Only thing who breaks is that you have no idea that you are doing then you have to many.I would like there to be a different quest log specifically for dailies (maybe 15?).
The OP's post is a popular request, but it's been said that things start to break with too many quests being tracked.
Necrotech_Master wrote: »none of my other toons have even gotten close on companion rapport to even get the companion quests, but i would you know just do them as they are all ridiculously easy
Necrotech_Master wrote: »none of my other toons have even gotten close on companion rapport to even get the companion quests, but i would you know just do them as they are all ridiculously easy
I have 10 characters filled with trash quests from companions. Each quest line of each companion took around one hour to complete even if I skip all the talk. It's a minimum of 40 hours doing something I hate just to fix something wrong in the game.
spartaxoxo wrote: »Necrotech_Master wrote: »none of my other toons have even gotten close on companion rapport to even get the companion quests, but i would you know just do them as they are all ridiculously easy
I have 10 characters filled with trash quests from companions. Each quest line of each companion took around one hour to complete even if I skip all the talk. It's a minimum of 40 hours doing something I hate just to fix something wrong in the game.
I mean, you can also just ignore the quest marker above their head.
I would like there to be a different quest log specifically for dailies (maybe 15?).
The OP's post is a popular request, but it's been said that things start to break with too many quests being tracked.
If so, then let us remove quests forever.
I have in all alt characters 1 main quest that I will never do and can't remove it from journal for no reason. Also, I have 4 companion quests on my alts that I will never do, and I have it stored just to not see the arrow over the companions all the time. If this keeps going this way, soon we don't even have space to keep trash quests that we can't delete and we don't want to do.
We need a solution. Let us remove forever the main quest, companion quests, and others that we don't want to play dozens of times, or give/sell us more space.
In fact, 8 years ago we had space for 25 quests, now, we lost 7 slots on writs, 4 on companion trash, 1 on an already done main quest... so we only have 13 quests slots an tons on dailies to pick. Something must be done. It's getting impossible to manage. Another solution is to stop doing events that requires picking quests.
I've read that people can request removal of cadwell's silver/gold on characters through support. This is only 1 slot, a non-issue.
I drop the companion quests after im done changing what they wear or their skills, this literally doesn't take up a spot. You just have to put up with the quest icon over their head.
PVP repeatable and IC dailies are far more cumbersome to one's quest log than anything you mentioned since these are tasks that are not always done in one sitting and require/involve opposing alliance participation/resistance that can get in the way of completion (kill 40 players, kill 20 nightblades, win 3 battlegrounds, kill daedroth that are burning books + recover burning books, etc). I'm infinitely more willing to abandon a story quest than give up a 35/40 player kill quest or capture 9 resources at 8/9, or win 3 battlegrounds at 2/3 (you get the idea). You also have undaunted dailies (not the delve one) that contribute to 3 slots if they are not run, but these are a smaller issue from my perspective and are an anticipated burden to the quest log.
Typically my order of quest deletion are [holiday quests that are no longer in season]>[zone quests I haven't touched]>[group dungeon quests I didn't finish]>[trial quests]>[repeatable zone dailies]>[the scout cyro quest]>[town dailies in cyro]>[story quests]>[craftable writs]>[pvp tasks]
On the other hand, you have writs and zone/guild dailies. These are typically done after being picked up (I usually stack writs on my alts except for alchemy so I can do 2 of the same in a day, along with the the thieves' heist daily, but otherwise I do things like mage's guild/fighters guild, solitude dailies, fargrave dailies, and dragonguard dailies right away). I have zero issue with these blue quests being in a temporary quest log that are wiped on server reset so no storage needs to be dedicated, as the tasks are very easy to complete and the quests are repeatable. **Edit: i figured I should clarify, not master writs- master writs are consumable and should therefore go in the main quest log unless they were to give us the item back for not completing the quest- this would be met with complaints if added to a temporary/repeatable quest queue as people may be working towards farming a motif needed. These are not blue quests regardless so shouldn't be an issue.
I find the PVP quests are by far the most compelling reason to extend or separate the quest logs- they make doing daily writs and zone dailies on a PVP character an inconvenience.
This is something so easy to solve...
While I don't find all of OP's argument and points valid, I honestly don't see the issue with adding more quest log slots if there's no other reason than "arbitrary numbers". I saw reference of "too many quests breaks the log", but I could not find any official statement nor source corroborating this. It may have been a limitation in the past, or perhaps the developers thought that more than 25 markers felt too messy and convoluted, but then never changed the quest log number after they implemented the ability to toggle tracking for non-highlighted quests.
Perhaps it's to enforce some kind of coherency on our gameplay. Too many quests active and your game story becomes scattered and disjointed.
Although I think 25 allows that to happen anyway.
While I don't find all of OP's argument and points valid, I honestly don't see the issue with adding more quest log slots if there's no other reason than "arbitrary numbers". I saw reference of "too many quests breaks the log", but I could not find any official statement nor source corroborating this. It may have been a limitation in the past, or perhaps the developers thought that more than 25 markers felt too messy and convoluted, but then never changed the quest log number after they implemented the ability to toggle tracking for non-highlighted quests.
I wonder if it would be possible to embed the crafting quests into the crafting stations. So if you go to a crafting station, it would show you the daily. That would save 7 quest spots. I think the only people who might have trouble would be low levels that don't have enough resources to do any quest at any time.