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No PVP Content Coming In 2023?

  • React
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    Best PVP update for UE in 2023 can be new server hardware.

    So if no PVP upgrade means no new hardware - I think a lot of players will be dissapointed, but if new hardware, than it can be assumed as good PVP update the same time ;)

    But if no new hardware = they lie again to the player base ? Do they say, that it would be in 2023?

    I have no doubt they will replace the server hardware for the remaining servers, and they absolutely should.

    That being said, even on EU/console, the vast majority of performance issues are specifically in cyrodiil. There aren't issues to "exacerbate", as Matt said, in Imperial City or battlegrounds. As such, these areas should receive thoughtful reworks so that we have content to enjoy. I can't imagine where this game would be if PVE or overland went four years without receiving any content at all.

    I've mentioned this before, but I'll do it again anyways - despite the new server hardware on PC NA, cyrodill is starting to become extremely laggy every single night during prime time again. While it isn't nearly as bad as EU or console outside of prime time, we are starting to see consistent skill delays and stuttering in the full campaigns each evening, which is exactly what the performance was like before they replaced the servers.
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  • SPR_of_HA_community
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    Cyrodill is really interesting part. With big 24 players groups it was even more fun.

    More people more epic fights.

    But skills do not work, so it is unplayable !

    The really good and interesting part of the game just do not normally work (
  • YandereGirlfriend
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    If we truly do have to wait until 2024... that might just be the end of the road for the PvP community.

    As a thought experiment I tried to think about what would have happened if ZOS had instead said, "There will be no new casual questing or zone content until after we complete our server code re-write in 2024" and my head exploded because such a thing is simply inconceivable. Yet this is exactly what is being asked of the PvP community (actually, it's worse, considering that we haven't seen new content since like 2017).
  • TechMaybeHic
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    Well; whenever it's a question about what I want most in game, my answer is always a working Cyrodiil. If someone stipulates it can't be to fix something but an added feature; I usually just decline to answer. So if they truly are going to fix it, I'm on board with just doing that for now, although I could go for something to refresh the content a bit. Rotate the faction spawns, or new class/skill line and shift the meta update 35 brought.
  • React
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    Well; whenever it's a question about what I want most in game, my answer is always a working Cyrodiil. If someone stipulates it can't be to fix something but an added feature; I usually just decline to answer. So if they truly are going to fix it, I'm on board with just doing that for now, although I could go for something to refresh the content a bit. Rotate the faction spawns, or new class/skill line and shift the meta update 35 brought.

    With the timeline currently being the end of 2023 or beyond for a code rewrite that might fix cyrodiil performance, I'm not confident that most players are going to stick around waiting for that unless they show us they are invested in PVP succeeding in some other way in the mean time.

    The bare minimum they could be doing is giving us monthly weekend events with double telvar or double AP, and instead they're actually cancelling PVP events as seen with the cancelation of the recent double telvar event. Realistically they should be reworking some of the content I suggested above on the side, so that we have something refreshing like you mentioned.

    I'd love to see a new weapon line or two sure, that would be great. But it doesn't go far towards generating interest in PVP unless there is new content or a guaranteed performance fix on the horizon.
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  • MetallicMonk
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    Hard to say it respectfully but it is absolutely insane that since I've started this game 3+ years ago that I have not seen a single thing added to PvP content wise. At this point I agree some of it might spread players too thin because they've allowed the playerbase to dwindle so heavily especially in PvP, but older content should definitely be reworked, or PvP events especially Imperial City tel var ones should 100% be enabled more frequently.

    It's so crazy to me that they talked about PvP "events" nearly a year before releasing some low effort increased AP BGs, which happened to be all of the modes the general majority dislikes the most. How was this even a thing?

    The fact our IC event literally got cancelled at a time like this where player distrust and disappointment is at an all time high, doubly so for pvpers, is so far beyond me I don't even know what to say about that one.

    The changes and state of the game and dev response over the last year has given the impression that they are actually aware of the correct thing to do in most instances, and purposefully choose to do the exact opposite to troll. I know that is not what is happening realistically, but that's the level of out of touchness we're dealing with here.
    Edited by MetallicMonk on November 19, 2022 1:45AM
  • seebra
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    I agree. Pvp is really important part of gaming at least for me and we really need new content for it.
    Edited by seebra on November 19, 2022 1:58AM
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  • Xandreia_
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    i mean they did add this really cool feature in the past few weeks where you dc and crash constantly even without addons, thats really nice of them, oh and that amazing block bug. lets not forget the new content that gave us unreal lag even after the hardware that we didnt need. i just love the magical machine gun siege that definitely doesnt impact performance at all!

