Besides that, it means there is zero reasons to do a story quest a second time outside of the ones a player really wants to do and even then there is a point where we are just doing it for the skill point and XP. Further, the current design is typical for an MMORPG.
So the idea will lead to even further reduced populations in zones.
A change for the sake of change is not going to happen. There is no benefit to the game and certainly not enough to make it worth the effort.
Hello everyone, I was wondering for a few days about this. Some player (myself included) who likes to play in certain characters and Role Play with that character. I was wondering if we could have some sort of new game & new game+ features to change characters decisions on quests. Many might say doing this will make the game different from other ES series it will ruin the uniqueness that the game shares with other series, and I am aware of that but this will be an optional feature and I would like to propose an idea of mine.
My idea consists of 3 parts. First of all, quests will not give any experience or rewards for completing them. In this way, the importance of the first playthrough CHOICES will continue to be preserved and the only change will be in the story of the players. Secondly, all the quests such as Main quests, Side quests, dungeon quests of all regions in the game will be reset (except for cyrodiil, pvp, crafting and event quests). Thus, players playing in the new game replay will be able to participate in the events that are active whenever they want and will not be left behind in any way. Finally, players will need to have earned certain achievements to unlock the new game feature. The achievements that will unlock this feature are; all Hero of the [X] achievements, all Champion of [X] achievements, all [X] adventurer achievements, all zone quest specific achievements and all prologue achievements.
I would like to know your opinions about this feature. Is it a good or bad idea, does it needs improvements and/or adjustments ?
Thank you all for giving your time to this discussion!
Besides that, it means there is zero reasons to do a story quest a second time outside of the ones a player really wants to do and even then there is a point where we are just doing it for the skill point and XP. Further, the current design is typical for an MMORPG.
So the idea will lead to even further reduced populations in zones.
A change for the sake of change is not going to happen. There is no benefit to the game and certainly not enough to make it worth the effort.
I don't think you understand it correctly, this feature can't reduce the population of the zones it's actually the other way around. This concept is for players who LIKES questing, role-playing and learning about the lore and with their specific characters if they they missed or skipped the zones lore and characters because they wanted to level up quickly and get skill points and XP. Rather than opening a new character this helps player to redo the zones quests while re-populating them a little bit with high level players. With this feature maybe you can't get a benefit but new players can get help much easily than normal.
And with this they can give the players the freedom to choose the decision they made in the quests to their liking or preference.
This so called CHANGE is something that the MMORPG's are starting to adept via listening to their communities. I am not saying this is a "must" feature but it is a decant option to have for players that wants to RP in their own game. And besides this doesn't affect your gameplay unless you want it to. Think this as more like playing Skyrim where you are always playing as dragonborn but your appearance is the same while your decisions are different.