I think it's going to be like traditional elder scroll games, where being a werewolf or vampire isn't illegal, but feeding and cannibalism is. Would be cool when if a player has a bounty on their heads, others could hunt any of these players down. Guess we'll have to wait and see ^^
Vampires should start losing health while out in the sum similar to Morrowind and should be able to infect their hirelings , that also goes for Werewolves .
Then we should have a huge buff during the night if daytime makes us weaker. Vampires are far superior to humans when they're at their strongest after all. Would make for some very interesting tactics where the human players would actually be afraid of the dark, and vampires would be trying to hide during the day (Or maybe people would just play on alts during the day).
I think that would be cool, if any player is in Werewolf form or a vampire player is camping the NPCs vampires then just slaughter them
I would be all for that, if you are also susceptible to being ravaged by player Werewolves and Vampires. Or do you just want it to be a carebear situation, where you get what you want, and there are no consequences? Also, what happens when groups of Anti-WW/Anti-Vamp humans start camping the spawns? Better yet, when WWs aren't in form, they are still able to kill the mobs, thus making them immune to your change idea.
It's one thing to have an idea that would promote PvP, because I like that part. It's another to try and mask your rage toward NPC camping, with thoughts of "Justice" that only works one way. I don't support Mob camping at all, but atleast present an idea that isn't purely there so you get your way.
My idea, would be to make the WW/Vamp spawn zones an Infection-Specific (or lack thereof) PvP zone. Meaning, even within the same faction, Vamps can fight WW/Humans, WWs can fight Vamps/Human, and Humans can fight WW/Vamps. There would be no bar to the level, since the zones are open to everyone, and it might also discourage (without there being a hard limitation) low-levels adventuring to the zones early, just for the infection (not that it matters to me, but they shouldn't (although they will) complain if they can't compete in a high level PvP zone). This would not completely help the issue of the spawn mobs being camped/killed, because it would likely cause more players to be there PvPing. However, it does provide a way for retaliation and other tactics to be possible, by those that desire it, while subjecting them to the same amount of danger risk.
Just a starter idea, but I think it's much better than the OPs completely biased idea.