    (sarcasm)
  • Vulkunne
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    Atrael7 wrote: »
    React wrote: »

    Furthermore, what about the "special rulesets for cyrodiil" that Matt promised us?

    They're coming... They just need to finish up on that U35 Q&A first.

    Jokes aside, I was also initially excited when I saw that. I thought, hey, maybe they'll remember Ravenwatch exists and do something, anything, about it.



    I am no longer excited.

    React wrote: »
    In the January PVP update from @ZOS_MattFiror , he said the following.
    we won’t be adding any new features to PvP until the work mentioned above is complete

    In today's update from @ZOS_GinaBruno regarding the work mentioned by Matt in the above post, she says the following.
    We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.

    All I can read into Gina's statement is that these many smaller pieces will take a while to all roll out, and, given the complexity of the task we're talking about here, I see no indication or guarantee that it'll take just 2023 to do so, just a vague commitment that they'll start implementing then. You could well be looking at 2024 with no pvp, 2025.. After all, we're talking about rather complicated server architecture that the whole game is hanging on here being gradually reimplemented from scratch - U36 was supposed to be a chill, change-nothing update, and we saw how well that went.

    React wrote: »
    Matt mentions that the main reason that they will not add content to pvp is that they "do not want to exacerbate the issue of poor performance". What about imperial city? It's been dying for a rework for years now. What about battlegrounds? People have been begging for custom BGs, or new formats/sizes of BGs for years. What about dueling? People have been asking for group dueling since dueling's inception. The cyrodiil performance issues do not affect any of these.

    The community has asked for years about new content for pvp, things other than Cyrodiil that wouldn't be affected by the bad performance there, and I think we've gotten a grand total of, oh let's see, some emotes, a couple of costumes and the funny side effect of the performance tests that no proc Ravenwatch is? So, some fluff and another dead campaign (a campaign, which, at least on PC EU, used to be as popular as Grey Host back before the changes). Apart from that, all I can think of is bg weekends and 10% bonus xp, which I don't view as new content.

    Draw whatever conclusions you want from that, but for me, actions speak louder than words, and I'm sorry to say this, but their actions over these past years give me no confidence that they'll give us anything worthwhile anytime soon. The way I see it, the dev team is hard at work producing new quests, zones, dungeons and crown store content to keep up with their established yearly format, while pvp's been relegated to this side activity that's left there as a "take it as it is" for the minority that still cares for that kind of experience in ESO. Maybe in the mystical future when the re-architecturing is complete and performance is improved that trend'll change, assuming there's still enough of a pvp player base to justify the cost of making that content.

    Hard to say but eventually we will reach a point where this will become clear. :)
    Edited by Vulkunne on November 19, 2022 4:20AM
    Thank you for your attention to this matter.
  • Jaraal
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    Xandreia_ wrote: »
    i just love the magical machine gun siege that definitely doesnt impact performance at all!

    I've lost so many lancers due to poor performance. Keep defense gets laggy, and the scattershot server pings (especially DOTs like fire lancers) stack up and get sent in a clump, and I get booted from server for "too many messages." Totally out of my control (yes I unplugged my modem for 10 seconds, don't ask.... I have zero issues with other online games). And ZOS won't reimburse you for lost equipment when you finally make it back in and they are long gone.

    Just one of many Cyrodiil bugs that have gone unaddressed for years, along with stuck in combat, 49,710 day debuffs, slow bug, audio clipping bug, etc. It's silly to expect new PvP systems, when they can't even fix the ones we've got.

  • Dr_Con
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    a re-architecture isn't content.

    they add new pvp sets all the time, that's classified as adding new content.

    But I don't think stretching thin the number of active players to new pvp zones without canning the old ones is in the cards right now.
  • MetallicMonk
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    Dr_Con wrote: »
    they add new pvp sets all the time, that's classified as adding new content.

    But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this are clueless players, and the company because it makes them look better for not adding any real tangible content to the game.

    Edited by MetallicMonk on November 19, 2022 5:53AM
  • blktauna
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    Dr_Con wrote: »
    a re-architecture isn't content.

    they add new pvp sets all the time, that's classified as adding new content.

