Maintenance for the week of April 15:
• PC/Mac: No maintenance – April 15
• ESO Store and Account System for maintenance – April 16, 8:00AM EDT (12:00 UTC) - 12:00PM EDT (16:00 UTC)
In response to the ongoing issue, the North American PC/Mac megaserver is currently unavailable while we perform maintenance. https://forums.elderscrollsonline.com/en/discussion/656543/temporarily-taking-down-the-pts-the-pc-na-live-server

Concept for a solution to alliance population problems.

  • deejayvee
    deejayvee
    ✭✭✭✭
    afkpro wrote: »
    in other words, no to making things fair lmao. you need and want the handicap advantage of logging into a cyrodiil where it is empty or your faction outnumbers the enemy 3 to 1 or higher for a chance at easy wins.

    the fact that it's still fairly empty at those time slots should tell you why there isn't an oceanic megaserver lmao...

    I know why there's not an Oceania server and accept that.

    I play when it's convenient to me, same as everyone else. Something needs to be done to even out the factions, not just punish people for not living in your time zone.
    PC - NA
  • afkpro
    afkpro
    ✭✭
    deejayvee wrote: »
    I know why there's not an Oceania server and accept that.

    I play when it's convenient to me, same as everyone else. Something needs to be done to even out the factions, not just punish people for not living in your time zone.

    so making things fair is punishment to you lol? you oceanic people can even out the factions yourselves over american late night hours by not stacking in 1 faction; but, you guys don't. and you guys wouldn't. that much is clear lmao.
  • jjjozo
    jjjozo
    ✭✭✭
    Maybe the campaigns are empty because the PvP itself is bad.

    Campaigns are empty because PvP is bad. Absolutely.
    PvP is bad because of non-existing performance of pvp servers.
    It counts for every single multiplayer game, everything is fun until you die in lag and high latency. For ESO PvP it's in such a high degree that your mouse and keyboard inputs are registered once in 5 seconds.

    Low pop problem and faction player amount ratio imbalance are just reactions and results of people just being simply sick of the server performance. Zone chat is permanently full of players frustration about not being able to use their abilities or not being able to even move. When you are not able to use abilities and move, you are not playing the game, it's that simple.

    Fix PvP performance = fill PvP campaigns = everybody happy.
  • gameswithaspoon
    gameswithaspoon
    ✭✭✭
    Let’s say you have a small group of loyal friends and you go deep into enemy territory and hold just an outpost. You work at it a couple of nights a week at least, you fight hard even when you are outnumbered.

    You still can’t make a meaningful contribution to the campaign for your faction. You are only gaining 1 point per scoring evaluation and subtracting 2 from the enemy’s score. If you do not have one of your scrolls for even one hour, you have to hold that enemy outpost for 20 hours THAT day to make up for it.

    Grey Host became the dominant campaign and the only consistently populated one when scrolls became worth 20 or 10 points per scoring eval- which enabled runaway scores within a few days of the start of a campaign. And this has been true since the release of the Vardenfell chapter. Reverting this change to 2 or 1 point would not be a major code change, but it might help reverse the effects.

    Other things could of course be done, but this would be a simple place to start.
    Spoon-no-Soup Former Emperor Argonian Templar AD BWB
    Spoon-ware-Soup Former Emperor Argonian Stamplar AD Bahlokdaan
    Guild Leader Imperium of the Eagle Ravenwatch NA-PC
    Takes Drive-Thru Orders for This is a Wendy's.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    Grey Host became the dominant campaign and the only consistently populated one when scrolls became worth 20 or 10 points per scoring eval- which enabled runaway scores within a few days of the start of a campaign... Reverting this change to 2 or 1 point would not be a major code change, but it might help reverse the effects.
    They tried this. For a while, all objectives were worth the same 1 point. What usually ended up happening was players simply ignored the scrolls, since they're a ton of effort and coordination to move, but the same payoff as holding a single resource node. Was this better or worse? A lot of players missed the excitement of scroll battles and scroll runs, but it didn't punish factions for camping their favorite outpost, which was nice.
    jjjozo wrote: »
    Fix PvP performance = fill PvP campaigns = everybody happy.
    There's no lag in BGs... no player base either. You can really see how busted the combat system is without lag.
    PC/NA || CP/Cyro || RIP soft caps
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Faction Lock should be lifelong, permanently bound to the player, tatted on their forehead and imprinted into their DNA
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    Faction Lock should be lifelong, permanently bound to the player, tatted on their forehead and imprinted into their DNA
    Even if they did implement much stricter faction controls, those guys who rage about zone chat spies and tri-faction conspiracies every time they lose... yea they'll still be doing that.
    PC/NA || CP/Cyro || RIP soft caps
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Faction Lock should be lifelong, permanently bound to the player, tatted on their forehead and imprinted into their DNA
    Even if they did implement much stricter faction controls, those guys who rage about zone chat spies and tri-faction conspiracies every time they lose... yea they'll still be doing that.

    Spies?? Where!? Bring them to my kangaroo court at Woodhearth immediately
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    When you attempt to take Cropsford solo you will generally fail because the AI will take it back before you can capture all of it.

