SPR_of_HA_community wrote: »Best PVP update for UE in 2023 can be new server hardware.
So if no PVP upgrade means no new hardware - I think a lot of players will be dissapointed, but if new hardware, than it can be assumed as good PVP update the same time
But if no new hardware = they lie again to the player base ? Do they say, that it would be in 2023?
TechMaybeHic wrote: »Well; whenever it's a question about what I want most in game, my answer is always a working Cyrodiil. If someone stipulates it can't be to fix something but an added feature; I usually just decline to answer. So if they truly are going to fix it, I'm on board with just doing that for now, although I could go for something to refresh the content a bit. Rotate the faction spawns, or new class/skill line and shift the meta update 35 brought.
Furthermore, what about the "special rulesets for cyrodiil" that Matt promised us?
They're coming... They just need to finish up on that U35 Q&A first.
Jokes aside, I was also initially excited when I saw that. I thought, hey, maybe they'll remember Ravenwatch exists and do something, anything, about it.
I am no longer excited.In the January PVP update from @ZOS_MattFiror , he said the following.ZOS_MattFiror wrote: »we won’t be adding any new features to PvP until the work mentioned above is complete
In today's update from @ZOS_GinaBruno regarding the work mentioned by Matt in the above post, she says the following.ZOS_GinaBruno wrote: »We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
All I can read into Gina's statement is that these many smaller pieces will take a while to all roll out, and, given the complexity of the task we're talking about here, I see no indication or guarantee that it'll take just 2023 to do so, just a vague commitment that they'll start implementing then. You could well be looking at 2024 with no pvp, 2025.. After all, we're talking about rather complicated server architecture that the whole game is hanging on here being gradually reimplemented from scratch - U36 was supposed to be a chill, change-nothing update, and we saw how well that went.Matt mentions that the main reason that they will not add content to pvp is that they "do not want to exacerbate the issue of poor performance". What about imperial city? It's been dying for a rework for years now. What about battlegrounds? People have been begging for custom BGs, or new formats/sizes of BGs for years. What about dueling? People have been asking for group dueling since dueling's inception. The cyrodiil performance issues do not affect any of these.
The community has asked for years about new content for pvp, things other than Cyrodiil that wouldn't be affected by the bad performance there, and I think we've gotten a grand total of, oh let's see, some emotes, a couple of costumes and the funny side effect of the performance tests that no proc Ravenwatch is? So, some fluff and another dead campaign (a campaign, which, at least on PC EU, used to be as popular as Grey Host back before the changes). Apart from that, all I can think of is bg weekends and 10% bonus xp, which I don't view as new content.
Draw whatever conclusions you want from that, but for me, actions speak louder than words, and I'm sorry to say this, but their actions over these past years give me no confidence that they'll give us anything worthwhile anytime soon. The way I see it, the dev team is hard at work producing new quests, zones, dungeons and crown store content to keep up with their established yearly format, while pvp's been relegated to this side activity that's left there as a "take it as it is" for the minority that still cares for that kind of experience in ESO. Maybe in the mystical future when the re-architecturing is complete and performance is improved that trend'll change, assuming there's still enough of a pvp player base to justify the cost of making that content.
i just love the magical machine gun siege that definitely doesnt impact performance at all!
they add new pvp sets all the time, that's classified as adding new content.
a re-architecture isn't content.
they add new pvp sets all the time, that's classified as adding new content.
But I don't think stretching thin the number of active players to new pvp zones without canning the old ones is in the cards right now.
a re-architecture isn't content.
they add new pvp sets all the time, that's classified as adding new content.
But I don't think stretching thin the number of active players to new pvp zones without canning the old ones is in the cards right now.
MetallicMonk wrote: »they add new pvp sets all the time, that's classified as adding new content.
But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.
I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.
TechMaybeHic wrote: »Well; whenever it's a question about what I want most in game, my answer is always a working Cyrodiil. If someone stipulates it can't be to fix something but an added feature; I usually just decline to answer. So if they truly are going to fix it, I'm on board with just doing that for now, although I could go for something to refresh the content a bit. Rotate the faction spawns, or new class/skill line and shift the meta update 35 brought.
With the timeline currently being the end of 2023 or beyond for a code rewrite that might fix cyrodiil performance, I'm not confident that most players are going to stick around waiting for that unless they show us they are invested in PVP succeeding in some other way in the mean time.
MetallicMonk wrote: »they add new pvp sets all the time, that's classified as adding new content.
But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.
Adding something to the server that the players can interact with will view this as content, that's the classification. A server/game developer (at least the ones I know) will look at this topic and scoff in response, because under the technical definition they have added content.
Now I'm not speaking on behalf of the ZOS devs, but the game devs I personally know use "new content" or "content updates" to refer to adding new models, weapons, vehicles, buildings, and things of that sort.
They've added lancers. New content. They've added sets. New Content. They've tweaked PVP sets. Content update. They removed a tree, content update. Adding Volendrung, new content. Tweaking Volendrung, content update. MYM, event- which is both content and content update/management.
The issue becomes how to phrase your requests, because if you keep asking for just "new PVP content" as a lay person they'll just keep releasing new PVP sets and believe they are doing their job.
Something along the lines of a "New PVP zone" or "New PVP activity" is better direction, accompanied by a more of a plain idea of what to add so they can expand upon it further.
