I don't think it's a bad idea buuuut... I think solo que is faster than group que at medium to high mmr. So you're kinda solving a problem that doesn't exist. A way to make the group que faster is what's needed I think. But I may be wrong, or experiences may vary by platform.
gariondavey wrote: »How to improve the bg queue times?
-Have actual separate dm / objective queues
-Rework objective modes to encourage conflict or reduce the number of teams for these modes to 2
-Fix bugs in a more timely matter
-Give ap for kills in bgs
-Increase ap rewards from bgs
-Winning the bg of the day should grant 10 transmutes like a random normal does
-Motifs, mounts, or other cosmetic drops from bgs (low chance for drop)
-Listen to pts feedback when new sets are overloaded (dc hrothgar upon release drove players away and took far too long to fine tune)
-Make it clear to the bg community that they actually matter (only content added in 5 years for bgs was 1 map in 2019)
gariondavey wrote: »How to improve the bg queue times?
-Have actual separate dm / objective queues
-Rework objective modes to encourage conflict or reduce the number of teams for these modes to 2
-Fix bugs in a more timely matter
-Give ap for kills in bgs
-Increase ap rewards from bgs
-Winning the bg of the day should grant 10 transmutes like a random normal does
-Motifs, mounts, or other cosmetic drops from bgs (low chance for drop)
-Listen to pts feedback when new sets are overloaded (dc hrothgar upon release drove players away and took far too long to fine tune)
-Make it clear to the bg community that they actually matter (only content added in 5 years for bgs was 1 map in 2019)
DMuehlhausen wrote: »No pre made groups is the best way to improve it. You're literally angry because you got group queues, which takes people out of the queue.
TumlinTheJolly wrote: »gariondavey wrote: »How to improve the bg queue times?
-Have actual separate dm / objective queues
-Rework objective modes to encourage conflict or reduce the number of teams for these modes to 2
-Fix bugs in a more timely matter
-Give ap for kills in bgs
-Increase ap rewards from bgs
-Winning the bg of the day should grant 10 transmutes like a random normal does
-Motifs, mounts, or other cosmetic drops from bgs (low chance for drop)
-Listen to pts feedback when new sets are overloaded (dc hrothgar upon release drove players away and took far too long to fine tune)
-Make it clear to the bg community that they actually matter (only content added in 5 years for bgs was 1 map in 2019)
Separating DM/objective would make queues longer... Unless you provided a similar solution to what this thread is about. Perhaps you could use a tick box system similar to specific dungeon finder (e.g. a box for Solo, Group, each game mode), where you can tick multiple options.
BG gold and cosmetics have already been improved significantly with little effect.
Increasing transmute crystal rewards would be good though.
The only way to improve BG queue times, is to make players want to play PvP. And the only way this can happen, is if the skillgap is much much much smaller. Where the floor and ceiling players are only 10% DPS apart.
Battlegrounds right now are only about burstdamage. Right now most players die in a 0.2 sec burstattack, without being able to respond at all. This isn't fun, nor would I call it PvP. And the result is that player never entering PvP ever again. No incentive is ever going to change this. The endresult is what we have now, barely anyone PvPing.
Take for example the original oakensoul ring, this allowed for more fair PvP battles. As players did no longer die in 0.2 seconds from burstdamage, but in 2 seconds instead. This gave players a chance to react and learn from their mistakes, causing real PvP to happen for the first time ever. While at the same time allowing players to actually grow into PvP. But this was highly criticized by PvPers, as most PvPers aren't really looking for real battles, but like to slaughter others. No matter how the slaughtered player feels about this. But this type of skillgap closer is needed to safe PvP, and it shouldn't be through a mythic, but it should be through a basegame feature or base character strenght. (maybe a + 1 million health through battle spirit, so there can be actual PvP battles)
So the only way for PvP to flourish, is in my opinion, to reduce the skillgap to where there hardly isn't one. And to no longer have burstdamage-based PvP battles.
The only way to improve BG queue times, is to make players want to play PvP. And the only way this can happen, is if the skillgap is much much much smaller. Where the floor and ceiling players are only 10% DPS apart.
garrsstephen wrote: »Can you not just queue and search for both anyways? Console can
TumlinTheJolly wrote: »gariondavey wrote: »How to improve the bg queue times?
-Have actual separate dm / objective queues
-Rework objective modes to encourage conflict or reduce the number of teams for these modes to 2
-Fix bugs in a more timely matter
-Give ap for kills in bgs
-Increase ap rewards from bgs
-Winning the bg of the day should grant 10 transmutes like a random normal does
-Motifs, mounts, or other cosmetic drops from bgs (low chance for drop)
-Listen to pts feedback when new sets are overloaded (dc hrothgar upon release drove players away and took far too long to fine tune)
-Make it clear to the bg community that they actually matter (only content added in 5 years for bgs was 1 map in 2019)
Separating DM/objective would make queues longer... Unless you provided a similar solution to what this thread is about. Perhaps you could use a tick box system similar to specific dungeon finder (e.g. a box for Solo, Group, each game mode), where you can tick multiple options.
BG gold and cosmetics have already been improved significantly with little effect.
Increasing transmute crystal rewards would be good though.