ZOS_MattFiror wrote: »we won’t be adding any new features to PvP until the work mentioned above is complete
ZOS_GinaBruno wrote: »We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.
GreatGildersleeve wrote: »Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.
GreatGildersleeve wrote: »Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.
GreatGildersleeve wrote: »Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.
GreatGildersleeve wrote: »Don’t be surprised if they eventually phase out PvP completely. With Lambert saying 90% of the player base is overland, Elder Scrolls solo type players, the PvP poses problems that are easier to remove than fix.
I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.
I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.
I agree that PvP needs to be stabilized. Cyrodiil has emptied out over the years due to performance.
I think BG formats can use a change after they fix overall performance. 4v4 or even 8v8 would be better than the three-team groups. Even then, the actual formats could use a change, such as providing an incentive and a need to defend the flag once it has been obtained.
Though I think IC is a lost cause. Without making it a mini-Cyrodiil I do not see anything providing a sustained reason to be there.
I think new content for PvP would be detrimental to PvP. The population is already thin and any new content would spread that population even farther. I would like to see some new dynamics in content we already have available. There is some things they could do with Imperial City to spice up that area.
For the most part adjusting to other players provides what new content for PvE provides. Where we play isn't as important as who we are killing.
I agree that PvP needs to be stabilized. Cyrodiil has emptied out over the years due to performance.
I think BG formats can use a change after they fix overall performance. 4v4 or even 8v8 would be better than the three-team groups. Even then, the actual formats could use a change, such as providing an incentive and a need to defend the flag once it has been obtained.
Though I think IC is a lost cause. Without making it a mini-Cyrodiil I do not see anything providing a sustained reason to be there.
Kingsindarkness wrote: »I still think an Oblivion battleground on its own server would be the answer....end the war and turn Cyrodil into a PVE area.
So are we to understand that there will be no new pvp content in 2023?
Furthermore, what about the "special rulesets for cyrodiil" that Matt promised us?
In the January PVP update from @ZOS_MattFiror , he said the following.ZOS_MattFiror wrote: »we won’t be adding any new features to PvP until the work mentioned above is complete
In today's update from @ZOS_GinaBruno regarding the work mentioned by Matt in the above post, she says the following.ZOS_GinaBruno wrote: »We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
Matt mentions that the main reason that they will not add content to pvp is that they "do not want to exacerbate the issue of poor performance". What about imperial city? It's been dying for a rework for years now. What about battlegrounds? People have been begging for custom BGs, or new formats/sizes of BGs for years. What about dueling? People have been asking for group dueling since dueling's inception. The cyrodiil performance issues do not affect any of these.