuehlhausen
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    Ratzkifal wrote: »
    New races add nothing of value. Playing a magicka sorcerer Dunmer doesn't feel different than playing a magicka sorcerer Imperial. New races in other games can play a different selection of classes, have different starting areas or have unique active skills that change the way you play the game. ESO has none of that so adding a new race is just as meaningless as adding a card game.
    Not to mention that a new race needs to make sense with the sequels so that severely limits what races can even be added.

    A new class on the other hand is a complete shake-up of the game, even for people who don't play the new class (for better or worse), as it changes raid compositions and PvP encounters in meaningful ways. A new class is a breath of fresh air for the game and can give even the most veteran players something new and exciting to try out which they haven't done before.

    New class doesn't really add anything either. Most your skills will still be from guild and weapon lines.
  • Cadbury
    Cadbury
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    New skill lines

    Add a fourth skill line to the currently available classes

    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Ratzkifal
    Ratzkifal
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    New class
    ghastley wrote: »
    A new class just means three extra skill lines your current characters can never have.

    A new race is available to all, and doesn’t change the balance of the game. It should be essentially just cosmetic.

    What makes you think a new race will be available to all? You already have to pay for Imperials. Not to mention that a new race is also something your current characters can never have, unless you pay for a race change token as well.
    A new polymorph is a much better alternative to adding a new race because that is something everyone can have.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ghastley
    ghastley
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    New Race
    I was forgetting that point. The way classes are set up in ESO, they determine your spell skills, and all the melee ones come from weapon or guild lines. Adding classes therefore moves the balance toward mag builds, which would need a new weapon line or three to compensate.
  • Ratzkifal
    Ratzkifal
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    New class
    Ratzkifal wrote: »
    New races add nothing of value. Playing a magicka sorcerer Dunmer doesn't feel different than playing a magicka sorcerer Imperial. New races in other games can play a different selection of classes, have different starting areas or have unique active skills that change the way you play the game. ESO has none of that so adding a new race is just as meaningless as adding a card game.
    Not to mention that a new race needs to make sense with the sequels so that severely limits what races can even be added.

    A new class on the other hand is a complete shake-up of the game, even for people who don't play the new class (for better or worse), as it changes raid compositions and PvP encounters in meaningful ways. A new class is a breath of fresh air for the game and can give even the most veteran players something new and exciting to try out which they haven't done before.

    New class doesn't really add anything either. Most your skills will still be from guild and weapon lines.

    That's still a big change though. Not to mention that it doesn't always have to be that way. If your class has a decent spammable and dots, you won't need guild or weapon skills. 2000 attribute points, 258 recovery and a resistance buff are definitely not as noticeable of a change (especially compared to existing options) than 4 completely new skills + ultimates on your setup.
    Necromancer was a game changer for group content with its revive ultimate and to this day a Necro can save your raid group from wiping with it. Are you telling me that didn't add anything?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Moonsorrow
    Moonsorrow
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    New class
    + New class
    + New weapon(s)
    + New race
    + New PVP content
    + New SERVERS for EU region also

    + Fixes of old and new bugs.


    Game pretty much needs all of that imo. Not just one little thing at this point.
  • robwolf666
    robwolf666
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    New Race
    New race - if it's a good one and lore friendly. (That would apply to class too)
  • DMuehlhausen
    DMuehlhausen
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    Ratzkifal wrote: »
    Ratzkifal wrote: »
    New races add nothing of value. Playing a magicka sorcerer Dunmer doesn't feel different than playing a magicka sorcerer Imperial. New races in other games can play a different selection of classes, have different starting areas or have unique active skills that change the way you play the game. ESO has none of that so adding a new race is just as meaningless as adding a card game.
    Not to mention that a new race needs to make sense with the sequels so that severely limits what races can even be added.

    A new class on the other hand is a complete shake-up of the game, even for people who don't play the new class (for better or worse), as it changes raid compositions and PvP encounters in meaningful ways. A new class is a breath of fresh air for the game and can give even the most veteran players something new and exciting to try out which they haven't done before.

    New class doesn't really add anything either. Most your skills will still be from guild and weapon lines.

