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Hybridization..why?

ThePlayer
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I don't understand the reason for this feature, as if to say "let's stop balancing classes and make them all the same"; now there is no longer a difference between a pg magicka and a stamina; probably to someone it will seem like an improvement and actually there is a boost in the dps using some skills but this doesn't seem like the ideal solution to me.

In this way the game will get boring, the flattening of the classes brings a lack of longevity, which is already present given the repetition of dlc and trials without ever focusing on the character; in my opinion, in every self-respecting rpg you should aim at improving the character, not making them all the same.

p.s. I go back to play after 8 months and my Stamina DDs shoots lightning from axxxxx, it doesn't seem possible to me..
  • TheDarkRuler
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    Hybridisation has made the game more fun for me. It is all a matter of how you look at it.
  • ThePlayer
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    I can eliminate my other 6 DDs, probably even more since the builds are all the same, and that would be nice and fun for me too.
  • Snamyap
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    I enjoy the hybridisation but I agree they should work (back) towards more class identity.
  • FelisCatus
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    They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.

    IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
  • Soraka
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    Yeah I kinda like it because it gives me more to do on my character as I was kinda bored, but I also see the problems.
  • Snamyap
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    FelisCatus wrote: »
    They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.

    IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.

    Then you can just as well get rid of the two resource system and replace them with one power stat. This way you at least have to put some thought into your build.
    I wouldn't mind a set that does this because then you'd have an opportunity cost.
  • zaria
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    FelisCatus wrote: »
    They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.

    IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.
    Leaving no way to restore secondary stat.
    Solution here is to use an staff on back bar. Found this to work well on tanks.
    For other skills you don't use them that much like magic heals on a stamplar as its an instant group heal so more useful as an emergency heal running without healer
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • wolfie1.0.
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    FelisCatus wrote: »
    They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.

    IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.

    There has to be SOME trade offs somewhere for both hybridization to work and also not be broken.

  • CoronHR
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    i'm utterly displeased with hybridization and i purposefully don't utilise it ever. light armour - mage, medium armour - warrior. full stop
    PC - EU - Steam client
  • Snamyap
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    CoronHR wrote: »
    i'm utterly displeased with hybridization and i purposefully don't utilise it ever. light armour - mage, medium armour - warrior. full stop

    On an Oakensoul build I find I can not sustain if I just use skills with the same resource as my spammable.
  • Dr_Con
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    You're upset that crushing shock can do the same damage if you build these following scenarios?

    30k stamina and 4000 weapon damage

    30k magicka and 4000 spell damage

    30k stamina and 4000 spell damage

    30k magicka and 4000 weapon damage

    I fail to see the issue. If someone wants to spam crushing shock with lightning staff on a stamina build, let them. Viability in vet trials is nonexistant, but such a build could get them through most base game vet hm content.

    If you're upset that people can use medium gear on their magicka character, this is a very superficial argument. Some people are making it out to be crips vs bloods. One provides crit chance+magicka recovery, the other provides crit damage+stamina recovery. Build appropriately.
    Edited by Dr_Con on December 3, 2022 4:27PM
  • FelisCatus
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    Snamyap wrote: »
    FelisCatus wrote: »
    They need to make it so weapons restore your highest attribute stat. Right now if you're a magicka skills because you're a Mag DK but using daggers on frontbar and 2h on backbar your heavies won't restore magicka only stamina. This is an issue vice versa.

    IF it's your dominant stat. Bows and melee should also restore magicka, staffs should also restore stamina. For hybridisation to work properly. That's my main gripe with it.

    Then you can just as well get rid of the two resource system and replace them with one power stat. This way you at least have to put some thought into your build.
    I wouldn't mind a set that does this because then you'd have an opportunity cost.

    I would not mind at all if there was more magicka weapons except staffs, I like the aesthetic of swords more than a staff but then magicka dragonknight's abilities look better with fire than the ugly stamina poison variants. Also having said that my main point earlier was that it's the meta to use stam weapons on magicka characters now if you want higher dps.
    Edited by FelisCatus on December 3, 2022 5:03PM
  • I_killed_Vivec
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    ThePlayer wrote: »
    I don't understand the reason for this feature, as if to say "let's stop balancing classes and make them all the same"

    Assert false premise as truth and carry on from there.

    Maybe, instead of mag or stam versions of a class there's now mag, stam, and hybrid. Each equally viable (work on that still needed...), each dependent on different class skills. How does that make all classes the same?

    How many class skills have been modified to suit hybrid builds? The obvious one that comes to mind is the DK's stam/mag whip - and how people squealed when that was introduced!

    But even if a hybrid DK is viable, how does that mean all classes have become the same?

  • Ratzkifal
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    The fun thing about hybridization is that you get to break the mold. But if "the mold" is removed completely then there is no novelty to it anymore and rather than opening up more ways to play the game, the existing ways to play the game become more same-y.