Example: For a PVP content release I would like to see performance-based rewards in an overworld arena where players fight on behalf of their alliance- doing zone quests (invoking the ability to be sponsored by nobles from any faction) can unlock the ability to fight for a preferred alliance.
These players fight each other for rewards, with some PVE mixed in. Players fight on behalf of an alliance but can choose to be mercenaries to fight for any alliance.
Before the fights the players can choose to pay beastmasters or NPC archers or mages to aid them in their fight, but they can only choose one way to inflict damage on the enemy. Players will need to strategize around these debuffs/threats as the potential of these debuffs being selected will have to be carefully considered when players select their builds. Some of these benefits should be inspired by ancient rome- or for more contemporary examples of arena boons you can look at the Hunger Games.
Performance is tracked and at the end of the week the highest performing gladiators are awarded extra alliance points, coffers, prestige, and gold jewelry.
this is more along the lines of how to phrase requests, simply asking for "New content" is like asking for food. What kind of food? Cruelty-free? Seafood? Vegetarian? Kosher? Halal? Meat-only? Right now they'll serve us whatever they want because the direction isn't specific enough. They'll need tons of unique ideas and interest being expressed, as well as their creative director to give it the green light.

MetallicMonk wrote: »they add new pvp sets all the time, that's classified as adding new content.
But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.
Adding something to the server that the players can interact with will view this as content, that's the classification. A server/game developer (at least the ones I know) will look at this topic and scoff in response, because under the technical definition they have added content.
Now I'm not speaking on behalf of the ZOS devs, but the game devs I personally know use "new content" or "content updates" to refer to adding new models, weapons, vehicles, buildings, and things of that sort.
They've added lancers. New content. They've added sets. New Content. They've tweaked PVP sets. Content update. They removed a tree, content update. Adding Volendrung, new content. Tweaking Volendrung, content update. MYM, event- which is both content and content update/management.
The issue becomes how to phrase your requests, because if you keep asking for just "new PVP content" as a lay person they'll just keep releasing new PVP sets and believe they are doing their job.
Something along the lines of a "New PVP zone" or "New PVP activity" is better direction, accompanied by a more of a plain idea of what to add so they can expand upon it further.
Example: For a PVP content release I would like to see performance-based rewards in an overworld arena where players fight on behalf of their alliance- doing zone quests (invoking the ability to be sponsored by nobles from any faction) can unlock the ability to fight for a preferred alliance.
These players fight each other for rewards, with some PVE mixed in. Players fight on behalf of an alliance but can choose to be mercenaries to fight for any alliance.
Before the fights the players can choose to pay beastmasters or NPC archers or mages to aid them in their fight, but they can only choose one way to inflict damage on the enemy. Players will need to strategize around these debuffs/threats as the potential of these debuffs being selected will have to be carefully considered when players select their builds. Some of these benefits should be inspired by ancient rome- or for more contemporary examples of arena boons you can look at the Hunger Games.
Performance is tracked and at the end of the week the highest performing gladiators are awarded extra alliance points, coffers, prestige, and gold jewelry.
this is more along the lines of how to phrase requests, simply asking for "New content" is like asking for food. What kind of food? Cruelty-free? Seafood? Vegetarian? Kosher? Halal? Meat-only? Right now they'll serve us whatever they want because the direction isn't specific enough. They'll need tons of unique ideas and interest being expressed, as well as their creative director to give it the green light.
Now I wonder if those people asking for Cyrodill to be changed into a PvE only zone is considered "asking for New Content"
Kingsindarkness wrote: »I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.
Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...
Kingsindarkness wrote: »Kingsindarkness wrote: »I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.
Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...
I never once said takeaway..I said replace it with something that would be actually fun and would work... an endless war in Oblivion that is PVPVE placed on it's own server that is a seamless instance from the main game server.
That would be much better than what you have now.
FelisCatus wrote: »Kingsindarkness wrote: »Kingsindarkness wrote: »I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.
Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...
I never once said takeaway..I said replace it with something that would be actually fun and would work... an endless war in Oblivion that is PVPVE placed on it's own server that is a seamless instance from the main game server.
That would be much better than what you have now.
I've suggested the same thing prior, take the war out of Cyrodiil. End the three banners war. Overhaul Cryodiil. Split it up into multiple zones for PvE with quests and story. Then move PvP into a daedric realm or pocket realm of oblivion. Make something entirely new like fargrave was a new dimension in oblivion. You could probably go with a fighters guild angle of going into oblivion to fight daedra or something. Don't remove PvP but give it the giant update it needs
The problem with that is that they would not only have to rework Cyrodiil as a whole but also Cyrodiil related achievements, siege weapons and how the function, story quests and voiceovers that mention Cyrodiil and the war, an explanation why the alliances are fighting in an IC like deadra pocket dimenson for the throne etc. And also lore wise. That actually might be more work than it's worth it. Maybe they will add a PvE Cyro for the few quest there are or maybe a chapter where you can visit Cyro in a different time-line or time-period or something, but I'm not seeing them doing such a massive overhaul with how things are looking.
And no, I don't wanna gate-keep Cyrodiil from the PvE crowd, heck, they can add the both options mentioned above, but if they can't even give PvP Cyro an overhaul the chances are pretty slim for a PvE Cyro.
GreatGildersleeve wrote: »Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.
I'm unironically scared too they might flat out delete Cyrodiil. I hope we never have to see that day.