    But I don't think stretching thin the number of active players to new pvp zones without canning the old ones is in the cards right now.

    What good is a new set when you can't load the game, the location calcs are off, the ping yoyos and/or you crash all the time?
    PCNA
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  • React
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    Dr_Con wrote: »
    a re-architecture isn't content.

    they add new pvp sets all the time, that's classified as adding new content.

    But I don't think stretching thin the number of active players to new pvp zones without canning the old ones is in the cards right now.

    Sets aren't content.

    I'd much rather they rework imperial city & BGs before adding a new zone. It would require less work on their end and they could focus more on creating meaningful rewards and systems that'll guarantee longevity. I'd love to see a new PVP zone, but agree that unless we see a large increase in population, this would probably spread it to thin.
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  • Dr_Con
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    Dr_Con wrote: »
    they add new pvp sets all the time, that's classified as adding new content.

    But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.

    Adding something to the server that the players can interact with will view this as content, that's the classification. A server/game developer (at least the ones I know) will look at this topic and scoff in response, because under the technical definition they have added content.

    Now I'm not speaking on behalf of the ZOS devs, but the game devs I personally know use "new content" or "content updates" to refer to adding new models, weapons, vehicles, buildings, and things of that sort.

    They've added lancers. New content. They've added sets. New Content. They've tweaked PVP sets. Content update. They removed a tree, content update. Adding Volendrung, new content. Tweaking Volendrung, content update. MYM, event- which is both content and content update/management.

    The issue becomes how to phrase your requests, because if you keep asking for just "new PVP content" as a lay person they'll just keep releasing new PVP sets and believe they are doing their job.

    Something along the lines of a "New PVP zone" or "New PVP activity" is better direction, accompanied by a more of a plain idea of what to add so they can expand upon it further.


    Example: For a PVP content release I would like to see performance-based rewards in an overworld arena where players fight on behalf of their alliance- doing zone quests (invoking the ability to be sponsored by nobles from any faction) can unlock the ability to fight for a preferred alliance.

    These players fight each other for rewards, with some PVE mixed in. Players fight on behalf of an alliance but can choose to be mercenaries to fight for any alliance.

    Before the fights the players can choose to pay beastmasters or NPC archers or mages to aid them in their fight, but they can only choose one way to inflict damage on the enemy. Players will need to strategize around these debuffs/threats as the potential of these debuffs being selected will have to be carefully considered when players select their builds. Some of these benefits should be inspired by ancient rome- or for more contemporary examples of arena boons you can look at the Hunger Games.

    Performance is tracked and at the end of the week the highest performing gladiators are awarded extra alliance points, coffers, prestige, and gold jewelry.


    this is more along the lines of how to phrase requests, simply asking for "New content" is like asking for food. What kind of food? Cruelty-free? Seafood? Vegetarian? Kosher? Halal? Meat-only? Right now they'll serve us whatever they want because the direction isn't specific enough. They'll need tons of unique ideas and interest being expressed, as well as their creative director to give it the green light.
  • LonePirate
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    I have lakefront property deep inside Hammerfell up for sale to anyone who thinks ZOS still cares about adding new PVP content. We're approaching four years now without any new content and I don't think that will be changing in 2023.
    Edited by LonePirate on November 19, 2022 4:59PM
  • jhall03
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    I want a new (or existing) zone to PVP/PVE. IC mechanics in a new setting. A smaller Cyrodiil that also has challenging PVE things to do.
  • LordRukia
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    kargen27 wrote: »
    I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
    For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.

    Flawed logic. In most recent memory GW2 devs also claimed the same, but after years of stagnation go figure its a ghost town and pvp died off pretty fast in general with just 1 mode however with their reasoning it should have been huge by consolidating everyone to 1 mode. If they had built a bunch of battlegrounds and new modes like GW1 did, it would be incredibly popular. Imagine if FPS games released with just TDM.

    Nowadays we have huge new modes like warzone, yet normal multiplayer servers with a ton of different modes are also filled with people. Then you have hardcore mode, also filled with people. How is it possible, that with all these variations of modes, any 1 of them aren't dead? Its pretty obvious people like options and new modes. When you restrict your playerbase thats when the game dies, players know whats fun and its best to let the player decide what area of the playground they want to participate in.

    Lack of rewards is a big problem of course, but this mentality is a detriment to pvp.



