FelisCatus wrote: »They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.
IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
Leaving no way to restore secondary stat.FelisCatus wrote: »They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.
IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
FelisCatus wrote: »They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.
IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
FelisCatus wrote: »They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.
IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
Then you can just as well get rid of the two resource system and replace them with one power stat. This way you at least have to put some thought into your build.
I wouldn't mind a set that does this because then you'd have an opportunity cost.
I don't understand the reason for this feature, as if to say "let's stop balancing classes and make them all the same"
I_killed_Vivec wrote: »I don't understand the reason for this feature, as if to say "let's stop balancing classes and make them all the same"
Assert false premise as truth and carry on from there.
Maybe, instead of mag or stam versions of a class there's now mag, stam, and hybrid. Each equally viable (work on that still needed...), each dependent on different class skills. How does that make all classes the same?
How many class skills have been modified to suit hybrid builds? The obvious one that comes to mind is the DK's stam/mag whip - and how people squealed when that was introduced!
But even if a hybrid DK is viable, how does that mean all classes have become the same?
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People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.
Chilly-McFreeze wrote: »[
People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.
This isn‘t true. You can absolutely have a viable pure build just like before. Your issue is that it isn‘t meta (read: top 1%) anymore. But let us be honest. Meta was and is by its very nature only one build combination that theoretically outshines everything else by a very small margin.
Doesn‘t mean it‘s absolutely necessary except you are score hunting. And if your interests fall in that level of play, you couldn‘t care less what build you are chasing as the current FotM.
rootkitronin wrote: »We definitely gained something with it, but we lost a lot as well.
I_killed_Vivec wrote: »Assert false premise as truth and carry on from there.
Maybe, instead of mag or stam versions of a class there's now mag, stam, and hybrid. Each equally viable (work on that still needed...), each dependent on different class skills. How does that make all classes the same?
the1andonlyskwex wrote: »Chilly-McFreeze wrote: »[
People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.
This isn‘t true. You can absolutely have a viable pure build just like before. Your issue is that it isn‘t meta (read: top 1%) anymore. But let us be honest. Meta was and is by its very nature only one build combination that theoretically outshines everything else by a very small margin.
Doesn‘t mean it‘s absolutely necessary except you are score hunting. And if your interests fall in that level of play, you couldn‘t care less what build you are chasing as the current FotM.
A meta build is just as important for a low skill player simply trying to clear content as it is for a high skill player trying to top leaderboards. Better builds bring everyone up, not just the top 1%. Sure, high skill players can complete any content in the game with a suboptimal build, but not everyone is a high skill player. Some/many of us need help from a high-end build just to clear content.
"Hybridization..why? Bookmark"
Because someone tought its funny.