Duke_Falcon wrote: »So, I've been messing around with Mag...ish Sorc lately and trying to make Hardened Ward work some way without just stacking mad amounts of MaX Mag. and trying to utilize the passive healing from Crit Surge. Then an idea hit me, why not increase your damage shields by 1/2 of your Crit Chance. So if you have a 30% crit chance your damage shields would be 15% stronger scaling off of Crit Chance. I'm very interested in hearing peoples thoughts and ideas about this. I'm not a Sorc main, I don't have any "Skin in the game" for Sorcs. I've only heard from many sources that Sorcs are a hurting class.
Duke_Falcon wrote: »So, I've been messing around with Mag...ish Sorc lately and trying to make Hardened Ward work some way without just stacking mad amounts of MaX Mag. and trying to utilize the passive healing from Crit Surge. Then an idea hit me, why not increase your damage shields by 1/2 of your Crit Chance. So if you have a 30% crit chance your damage shields would be 15% stronger scaling off of Crit Chance. I'm very interested in hearing peoples thoughts and ideas about this. I'm not a Sorc main, I don't have any "Skin in the game" for Sorcs. I've only heard from many sources that Sorcs are a hurting class.
That will definitely shift the meta from magica stacking sorcs to crit stacking sorcs.
If they do that I need a race change token as well.
On paper it sounds cool but changes like that is what breaks the balance in the first place.
You don't imagine how creative players can be with stacking the stats.
I'd rather prefer the original implementation of shields, they wouldn't crit but so is the damage it absorbs.
On paper it sounds cool but changes like that is what breaks the balance in the first place.
You don't imagine how creative players can be with stacking the stats.
I'm not sure I like the OP suggestion, but I think allowing shield values to "crit" like heals do could be cool. So if my normal Hardened Ward value is 10k, I could potentially get a 15k shield if it crits (or more if my build's crit damage is higher than 50%).