    It was always the wrong choice to make hybridization the standard rather than the exception. It could have been a fantastic CP slottable or set bonus that would allow your abilities to benefit from whichever stat is higher (not like the old Pelinal's) because that would have made hybrid builds fundamentally different from traditional builds. Now every build is hybrid as you are otherwise holding yourself back in terms of damage potential if you don't go hybrid. And update 35 taught us that it doesn't matter if you are running a suboptimal setup, because ZOS will nerf you regardless if they deem the damage that the top players are dealing as "too much".

    A lot of hybridization changes made sense, but it could have been handled so so so much better and now ESO's combat is a whole lot less enjoyable because of it. You can still have fun with it, but there is no novelty in trying a different build and that's killing the replayability factor for ESO and thus hurting player retention.

    And despite all this, Mundus stones are still not hybridized despite that making a whole lot more sense than your weapon swings dealing damage based on your ability to cast spells. But what do I know.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ratzkifal
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    ThePlayer wrote: »
    I don't understand the reason for this feature, as if to say "let's stop balancing classes and make them all the same"

    Assert false premise as truth and carry on from there.

    Maybe, instead of mag or stam versions of a class there's now mag, stam, and hybrid. Each equally viable (work on that still needed...), each dependent on different class skills. How does that make all classes the same?

    How many class skills have been modified to suit hybrid builds? The obvious one that comes to mind is the DK's stam/mag whip - and how people squealed when that was introduced!

    But even if a hybrid DK is viable, how does that mean all classes have become the same?

    How many skills have been modified to suit hybrid builds? All of them. All of them have. All skills deal damage based on your highest stat (unless they are health based), regardless of whether they cost magicka or stamina. You can wear sets that were designed to ever only be used by magicka builds on stamina builds and vice-versa.
    • Look at Bahsei's Mania. A hybrid build with poor magicka sustain that's running a stamina spammable can abuse this set with no downsides to it.
    • Magicka builds used to have exclusive access to the best healing spells while stamina builds were designed around getting to dodge and breakfree more. Now stamina builds still get to dodge and breakfree more but they also have access to the best healing abilities as well.
    • Channelled Acceleration used to be a good skill for magicka builds to get minor force because Beast Trap wasn't providing them with significant damage increase, making the alternatives that aren't forcing you to stand in melee range more attractive. Now magicka builds should absolutely use Beast Trap to gain minor force (if they don't get minor force through other means) because that damage increase and the Fighters Guild passives are too good for them to pass up. Not doing so will just result in you dealing little damage.
    People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Jaraal
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    Like most of the recent unpopular changes, they said they were doing it to reduce the "data footprint" and decrease the number of server side calculations.

    They seem to prefer to pare and water down the overall experience, rather than expanding and improving the infrastructure to handle what is already in place. Why? Who can say? They haven't explained the motivations behind choosing one path over the other.
  • rootkitronin
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    I really enjoyed hybridization at first, it was fun to be able to take some of my magic based characters, toss away their staves, and bring out some blades. At first that was a blast, breathed new life into some of my characters and builds.

    However... fast forward a couple updates, and nearly all my damage dealers, regardless of class, magic, or stamina, are now built the same, use mostly the same playstyles and equipment. I find it absolutely boring, and none of them really stand out anymore.

    Heck, I'm tempted to try a heavy attacked based Oakensoul build just because it's something a little different.

    I'm not outright against the idea of hybridization, but I think it needs a lot more work. We definitely gained something with it, but we lost a lot as well.
  • worrallj
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    In the next patch, as part of continuing to streamline gameplay and improve performance, pvp and pve will both be eliminated. Plus, an exciting new set of tales of tribute cards will be released as well as a new houseguest which will be available in the crown store.
    Edited by worrallj on December 4, 2022 5:17AM
  • propertyOfUndefined
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    IMHO, hybridization leads to more build options, which is a great thing. Nothing stopping players from choosing to ignore 1 stat in favor of the other, but nothing stopping players from living out their kensai-mage / eldritch-knight fantasies either :)
    Edited by propertyOfUndefined on December 4, 2022 6:48AM
  • Chilly-McFreeze
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    Ratzkifal wrote: »
    [
    People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.

    This isn‘t true. You can absolutely have a viable pure build just like before. Your issue is that it isn‘t meta (read: top 1%) anymore. But let us be honest. Meta was and is by its very nature only one build combination that theoretically outshines everything else by a very small margin.
    Doesn‘t mean it‘s absolutely necessary except you are score hunting. And if your interests fall in that level of play, you couldn‘t care less what build you are chasing as the current FotM.
    Edited by Chilly-McFreeze on December 4, 2022 8:19AM
  • ThePlayer
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    The magicka DDs are all jewelers now, otherwise they have to purse 1 million a ring.
    The Siroria set was eaten and digested by the great eagle in Cloudrest.
  • the1andonlyskwex
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    Ratzkifal wrote: »
    [
    People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.

