https://youtu.be/4xu3eafvxOkFlangdoodle wrote: »Lag never left Cyrodiil. I've been playing in Gray Host PC/NA in prime time for 5 years now, and it's always been the same (especially in big fights and 100% of the time when you get anywhere near ball groups: skills stop working, you have to hit the L/A button 4-5 times for it to go off (and good luck getting a H/A off with a melee weapon) siege doesn't render player attacks on you dont render so you'll just fall over dead while seemingly out in the open and not know what killed you until the recap (and no I'm not talking about getting ganked - that happens too but this is different, this is just animations not rendering.).
The slow bugs, the perpetually being in a state of combat, the 45 thousand day debuffs that only come off (sometimes) in the Cheesemongers Hollow, the slideshows that happen when your ping shoots up over 1000 - all of that has been exactly the same and has yet to change.
"Has lag come back to Cyrodiil?" [snip] It never left.
the new campaign has just begun, players are farming the third level of rewards. Plus CP campaign, plus prime time. So why not?So Lag is Back in Cyrodiil Now?
“That's not a knife. That's a knife!” Come to Playstation EU and see what bad performance really looks likeI guess when everyone from PC EU, Xbox NA, Xbox EU, Playstation NA and Playstation EU tries to escape the disaster on their own server and comes to PC NA, it will break down under the heavy load at some point. But what you are trying to show us here still looks very very very good, compared to what the rest of us have to deal with. Gray Host on Playstation EU has been DEAD since August, because the maintenance in the middle of the PvP event completely broke it. Almost everyone switched to the unlocked campaigns, because the performance was better for a while. But it is getting worse, there are not many players left and we do not know where to go next. Nobody knows when we will get new servers. Nobody knows if the re-architecture is going to improve anything. So maybe we all will have to come to PC NA before everything goes up in flames. Do not misunderstand, i feel with you. The fear of going back to the old performance must be devastating. I wish someone could reassure us that things are going to get better instead of worse. But... yeah...
I'm mainly talking about the skill delay, for the most part this issue was fixed at least from my experience in the large majority of situations. Gray host is actually playable on PC, the lag disparity between console and pc they are just completely different games. The issue I'm raising is the servers fixed most of the lag and delay, but it is just slowly creep back into the game since my switch from Console to PC.
I'm talking about the clip in my stream, this felt no different than console lag. I know performance will never be perfect, I'm just curious if they are maybe doing something on the backend we don't know about.
“That's not a knife. That's a knife!” Come to Playstation EU and see what bad performance really looks likeI guess when everyone from PC EU, Xbox NA, Xbox EU, Playstation NA and Playstation EU tries to escape the disaster on their own server and comes to PC NA, it will break down under the heavy load at some point. But what you are trying to show us here still looks very very very good, compared to what the rest of us have to deal with. Gray Host on Playstation EU has been DEAD since August, because the maintenance in the middle of the PvP event completely broke it. Almost everyone switched to the unlocked campaigns, because the performance was better for a while. But it is getting worse, there are not many players left and we do not know where to go next. Nobody knows when we will get new servers. Nobody knows if the re-architecture is going to improve anything. So maybe we all will have to come to PC NA before everything goes up in flames. Do not misunderstand, i feel with you. The fear of going back to the old performance must be devastating. I wish someone could reassure us that things are going to get better instead of worse. But... yeah...
Lag never left cyrodiil and if never will until heal stacking and crit healing buffs/healing buffs/overheal buffs are limited/removed. Limiting the number of people in cyrodiil makes those limited people figure out ways to squeeze more potential out of each player and the conclusion they came to, due to the game's design, was heal stacking and the burst meta.
Lag never left cyrodiil and if never will until heal stacking and crit healing buffs/healing buffs/overheal buffs are limited/removed. Limiting the number of people in cyrodiil makes those limited people figure out ways to squeeze more potential out of each player and the conclusion they came to, due to the game's design, was heal stacking and the burst meta.
No. They tested heal stacking, proc sets and who knows what else. And they did not see noteworthy impacts on performance. We do not know what the problem is, but new servers seemed to help for PC NA. And there is some kind of resource they can redistribute/reallocate (?) for pvp events, that helped in the past. But it looks like they can not do that anymore. There are countless theories about the performance issues and bugs, but nobody tells us what's really going on. Please stop blaming other players for their playstyle, because i am sure that's the one thing that will help noone.