  • Elsonso
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    React wrote: »
    Well; whenever it's a question about what I want most in game, my answer is always a working Cyrodiil. If someone stipulates it can't be to fix something but an added feature; I usually just decline to answer. So if they truly are going to fix it, I'm on board with just doing that for now, although I could go for something to refresh the content a bit. Rotate the faction spawns, or new class/skill line and shift the meta update 35 brought.

    With the timeline currently being the end of 2023 or beyond for a code rewrite that might fix cyrodiil performance, I'm not confident that most players are going to stick around waiting for that unless they show us they are invested in PVP succeeding in some other way in the mean time.

    I don't think the code rewrite is end of 2023 or beyond. Based on what Gina said, my feeling is that they will start rolling that out in 1H 2023. People are correct to be skeptical that the rewrite will work. I think that ZOS will feel the same way, to a degree. Adding PVP content is probably going to be a "wait and see" for them to make sure the rewrite worked.

    It takes months to make new content, and if they were going to be rolling out big PVP content in 2023, they would already be working on it. I don't see ZOS doing that unless they were absolutely confident in the rewrite and actually had it running on internal servers. My prediction right now: Meaningful PVP content additions, if they do anything on a grand scale at all, will not be before the 2024 Chapter. PVP tweaks (base game changes, new battle grounds, Cyrodiil rules changes, etc) could happen late next year.

    As for people leaving because of the lack of attention to PVP... that is a normal Thursday around here. :smile:
    Edited by Elsonso on November 19, 2022 1:24PM
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  • AdamLAD
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    It's quite simple. Fix the performance in cyrodill, and people will play it. Most players have left because of performance in PvP. To make people play it even more. Add better rewards to PvP like master weapons back in the day. Or even unique items/mythical that are only obtained by playing PvP. The only hard part is fixing performance. Everything else is rather simple
  • K9002
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    9 years passed and this game still doesn't have classic Elder Scrolls arenas where two, not three sides fight it out. The only way to have group two-faction PvP is to collect enough agreeable people, meet in the middle of nowhere Cyrodiil and hope for a fair, uninterrupted fight.

    Back when I still played PvP in various games, the most enjoyable modes for me were 3v3 to 6v6 arena matches. One of the greatest mistakes ZOS ever made was imposing the three-faction system even on battlegrounds. It turned out to be just more of the same thing. Meanwhile dueling is neglected and group duels are not even a thing.
  • Call_of_Red_Mountain
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    I simply don't care. [snip] I got 5 stars and left this toxic pvp land. Now I'm enjoying pve when I can.
    Cyrodiil just dead.

    [edited for bashing]
    Edited by ZOS_Icy on November 20, 2022 5:30PM
  • Cadbury
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    Dr_Con wrote: »
    Dr_Con wrote: »
    they add new pvp sets all the time, that's classified as adding new content.

    But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.

    Adding something to the server that the players can interact with will view this as content, that's the classification. A server/game developer (at least the ones I know) will look at this topic and scoff in response, because under the technical definition they have added content.

    Now I'm not speaking on behalf of the ZOS devs, but the game devs I personally know use "new content" or "content updates" to refer to adding new models, weapons, vehicles, buildings, and things of that sort.

    They've added lancers. New content. They've added sets. New Content. They've tweaked PVP sets. Content update. They removed a tree, content update. Adding Volendrung, new content. Tweaking Volendrung, content update. MYM, event- which is both content and content update/management.

    The issue becomes how to phrase your requests, because if you keep asking for just "new PVP content" as a lay person they'll just keep releasing new PVP sets and believe they are doing their job.

    Something along the lines of a "New PVP zone" or "New PVP activity" is better direction, accompanied by a more of a plain idea of what to add so they can expand upon it further.


    Example: For a PVP content release I would like to see performance-based rewards in an overworld arena where players fight on behalf of their alliance- doing zone quests (invoking the ability to be sponsored by nobles from any faction) can unlock the ability to fight for a preferred alliance.

    These players fight each other for rewards, with some PVE mixed in. Players fight on behalf of an alliance but can choose to be mercenaries to fight for any alliance.

    Before the fights the players can choose to pay beastmasters or NPC archers or mages to aid them in their fight, but they can only choose one way to inflict damage on the enemy. Players will need to strategize around these debuffs/threats as the potential of these debuffs being selected will have to be carefully considered when players select their builds. Some of these benefits should be inspired by ancient rome- or for more contemporary examples of arena boons you can look at the Hunger Games.