    Could a similar approach be applied to areas that are close to a factions home during low population times where AI will patrol at intervals and will take locations back if player intervention does not occur against them?
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    Could a similar approach be applied to areas that are close to a factions home during low population times where AI will patrol at intervals and will take locations back if player intervention does not occur against them?
    Yea the first year of this game, NPCs were really strong and would often wipe entire casual raids, but they were still little more than speed bumps for the high pop zerg (or for organized tryhard groups). When a faction has excess players, they'll have tons of guys sitting on back keeps, so those NPCs in your idea would have to be super tough...
    PC/NA || CP/Cyro || RIP soft caps
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    Could a similar approach be applied to areas that are close to a factions home during low population times where AI will patrol at intervals and will take locations back if player intervention does not occur against them?
    Yea the first year of this game, NPCs were really strong and would often wipe entire casual raids, but they were still little more than speed bumps for the high pop zerg (or for organized tryhard groups). When a faction has excess players, they'll have tons of guys sitting on back keeps, so those NPCs in your idea would have to be super tough...

    I could be off base but, my impression is that the faction control of the map frequently lasts longer than the factions actual ability to hold it against attacks due to the cost of siege coupled with the demotivating impact of logging in to see your faction is completely stuffed

    The AI isn't going to be able to handle a coordinated group/large group unless they are set to be super tough like you said but, the AI might be able to act as a distraction/draw for players without being super tough and be able to beat factions that don't have the population to spare to defend against the AI.

    If it didn't add too much load, you could also have other Cyrodiil faction AI attack locations relevant to them during low population times primarily in the territory of the dominant faction. (Ex: Black Daggers, Daedra, Imperials, Shadowed Path, Gray Vipers, and Goblins.

  • xFocused
    xFocused
    ✭✭✭✭
    Reading some of these comments about how population is bad due to alliance locking and etc....but from what I can see and from the players I've talked to, population is just down because the servers/code whatever you want to call it is bad. Cyrodiil is unplayable, plain & simple. When you have unplayable servers and a dev team who is dragging their feet to make the necessary changes/fixes, players get frustrated and leave for other games
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    xFocused wrote: »
    Reading some of these comments about how population is bad due to alliance locking and etc...
    You seem to have missed the part where the PvP combat itself is bad. Look at BGs, no lag there.

    Obviously the performance drives players away, but so does the combat. It was good once. Then the nerfs began.
    PC/NA || CP/Cyro || RIP soft caps
  • xFocused
    xFocused
    ✭✭✭✭
    xFocused wrote: »
    Reading some of these comments about how population is bad due to alliance locking and etc...
    You seem to have missed the part where the PvP combat itself is bad. Look at BGs, no lag there.

    Obviously the performance drives players away, but so does the combat. It was good once. Then the nerfs began.

    Nah I didn't miss it. I just believe there's more important things to be addressed in Cyro than the combat at the moment. Can't have good combat when the server is lagging you out ever couple of minutes
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    xFocused wrote: »
    Nah I didn't miss it. I just believe there's more important things to be addressed in Cyro than the combat at the moment. Can't have good combat when the server is lagging you out ever couple of minutes
    I think they go hand in hand, but it's fair for players to have different priorities. Performance was bad the first few years of this game, but more players stuck around because the combat was still good. Just curious, do you enjoy BGs? Never had a performance problem there yet the queue is... not healthy.
    PC/NA || CP/Cyro || RIP soft caps
  • Fruity_Ninja
    Fruity_Ninja
    ✭✭✭
    How about combine the servers- at least merge PS4 and Xbox. Maybe even NA and EU.

    All of a sudden we’ll have much bigger populations in PVP again, buying us a few years before even more people leave.

    Cross play for the win.

    Hell as a primarily console player, I’d be happy to cross play with PC as well. No worries about their mods and advantages, at least there will be more people to fight around the clock.
  • Minnesinger
    Minnesinger
    ✭✭✭✭✭
    How about combine the servers- at least merge PS4 and Xbox. Maybe even NA and EU.

    All of a sudden we’ll have much bigger populations in PVP again, buying us a few years before even more people leave.

    Cross play for the win.

    Hell as a primarily console player, I’d be happy to cross play with PC as well. No worries about their mods and advantages, at least there will be more people to fight around the clock.

    This! If I remember correct there was supposed to be one mega server before the launch. instead we got NA/EU. Imagine having full pvp server/s 24/7 just like in the first years.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Luede
    Luede
    ✭✭✭✭✭
    How about combine the servers- at least merge PS4 and Xbox. Maybe even NA and EU.

    All of a sudden we’ll have much bigger populations in PVP again, buying us a few years before even more people leave.

    Cross play for the win.

    Hell as a primarily console player, I’d be happy to cross play with PC as well. No worries about their mods and advantages, at least there will be more people to fight around the clock.

    This! If I remember correct there was supposed to be one mega server before the launch. instead we got NA/EU. Imagine having full pvp server/s 24/7 just like in the first years.

    that doesn't make sense, zos keeps the population small on purpose so that the servers don't completely collapse. It would be no problem to fill the servers with appropriate rewards, this is just not what zos wants, so speculation about consolidation is unnecessary.
Sign In or Register to comment.