How's everyone liking Firesong so far?

  • Tesman85
    Tesman85
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    I've enjoyed it a lot, for following reasons:

    The environments are beautiful, as others also have said. Especially the northeastern corner of Galen is dream-like in its wild beauty, the combination of lush vegetation and lava flows make it rather unique. I like Vastyr as a town, too.

    The sets are interesting. Maybe not top notch for high-end PvE or PvP players (as some have complained), but not bad either. For instance, I could see myself using Back Alley Gourmand for characters built around dealing crit damage or Phoenix Moth Theurge for a jab-using Templar.

    I like ToT, so a new deck is always welcome. I haven't tried it out yet, though.

    Then, the story. It needed some polishing perhaps, but is solid in its core. The side quests were also enjoyable and fun. More detail below, to avoid unmarked spoilers:
    The biggest flaw in the whole storyline was the handling of the Ascendant Order ideology. We never got to have even as much a conversation with a believer than with the other bad guy cultist in other storylines. Maybe the reason is that the stated goal of the organization (even if just a sham) would otherwise be too appealing to the players? After all, democracy is the current western ideal, unlike the medieval monarchy that is the basis of most Tamrielic societies. All we got as a discussion of the ideas was a quick dismissal by Lady Arabelle of it all as lies, and that was that. Braver writers would have really tackled the questions of noble-sounding revolutionary ideals turning into bloody fanaticism in the style of French revolution and of the possible justifications for power structures (maybe in Max Weberian vein). But then, I might be silly here. It is a rare video game and still more rare MMO that would attempt something that deep.

    I feared that Lord Bacaro would prove to be the Ascendant Lord, and of course he was. Fine in itself, because who else it could have been? Count Mornard would have been almost the only other suitable candidate. My problem is how the reveal was handled. I can readily accept that a peace-loving philanthropist could concoct such a plot to remove war-waging monarchs from the scene to end the carnage, and the belief that he would be a better ruler. But the Druid King angle? There was no hint that I remember of Bacaro being descended from druids, and thus his whole motivation was undiscoverable until the big reveal. Otherwise, I liked the turn of events. The contrast between the soft-spoken Bacaro and Darth Vader-sounding Ascendant Lord was startling. And I couldn't help feeling a touch of sympathy for him because for all his ruthlesness and grandiosity, he also did have something of a point. In that, he resembles Magistrix Vox. The final battle in the mountain was suitably epic with all its trappings of lava and fire, and I enjoyed it tremendously. Heck, it was better than the scuffle with Molag Bal in the base game!

    The other characters are very good. Frii was a bit boring at the start, but developed nicely along the events, so it was a bit sad to see them removed form the scene. All the good druids were interesting and if not always likable, at least relatable. I have to tip my hat to the writers for not shying away from killing many likable NPCs off. For instance, I had started to like Archdruid Rahval very much as he was a reasonable, nice man. So it came as a shock to see the villain cutting his throat. This also made me wonder who else could die, so this choice made events more supenseful. All the main cast was enjoyable to interact with (except for Za'ji, as I detest his voice). Even the minor NPCs were well done. E.g. the arch between Dame Fayda and Galphen was heartwarming, I was even a bit worried when for a while it seemed like Fayda had died. As another example, the Altmer woodworker with his awful jokes is hilarious.

    In summary, I definitely got my money's worth. I'll definitely replay the whole High Isle-Galen storyline at some point.
    Edited by Tesman85 on November 23, 2022 4:08PM
  • Destai
    Destai
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    Tesman85 wrote: »
    I've enjoyed it a lot, for following reasons:

    The environments are beautiful, as others also have said. Especially the northeastern corner of Galen is dream-like in its wild beauty, the combination of lush vegetation and lava flows make it rather unique. I like Vastyr as a town, too.

    The sets are interesting. Maybe not top notch for high-end PvE or PvP players (as some have complained), but not bad either. For instance, I could see myself using Back Alley Gourmand for characters built around dealing crit damage or Phoenix Moth Theurge for a jab-using Templar.

    I like ToT, so a new deck is always welcome. I haven't tried it out yet, though.

    Then, the story. It needed some polishing perhaps, but is solid in its core. The side quests were also enjoyable and fun. More detail below, to avoid unmarked spoilers:
    The biggest flaw in the whole storyline was the handling of the Ascendant Order ideology. We never got to have even as much a conversation with a believer than with the other bad guy cultist in other storylines. Maybe the reason is that the stated goal of the organization (even if just a sham) would otherwise be too appealing to the players? After all, democracy is the current western ideal, unlike the medieval monarchy that is the basis of most Tamrielic societies. All we got as a discussion of the ideas was a quick dismissal by Lady Arabelle of it all as lies, and that was that. Braver writers would have really tackled the questions of noble-sounding revolutionary ideals turning into bloody fanaticism in the style of French revolution and of the possible justifications for power structures (maybe in Max Weberian vein). But then, I might be silly here. It is a rare video game and still more rare MMO that would attempt something that deep.