    Performance is tracked and at the end of the week the highest performing gladiators are awarded extra alliance points, coffers, prestige, and gold jewelry.


    this is more along the lines of how to phrase requests, simply asking for "New content" is like asking for food. What kind of food? Cruelty-free? Seafood? Vegetarian? Kosher? Halal? Meat-only? Right now they'll serve us whatever they want because the direction isn't specific enough. They'll need tons of unique ideas and interest being expressed, as well as their creative director to give it the green light.

    Now I wonder if those people asking for Cyrodill to be changed into a PvE only zone is considered "asking for New Content"

    something-to-think-about-aidy-bryant.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Dr_Con
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    Cadbury wrote: »
    Dr_Con wrote: »
    Dr_Con wrote: »
    they add new pvp sets all the time, that's classified as adding new content.

    But it isn't, and it isn't considered as such in any other game. The only people who would have you believe this is clueless players, and the company because it makes them look better for not adding any real tangible content to the game.

    Adding something to the server that the players can interact with will view this as content, that's the classification. A server/game developer (at least the ones I know) will look at this topic and scoff in response, because under the technical definition they have added content.

    Now I'm not speaking on behalf of the ZOS devs, but the game devs I personally know use "new content" or "content updates" to refer to adding new models, weapons, vehicles, buildings, and things of that sort.

    They've added lancers. New content. They've added sets. New Content. They've tweaked PVP sets. Content update. They removed a tree, content update. Adding Volendrung, new content. Tweaking Volendrung, content update. MYM, event- which is both content and content update/management.

    The issue becomes how to phrase your requests, because if you keep asking for just "new PVP content" as a lay person they'll just keep releasing new PVP sets and believe they are doing their job.

    Something along the lines of a "New PVP zone" or "New PVP activity" is better direction, accompanied by a more of a plain idea of what to add so they can expand upon it further.


    Example: For a PVP content release I would like to see performance-based rewards in an overworld arena where players fight on behalf of their alliance- doing zone quests (invoking the ability to be sponsored by nobles from any faction) can unlock the ability to fight for a preferred alliance.

    These players fight each other for rewards, with some PVE mixed in. Players fight on behalf of an alliance but can choose to be mercenaries to fight for any alliance.

    Before the fights the players can choose to pay beastmasters or NPC archers or mages to aid them in their fight, but they can only choose one way to inflict damage on the enemy. Players will need to strategize around these debuffs/threats as the potential of these debuffs being selected will have to be carefully considered when players select their builds. Some of these benefits should be inspired by ancient rome- or for more contemporary examples of arena boons you can look at the Hunger Games.

    Performance is tracked and at the end of the week the highest performing gladiators are awarded extra alliance points, coffers, prestige, and gold jewelry.


    this is more along the lines of how to phrase requests, simply asking for "New content" is like asking for food. What kind of food? Cruelty-free? Seafood? Vegetarian? Kosher? Halal? Meat-only? Right now they'll serve us whatever they want because the direction isn't specific enough. They'll need tons of unique ideas and interest being expressed, as well as their creative director to give it the green light.

    Now I wonder if those people asking for Cyrodill to be changed into a PvE only zone is considered "asking for New Content"

    something-to-think-about-aidy-bryant.gif

    In truth, each one of these "PVP weekends" could be looked at as new content in the form of events they haven't done before. I don't blame their attempts- they are managing resources the best they can, and a PVP weekend is technically an event and is a form of new content even if people don't want to participate in it.

    I feel PvE cyrodiil could only work if the PVP there stopped entirely for a couple days/hours between monthly campaigns like an armistice. They can then add in a short but sweet campaign elsewhere and have it treated like monthly event with enhanced rewards and bigger stakes. Yes it would shut down Cyrodiil PVP for a few days but in the long term it could be healthy for the game and the limited nature of those zones would pique interest/buzz about the game.
    Edited by Dr_Con on November 19, 2022 10:38PM
  • Kingsindarkness
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    Lebkuchen wrote: »
    I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.

    Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...

    I never once said takeaway..I said replace it with something that would be actually fun and would work... an endless war in Oblivion that is PVPVE placed on it's own server that is a seamless instance from the main game server.

    That would be much better than what you have now.
  • FelisCatus
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    Lebkuchen wrote: »
    I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.

    Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...

