Also, @SammyKhajit , I just conceded the card game, and the quest progressed with no problem, but I share your annoyance about how that was shoehorned in there.
Dragonlord573 wrote: »If the zone offered a motif I'd feel better about it.
Vastyr leaves a lot to be desired. I looked around town and felt... Meh. Like after Fargrave I seriously expected more. The town feels like the world design team just threw together a town and forgot the details. Like for a druid town it is lacking that druid feeling.
Terrain is the same. Unless you're in the forests in the northeast it's basically just High Isle 2.0.
Sets: I want what the person who made it is having. Like who the heck made a medium set that has a 5pc bonus that procs on heals? I suppose a dual weapon build with blood craze or something could make use of it if you're a solo build. Just disappointed that the sets year in general just kinda sucked. Just a few outliers
Music: sounds nice, but just like all of ESO's music it isn't anything I'll remember. Is it took hard to make a song I can hum along to? It's like with Western Skyrim, why no french horn?
Quests: no comment, haven't touched them yet. Just the spoilers I've learned drastically disappoint me.
The Ascendant Lord is pathetic. How is the non-DLC writing more interesting and not predictable? Seriously, even Deadlands was cheesy, but it was still decent.
@ZOS_RichLambert , do everyone a favor, and don't release a new zone next year. The formula is making the questing bland and this will lead to a max exodus since we can't have tanks either... FOCUS on combat PURELY. Release some nuisance PVP stuff and maybe throw in a new class. That's what should be done.
Anyways, Galen's atmosphere is cool and the lava furnishing is nice. The quest, lead, and all the combat nerfs (not being able to block as the biggest offender) were a huge turnoff. High Isle was WAY better and this was during covid...
I'm not sure what folks are expecting with the terrain though, it's a tiny archipelago, so I didn't expect something radically different. What would you have wanted to see?
Dragonlord573 wrote: »
I'm not sure what folks are expecting with the terrain though, it's a tiny archipelago, so I didn't expect something radically different. What would you have wanted to see?
For me, wonder. I've been playing Morrowind for the first time, and revisiting Skyrim and Oblivion recently and it has reminded me of something I miss in ESO: the sense of adventure. In TES3-5 I always feel this sense of "what's on top of that hill" that ESO doesn't give me. Like I seriously can't explain it cause in say The Reach in ESO I don't feel the same explorational feel I have when playing Skyrim. It could just be world scale, or variety of terrain. Look at Craglorn or Wrothgar, I actually get a sense of exploration cause it is a big zone and the environment changes.
I felt something similar last night in Galen. I went through a tunnel and landed in the forest in the north east. The transition between environments made me feel a sense of wonder that's missing from the rest of Galen.