tomofhyrule wrote: »The block bug fix is scheduled, and it's coming on the 5th of December.
https://forums.elderscrollsonline.com/en/discussion/622366/update-on-next-pc-console-incremental-patch#latest
I get it - I play a tank in higher-level content, so I'm really suffering from it. But because of the way the game is set up (Stadia still exists, and the console versions have the same issue), the patches need to go through an authorization process from Google/Microsoft/Sony before they can roll out. And those companies are on Thanksgiving break this week, so we're getting the patch a week later than normal.
It's annoying, but at least we've had plenty of transparency about this issue. And I'm not going to ask the people who work at Google to work through a holiday just because I can't wait another week.
Now hopefully when Stadia officially dies on the 18th, we won't have to wait so long for massively gamebreaking bugs to be fixed. The raiding community is suffering enough as it is.
SaffronCitrusflower wrote: »tomofhyrule wrote: »The block bug fix is scheduled, and it's coming on the 5th of December.
https://forums.elderscrollsonline.com/en/discussion/622366/update-on-next-pc-console-incremental-patch#latest
I get it - I play a tank in higher-level content, so I'm really suffering from it. But because of the way the game is set up (Stadia still exists, and the console versions have the same issue), the patches need to go through an authorization process from Google/Microsoft/Sony before they can roll out. And those companies are on Thanksgiving break this week, so we're getting the patch a week later than normal.
It's annoying, but at least we've had plenty of transparency about this issue. And I'm not going to ask the people who work at Google to work through a holiday just because I can't wait another week.
Now hopefully when Stadia officially dies on the 18th, we won't have to wait so long for massively gamebreaking bugs to be fixed. The raiding community is suffering enough as it is.
For something as extreme as the block bug there should have been a hotfix weeks ago. Stadia is not a valid excuse for the delay.
SaffronCitrusflower wrote: »tomofhyrule wrote: »The block bug fix is scheduled, and it's coming on the 5th of December.
https://forums.elderscrollsonline.com/en/discussion/622366/update-on-next-pc-console-incremental-patch#latest
I get it - I play a tank in higher-level content, so I'm really suffering from it. But because of the way the game is set up (Stadia still exists, and the console versions have the same issue), the patches need to go through an authorization process from Google/Microsoft/Sony before they can roll out. And those companies are on Thanksgiving break this week, so we're getting the patch a week later than normal.
It's annoying, but at least we've had plenty of transparency about this issue. And I'm not going to ask the people who work at Google to work through a holiday just because I can't wait another week.
Now hopefully when Stadia officially dies on the 18th, we won't have to wait so long for massively gamebreaking bugs to be fixed. The raiding community is suffering enough as it is.
For something as extreme as the block bug there should have been a hotfix weeks ago. Stadia is not a valid excuse for the delay.
They literally said in the post linked above: “As these fixes are client issues – which means they cannot be hotfixed – we have to go through the normal client build process, which includes a certification pass.”
We do not know their contract language, so we are not in a position to know whether it would have been difficult or actually impossible to get an emergency fix through certification before the holiday, assuming it was ready in time - the fact that Gina describes it as an issue with multiple components that took weeks to fix internally might suggest it would not have been possible to rush through certification before this week.
There ended up being a few different components to this that needed to be fixed. The good news is these have now all been fixed internally, though there wasn't enough time to get them into Monday's patch. We recognize this news is frustrating but please trust we will get this fix out as soon as we can.
tomofhyrule wrote: »
"We are working to get these fixes to you as soon as possible and if we could do this faster, we would, but we need to ensure that the build is stable and ready to go as well as fixing the issues."
tomofhyrule wrote: »"We are working to get these fixes to you as soon as possible and if we could do this faster, we would, but we need to ensure that the build is stable and ready to go as well as fixing the issues."
I'm curious why the original build was not ensured to be stable and ready to go as well as fixing the issues? Why go through the process twice?
tomofhyrule wrote: »"We are working to get these fixes to you as soon as possible and if we could do this faster, we would, but we need to ensure that the build is stable and ready to go as well as fixing the issues."
I'm curious why the original build was not ensured to be stable and ready to go as well as fixing the issues? Why go through the process twice?
tomofhyrule wrote: »We also know when it was fixed internally.
On the 11thThere ended up being a few different components to this that needed to be fixed. The good news is these have now all been fixed internally, though there wasn't enough time to get them into Monday's patch. We recognize this news is frustrating but please trust we will get this fix out as soon as we can.
That means they had to include it in the patch they sent to the consoles that week, which should have come out on the 28th. However, with the holiday, they said it would have to be delayed a week.
Yes this is annoying and should never have happened, but we have gotten multiple updates on this from the time it was discovered, fixed, and sent to authorization, unlike any of the other bugs. Because of that, even though this bug is really getting in the way of my groups since I'm a tank and I have a very twitchy bash finger (so I end up dropping block unexpectedly a lot), I'm still satisfied since we have gotten transparency on this bug.
beer781993 wrote: »You can't rely on random pts players to find all of your bugs.
The simple fact is that someone in their dev team changed code and either they didn't tell the QA team to test the areas that might be affected, or they didn't properly look at the code to work out all areas that might be affected by the code change.
@tomofhyrule you're exactly right in that there was no reason for any players to test this functionality in PTS. There was nothing in the patch notes which indicated that block might be affected and there was no group content added.
However someone made the code change, and that person should have been aware of the possible repercussions and QA should have regression tested the appropriate functionality.
SaffronCitrusflower wrote: »tomofhyrule wrote: »The block bug fix is scheduled, and it's coming on the 5th of December.
https://forums.elderscrollsonline.com/en/discussion/622366/update-on-next-pc-console-incremental-patch#latest
I get it - I play a tank in higher-level content, so I'm really suffering from it. But because of the way the game is set up (Stadia still exists, and the console versions have the same issue), the patches need to go through an authorization process from Google/Microsoft/Sony before they can roll out. And those companies are on Thanksgiving break this week, so we're getting the patch a week later than normal.
It's annoying, but at least we've had plenty of transparency about this issue. And I'm not going to ask the people who work at Google to work through a holiday just because I can't wait another week.
Now hopefully when Stadia officially dies on the 18th, we won't have to wait so long for massively gamebreaking bugs to be fixed. The raiding community is suffering enough as it is.
For something as extreme as the block bug there should have been a hotfix weeks ago. Stadia is not a valid excuse for the delay.
SaffronCitrusflower wrote: »tomofhyrule wrote: »The block bug fix is scheduled, and it's coming on the 5th of December.
https://forums.elderscrollsonline.com/en/discussion/622366/update-on-next-pc-console-incremental-patch#latest
I get it - I play a tank in higher-level content, so I'm really suffering from it. But because of the way the game is set up (Stadia still exists, and the console versions have the same issue), the patches need to go through an authorization process from Google/Microsoft/Sony before they can roll out. And those companies are on Thanksgiving break this week, so we're getting the patch a week later than normal.
It's annoying, but at least we've had plenty of transparency about this issue. And I'm not going to ask the people who work at Google to work through a holiday just because I can't wait another week.
Now hopefully when Stadia officially dies on the 18th, we won't have to wait so long for massively gamebreaking bugs to be fixed. The raiding community is suffering enough as it is.
For something as extreme as the block bug there should have been a hotfix weeks ago. Stadia is not a valid excuse for the delay.