    I never once said takeaway..I said replace it with something that would be actually fun and would work... an endless war in Oblivion that is PVPVE placed on it's own server that is a seamless instance from the main game server.

    That would be much better than what you have now.

    I've suggested the same thing prior, take the war out of Cyrodiil. End the three banners war. Overhaul Cryodiil. Split it up into multiple zones for PvE with quests and story. Then move PvP into a daedric realm or pocket realm of oblivion. Make something entirely new like fargrave was a new dimension in oblivion. You could probably go with a fighters guild angle of going into oblivion to fight daedra or something. Don't remove PvP but give it the giant update it needs
  • RMW
    RMW
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    FelisCatus wrote: »
    Lebkuchen wrote: »
    I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.

    Yeah, take away the only thing some people are playing in this game. Just for fun. Good idea...

    I never once said takeaway..I said replace it with something that would be actually fun and would work... an endless war in Oblivion that is PVPVE placed on it's own server that is a seamless instance from the main game server.

    That would be much better than what you have now.

    I've suggested the same thing prior, take the war out of Cyrodiil. End the three banners war. Overhaul Cryodiil. Split it up into multiple zones for PvE with quests and story. Then move PvP into a daedric realm or pocket realm of oblivion. Make something entirely new like fargrave was a new dimension in oblivion. You could probably go with a fighters guild angle of going into oblivion to fight daedra or something. Don't remove PvP but give it the giant update it needs

    The problem with that is that they would not only have to rework Cyrodiil as a whole but also Cyrodiil related achievements, siege weapons and how the function, story quests and voiceovers that mention Cyrodiil and the war, an explanation why the alliances are fighting in an IC like deadra pocket dimenson for the throne etc. And also lore wise. That actually might be more work than it's worth it. Maybe they will add a PvE Cyro for the few quest there are or maybe a chapter where you can visit Cyro in a different time-line or time-period or something, but I'm not seeing them doing such a massive overhaul with how things are looking.

    And no, I don't wanna gate-keep Cyrodiil from the PvE crowd, heck, they can add the both options mentioned above, but if they can't even give PvP Cyro an overhaul the chances are pretty slim for a PvE Cyro.
  • gariondavey
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    The most confusing aspect of no new pvp content in 5 years to me is the fact that this game was initially marketed AS a pvp game
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • fizzylu
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    RMW wrote: »
    The problem with that is that they would not only have to rework Cyrodiil as a whole but also Cyrodiil related achievements, siege weapons and how the function, story quests and voiceovers that mention Cyrodiil and the war, an explanation why the alliances are fighting in an IC like deadra pocket dimenson for the throne etc. And also lore wise. That actually might be more work than it's worth it. Maybe they will add a PvE Cyro for the few quest there are or maybe a chapter where you can visit Cyro in a different time-line or time-period or something, but I'm not seeing them doing such a massive overhaul with how things are looking.

    And no, I don't wanna gate-keep Cyrodiil from the PvE crowd, heck, they can add the both options mentioned above, but if they can't even give PvP Cyro an overhaul the chances are pretty slim for a PvE Cyro.

    It's only a "problem" if ZOS doesn't want to put in the effort and resources to make such a change.... and I mean, I think it's just time to admit that Zenimax could do a lot of things player ask for/suggest, they just won't. WoW has overhauled entire zones before, more than once even (Darkshore). They also have a legacy achievement section for old achievements you can't get anymore. And I disagree that this would be more work than it's worth. Cyrodiil is dying, it's been running like it's on life support (lowkey the whole game has) and something needs to change. Revamping Cyrodiil to be normal PVE zones would draw in PVE players. Recreating the Cyrodiil style war in a new zone and polished up a bit more would draw in PVP players. It's a win-win. The only "loss" on Zenimax's part would be actually having to invest time, money, and effort into doing something for the game.... but the payoff would be well worth it. Sadly though, ZOS would rather just continue to line their pockets with reskinned crown store mounts and RNG crates before actually investing more into improving their game.
  • FlopsyPrince
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    Jaimeh wrote: »
    Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.

    I'm unironically scared too they might flat out delete Cyrodiil. I hope we never have to see that day.

    I seriously doubt they would delete it, even if they removed PvP.

    WoW kept PvP zones even when PvP was boring/not happening.

    They could also turn Cyrodiil into a questing zone, if they wanted that. I don't see that as likely of course, but I doubt they would remove all the content there.
    PC
    PS4/PS5
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