    I feared that Lord Bacaro would prove to be the Ascendant Lord, and of course he was. Fine in itself, because who else it could have been? Count Mornard would have been almost the only other suitable candidate. My problem is how the reveal was handled. I can readily accept that a peace-loving philanthropist could concoct such a plot to remove war-waging monarchs from the scene to end the carnage, and the belief that he would be a better ruler. But the Druid King angle? There was no hint that I remember of Bacaro being descended from druids, and thus his whole motivation was undiscoverable until the big reveal. Otherwise, I liked the turn of events. The contrast between the soft-spoken Bacaro and Darth Vader-sounding Ascendant Lord was startling. And I couldn't help feeling a touch of sympathy for him because for all his ruthlesness and grandiosity, he also did have something of a point. In that, he resembles Magistrix Vox. The final battle in the mountain was suitably epic with all its trappings of lava and fire, and I enjoyed it tremendously. Heck, it was better than the scuffle with Molag Bal in the base game!

    The other characters are very good. Frii was a bit boring at the start, but developed nicely along the events, so it was a bit sad to see them removed form the scene. All the good druids were interesting and if not always likable, at least relatable. I have to tip my hat to the writers for not shying away from killing many likable NPCs off. For instance, I had started to like Archdruid Rahval very much as he was a reasonable, nice man. So it came as a shock to see the villain cutting his throat. This also made me wonder who else could die, so this choice made events more supenseful. All the main cast was enjoyable to interact with (except for Za'ji, as I detest his voice). Even the minor NPCs were well done. E.g. the arch between Dame Fayda and Galphen was heartwarming, I was even a bit worried when for a while it seemed like Fayda had died. As another example, the Altmer woodworker with his awful jokes is hilarious.

    In summary, I definitely got my money's worth. I'll definitely replay the whole High Isle-Galen storyline at some point.

    I was honestly surprised about who the ascendant lord, I had the same expectation you did. I’ve noticed some people saying this wasn’t an overtly political intrigue story, and I have to disagree. It certainly wasn’t bereft of that story flavor.
  • SkaiFaith
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    I agree with a lot of comments here. I would also say that Count's voice was awesome. The prince was a a nice character. I found the druid woman to be a bit too detached compared to other characters we met in the past. Frii's story was right up my alley
    referring to sacrificing
    , but just a bit too much quick in general, I would have liked to go more deep on some relationships between characters and the environment. Oh, and the Sea Elf woman was a so much appreciated addition!
    The visuals and the music are fantastic.
    I really liked story design, the last two boss battles were really well done.
    As for the plot I personally liked it very much with its twists.
    The only thing that comes to mind which "annoys" me is the phisics of the land, where I have the same problem I had with Dragonhold: I can never find my way through on the first try. But still beautiful.
    As a DLC, that has also come free with High Isle Event, I think this is Top! Very satisfied.
    Edited by SkaiFaith on November 24, 2022 8:18AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • colossalvoids
    colossalvoids
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    All I want to say is that if I wasn't gifted the chapter and not got Firesong for free right after, chances of me getting them were... slim, to say the least.

    Don't think I've enjoyed anything much story-wise after Murkmire. Zone looks nice, but that's probably all there is.
  • ArchMikem
    ArchMikem
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    Finally finished the Questline,

    I guess, when it comes to storytelling, I'm really happy they gave this one for free. The major plot twist was seen miles away, however, aspects of the twist were actually interesting. I think I caught on to what ZOS's writers meant by the Legacy of the Bretons. It sounds like Druids used to be the societal norm for late Merethic/1st Era Bretons, perhaps the early Bretons shared many things in common with Bosmer, however has Breton society began to embrace modern civilization, the die hard Druids felt compelled to self exile in order to preserve the old way. In short, being a Druid is the Breton Legacy, in a sense. I've always been a sucker for when Quests start revealing ancient History.

    That final objective, the battle at Mount Firesong was pretty enjoyable. The rising lava got me three times, took me a bit to realize the climb up the crater was a time limit, it reminded me of a DLC mission in Mass Effect 2 where you escaped a Volcano in a vehicle and the lava rose behind you. That was very interesting and I wish I wasn't caught in it so easily. Instead of acting like an actual liquid flowing from a source, it's just a flat plane rising vertically across the entire area. If you're caught in an open area there's no outrunning it.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • rpa
    rpa
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    I don't care about main quest and story finale. Other than that I guess it's fine. Not up the Reach standard but good value for free. I did the side quests and explored most of the zone before tackling main.
  • Sylas_Orin
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    Q4 did nothing for Bretons and instead focused on a small subculture confined to the Systres.