(i.e. all the new proc sets that we warned them about on PTS but they didn't listen, see Mara's Balm)..
(PC EU) i have abandoned CP campaigns long time ago. Ravenwatch is the only campaign on PC EU that (kind of) works. yes, the lag (and other issues) hits when there are ball groups around or a lot of people are playing (weekend prime time), but if you want to have any meaningful gaming experience on PC EU you are in RW. also, if you don't want to be dealing with all the "new and improved proc sets that make everyone miserable" (i.e. all the new proc sets that we warned them about on PTS but they didn't listen, see Mara's Balm)..
that's why i don't understand PC NA. i have started playing there recently and Ravenwatch is... not very popular over there. no idea why. i have around 160-180 ping and RW NA works better than RW EU with 60 ping. RW EU with 160 ping is unplayable, that's when all the ball groups crawl out of their holes and it's weekend prime time. but why there aren't as many players in RW NA as in RW EU i will never understand. but at least the game works, so i am mostly in RW NA ATM..
but yeah, i also feel like PvP in this game has been abandoned long time ago. they release some new broken proc sets every-now-and-then to shut us up but that's about it. and that's sad, because ESO can have (probably) the best PvP combat experience. if the game works, that is..
YandereGirlfriend wrote: »...My guild, along with TM, was basically the last DC guild left on the server and we pulled out back in July or August.
YandereGirlfriend wrote: »...My guild, along with TM, was basically the last DC guild left on the server and we pulled out back in July or August.
there is at least one other guild that plays RW (on NA) regularly for DC (i play DC as well). shout out to my friends from CtG. and there are other players that play in RW (again, for DC). i also see new faces quite often. so it's not completely hopeless. but even then, i don't understand why RW EU is so popular and RW NA is not. i understand the issues, but still, a campaign where there's way less lag, no silly broken proc sets... sounds like a dream to me. but it also makes me quite sad. a game with one of the best combat systems around that has server issues like crazy, can't figure our game balance 8 years after release and still tries to present itself as one of the best MMOs on the market? i seriously doubt League of Legends would be as popular if they had servers like ESO. which brings us to the main point - if ESO had perfectly working servers the game population would be much greater, thus bringing more money in for ZOS. i can't fathom why it's not their main priority. making the servers and game work without major issues. i just don't get it..
Came back to ESO tonight(Friday Night) for the first time in about 2 weeks since update 36 rollercoaster release. Was in Blackreach for a few hours, but was unplayable from 9-10 P.M. 2-4 Second skill delay, getting hit by abilities clearly not on screen, ping jumping over 150. (Everyone was experiencing the same lag, as i was streaming and people were asking me if i had the same lag too) I recently swapped to PC NA to not have these performance problems, especially since we got new servers that supposedly fixed this issue. Slowly but surely the lag has been creeping back into the game. Is there any reason for this? Are you guys testing things behind the scenes? Or can the servers simply not handle the load it's under? I understand everything won't be flawless all the time, but the lag tonight has me worried for the future.
Here is stream for reference check the pinned comment for timestamphttps://youtu.be/4xu3eafvxOk
-Concerned PvP'er
YandereGirlfriend wrote: »...I can't tell you why PC-EU has been more popular historically...
YandereGirlfriend wrote: »...I can't tell you why PC-EU has been more popular historically...
i can. at least from what i know from other RW EU players - they are sick and tired of ZOS releasing broken OP sets and then nerfing them into the ground in the next patch. so you have to farm them like mad and/or buy them from guild stores for millions, only to see them becoming a shell of it's former self in 3 months. in RW you can make a build that will stay relevant for a looong time. so you don't bleed gold and gold upgrade mats. there is no Dark Convergence (as released), no Mara's Balm, no Hrothgar, no Plaguebreak (again, as these sets were released). you get killed by other player's skill or your mistake(s)..
it baffles me how ZOS can't figure out game balance 8 years after the game release. they don't take feedback, they don't care about PvP. and they're wondering why players leave..