    That's still a big change though. Not to mention that it doesn't always have to be that way. If your class has a decent spammable and dots, you won't need guild or weapon skills. 2000 attribute points, 258 recovery and a resistance buff are definitely not as noticeable of a change (especially compared to existing options) than 4 completely new skills + ultimates on your setup.
    Necromancer was a game changer for group content with its revive ultimate and to this day a Necro can save your raid group from wiping with it. Are you telling me that didn't add anything?

    But that's how they design the classes, so they mostly feel the same with maybe 1 or 2 class lines used. It's how they want it so any new class would be set up this way.
  • Cazador
    Cazador
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    Unless they add more character slots I'd vote neither.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Neither.

    New skillines. Especially ones that gives quite a large change such as an unarmed one.
    [Lie] Of course! I don't even worship Daedra!
  • Cazador
    Cazador
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    Neither.

    New skillines. Especially ones that gives quite a large change such as an unarmed one.

    That's what I'd like as well. Personally I really don't want to fully level a new character all over again.
  • Jarl_Ironheart
    Jarl_Ironheart
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    New class
    I'd like to see a new class that isn't like the other 6 we currently have. But if they added half-giants nords like some of the undaunted nps/lyris I'd be happy. Also add the freaking Khajiit sub races. You literally have the humanoid ones with models and animations in game! Let me be a giant tiger man dragonknight
    Push Posh Applesauce, Pocket Full of Marmalade.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    robwolf666 wrote: »
    New race - if it's a good one and lore friendly. (That would apply to class too)

    The problem with another race option is that I don't think that there are anymore races to be added. Despite having some sort of society, I don't think Goblins and Falmer would work with any lore. There are no other races numerous enough to be reasonably lore friendly, (I believe many smaller races went extinct in the 2nd age.) At best the devs could add a sub group of Argonians or elves, ie. mountain elves etc.
    Edited by starlizard70ub17_ESO on December 8, 2022 4:23PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Kiralyn2000
    Kiralyn2000
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    Where's Neither?
  • Freelancer_ESO
    Freelancer_ESO
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    New class
    Class.

    ESO isn't really immersive enough to provide much additional gameplay for me as a separate race and the races we haven't gotten so far aren't that visually interesting to me.

    A class on the other hand means at least one new character with a somewhat different experience.
    Edited by Freelancer_ESO on December 8, 2022 4:37PM
  • DocFrost72
    DocFrost72
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    New class
    I would delete a character with max crafting in all 7 professions, 60/60/60 horse, cp160 with all main zone stories done for skill points RIGHT NOW with zero hesitation if you handed me the keys to a bard class.

    My poor Hailie needs to dance, play the lute, and sing.
    Edited by DocFrost72 on December 8, 2022 4:50PM
  • Amottica
    Amottica
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    A new class is much more likely than a new race. However, I doubt a new class will happen until Zenimax finishes the re-architecture of the server-side code and has it fully deployed. I doubt that is completed before the next chapter is released.
  • emilyhyoyeon
    emilyhyoyeon
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    New class
    I'd rather get a new weapon or skill line. But if I had to pick from the poll options, I'd rather get a new class.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • BlueRaven
    BlueRaven
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    New class
    New class.

    They can’t even get Bosmers right (no stealth), let’s not get bogged down with a badly done new race.

    Anyway, I made, what I feel, is a fairly convincing dwemer and maormer characters just using the tools in game right now.
  • Lumenn
    Lumenn
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    New class
    Honestly don't know why it couldn't be both! Tang Mo Monk! A Sarpa nightblade swooping death from above!
  • Soarora
    Soarora
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    New class
    I’d love a new race but realistically I think a new class would better keep players.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Rex-Umbra
    Rex-Umbra
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    New class
    With all the skins you can pretend your what ever race you want to be.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Shihp00
    Shihp00
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    this game just needs a visual upgrade and everything will look and feel fresh again but mission impossible aHAha.
  • Froil
    Froil
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    Besides, very few races would fit lorewise, with Maormer being one of the only sensible options.

    No it really wouldn't, since the Maormer would never be allowed in to the Dominion. Instead, let's introduce a truly sensible option in the Imga, a race that actually makes sense as they are a Tamrielic peoples and would be a logical addition if they ever decided to do anything with Falinesti.

    "Best" healer PC/NA
  • Heartrage
    Heartrage
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    New class
    New class over new race, but I would rather have more skills/morphs for the classes we already have.
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