    This year was supposed to make the Bretons stand out, and make them interesting. It didn't. It gave them nothing unique, nothing to make them stand out.

    Q4 is the final nail in the coffin for me, and has convinced me that ZOS cares neither for their own lore, nor for their playerbase. They are content to make empty promises, and when they fail to deliver, they shrug and move on to the next annual storyline of predictable content. Two dungeons introducing the bad guys, a chapter where we beat the bad guys with minimal casualties, another two dungeons with filler content, and then a final DLC where we beat the bad guys once and for all.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • Cryptor
    Cryptor
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    I really enjoyed it, just as I did with High Isle. I am really looking forward to seeing what is coming next!
    Casually Xbox Guild: Discord Server - Recruiting Thread - Guild Website - My information: Instagram - Twitch Stream - Youtube Channel - Discord Server - Xbox GT: OGCryptor - Mastodon Profile
  • Tesman85
    Tesman85
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    An addition to my earlier post: I just did the Best of Friends achievement for the Druid deck fragment, and had a pleasant surprise. I had no inkling previously the devs had animated the animal petting scenes so extensively. They were like mini-cutscenes, and done very well. The animation was quite natural-looking and even my character's expressions changed. Especially the horse and the Glimmertarn dog scenes were heartwarming in their tenderness. A very lovely touch!
  • Vrienda
    Vrienda
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    Galen is good, I dig the aesthetic. I just think it would’ve stood better on it’s own without being bogged down with High Isles loose ends narratively. I found the Firesong a somewhat more interesting villain than the Ascendent order. Not by much but they felt slightly less culty.

    Gameplay wise nothing seems to have changed at all. DLC zones always have two delves, two world bosses, six skyshards and so on.

    But yeah, it was alright. Kinda makes me wonder why I keep paying my subscription when they give out the only DLC they release with ESO+ that isn’t awful dungeons for free with the chapter though. But that’s more a criticism of ESO+’s value proposition than that specific practice.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • AzuraFan
    AzuraFan
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    AzuraFan wrote: »
    I haven't finished the main story yet so I won't comment on that...

    Now that I've finished the main story, I wanted to give kudos to the writers. I really enjoyed the Galen main quest. My thoughts are...
    I loved the part when you fight on the ships, on the way to the temple of Y'ffre. I enjoyed finding out who poisoned Lady Arabelle, even though I already knew because yeah, the villain was predictable. But that didn't bother me.

    I liked going back to High Isle after completing the quests on Galen and tying up loose ends from the previous High Isle main quest.

    I liked Captain Siravaen, Sir Stefan, and Laurel. I hope to see them again. I also liked Lady Arabelle. Not sure what the hate is all about there.

    I wasn't crazy about Frii. The VA did a good job, but I guess she was directed to speak slowly, which I found frustrating since I listen to the dialogue. Also, using "they" all the time just made all the associated dialogue awkward. I get it, the NPC is a plant-like creature and doesn't have a sex, but I would have preferred it if they'd just gone with "she" or "it."

    I know people complain about how the stories are all about the vestige saving the world or some part of it. I don't really mind, but perhaps some ideas for future quest lines would be to rebuild something (town, fort, whatever) as you work through the quests, or to recruit people to some cause, or to investigate a mystery (as I said, I enjoyed that part), or to help cure some plague in the world, or to investigate some historical event and uncover what really happened. Lots of possibilities beyond saving a town or the world from dire consequences.

    Anyway, overall I enjoyed the Firesong story. Good job writers!
  • Sarannah
    Sarannah
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    Bit late, but I started firesong much later. Was busy with some other in-game things.

    Firesong is great! Love the entire nature vs civilization setting, and them working together. The area itself is very good as well, no dead spots where there isn't even a harvest node to be found(unlike Blackwood), and a beautiful setting. ZOS also did not separate the islands, and made it one zone instead. Nice amount of skillpoints, and skyshards.

    Love the new chimera beasts!

    Should have added a new druid companion for a 10/10, but that is the only thing missing!

    Would rate Firesong a 9/10. Doing a second run-through at the moment.

    PS: The only issue I found was in Raz's quest. The ToT part uses decks I had never even seen before, as I did not have them unlocked yet. Stood no chance of winning. Should limit this to the first four decks, or only to the player unlocked ones.
    Edited by Sarannah on December 13, 2022 1:18PM
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