    This isn‘t true. You can absolutely have a viable pure build just like before. Your issue is that it isn‘t meta (read: top 1%) anymore. But let us be honest. Meta was and is by its very nature only one build combination that theoretically outshines everything else by a very small margin.
    Doesn‘t mean it‘s absolutely necessary except you are score hunting. And if your interests fall in that level of play, you couldn‘t care less what build you are chasing as the current FotM.

    A meta build is just as important for a low skill player simply trying to clear content as it is for a high skill player trying to top leaderboards. Better builds bring everyone up, not just the top 1%. Sure, high skill players can complete any content in the game with a suboptimal build, but not everyone is a high skill player. Some/many of us need help from a high-end build just to clear content.
  • mandricus
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    We definitely gained something with it, but we lost a lot as well.

    Spot on. The real question is: did we lose more than we gained? In my opinion yes, we gained some flexibility, but we lost a lot of diversity in terms of flavours and playstyles, because with the old Magicka / Stamina approach builds were a lot more polarized and had sharper diversity in playstile. IMHO the balance is a net loss for the game.
    Edited by mandricus on December 4, 2022 11:42AM
  • the1andonlyskwex
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    Assert false premise as truth and carry on from there.

    Maybe, instead of mag or stam versions of a class there's now mag, stam, and hybrid. Each equally viable (work on that still needed...), each dependent on different class skills. How does that make all classes the same?

    Hybridization has increased the number of must-have non-class skills in most builds (because now any given build can/should pull from both mag and stam skill sets). The result is that builds have fewer class skills and are therefore less distinct from one class to the next (this is especially the case for tanks and healers).

    If it were up to me, I would solve this by balancing class skills to always be stronger than non-class equivalents, leaving non-class skills as gap fillers for when your particular class doesn't have an alternative. This would at least reduce the degree to which everyone uses the same core skills regardless of class.
  • AcadianPaladin
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    My mystic archer thinks that the whole stam/mag original game premise of ESO is dumb and falls into the D&D trope that if you use a bow, you must use a dagger, not magic. And that if you use magic, you shall not use a bow. Phfffft. Playing a Bowazon waaay back in Diablo II taught me that a mystic archer is wonderful. Oblivion did a pretty good job of allowing it. Skyrim did not. ESO is gradually getting better.
    PC NA(no Steam), PvE, mostly solo
  • blue_peaceful_Manticore
    "Hybridization..why? Bookmark"

    Because someone tought its funny.
  • Shihp00
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    I like it . Downvote me, I dare you :s
  • Chilly-McFreeze
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    Ratzkifal wrote: »
    [
    People are pretty much forced to play hybrid if they want to be viable because content will always be balanced around what's theoretically possible, not what your personal preference is. So much for "play the way you want" - ironically this mantra has become self-defeating in its implementation.

    This isn‘t true. You can absolutely have a viable pure build just like before. Your issue is that it isn‘t meta (read: top 1%) anymore. But let us be honest. Meta was and is by its very nature only one build combination that theoretically outshines everything else by a very small margin.
    Doesn‘t mean it‘s absolutely necessary except you are score hunting. And if your interests fall in that level of play, you couldn‘t care less what build you are chasing as the current FotM.

    A meta build is just as important for a low skill player simply trying to clear content as it is for a high skill player trying to top leaderboards. Better builds bring everyone up, not just the top 1%. Sure, high skill players can complete any content in the game with a suboptimal build, but not everyone is a high skill player. Some/many of us need help from a high-end build just to clear content.

    Fair enough. But mind that meta build is what's mathematically best, not what's best/ easiest to use. It doesn't matter if meta performs best by 2% in the hands of a high end player under perfect conditions, if that performance drops off steeply because of lacking skills for rotation or simply because other parameters (outside buffs/ healing) leave you on dead on the floor.

    It sure is a "base" you can alter to your content, but depending how far that goes we're back again at "viable", which means nothing but being suited for an idividual to clear content.

    However, I kinda agree that the high end archievements and leaderboards usually demand close to meta builds.
    Yet that doesn't mean that pure builds aren't able to complete difficult content.
  • Dr_Con
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    EnKor wrote: »
    "Hybridization..why? Bookmark"

    Because someone tought its funny.

    I mean, no. Dev trolling would be like some rogue dev upping the amount of junk drops in imperial city so peoples inventory gets cluttered so they have to go to base more frequently or have their inventory/loot windows up more often, or inserting some lewd treasure names/descriptions with a different label than it was planned to have.

    Hybridization was planned and calculated, and NOT intended to be a joke. One person didn't do it, but rather a team, and this was with the class rep system in effect.
    Edited by Dr_Con on December 4, 2022 8:11PM
  • pelle412
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    For me (but obviously not everyone), hybridization has made classes and builds lose the identity that made them feel unique to me. I accept that it is now the way of things, and the game has become diluted. Playing a fantasy game I doubt I'll ever find joy in magicka sorcerers with greatswords or stamina dragonknights with magical staves.
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