After one post-stun attack stunned player should have iframes till getting up to prevent "one-shots"

LikaShade
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Due to how you can just seemingly one-shot other players by just chaining attacks while they're without agency, I think players should be limited to receiving only 1 hit while being stunned, and then be invincible until they regain control of their character.

-It still gives the attacker everything needed - 1 guaranteed hit - save your Ultimate for it, time to reposition and refill resources and prepare for the next strike you need to time well. More than enough for skilled experienced player.

-Stunned player still gets enough consequences - gets hit probably by an unavoidable powerful attack, immobilized, resources stop recovering while stunned, and needs to prepare for the inevitable dodge or block if they have stamina remaining while trying to keep their composure and watch for their opponent's next move and position.

It adds sense of agency to both players.

It can also add another tactical layer to it - what if your teammate hits the player you stunned for them, or they hit the stunned player by accident and you waste your ultimate because of bad teamwork.

TL:DR:
If a player is being made vulnerable and without input for a certain amount of time, they should only be vulnerable to one and only one attack during that time, before regaining control.
  • Elendir2am
    Elendir2am
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    Stun is the only way to kill hybrids of Usain Bolt with M1 Abrams. You would make them totally immoral.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • LikaShade
    LikaShade
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    Elendir2am wrote: »
    Stun is the only way to kill hybrids of Usain Bolt with M1 Abrams. You would make them totally immoral.

    Can't disagree, but that's another issue that originates elsewhere.
  • gariondavey
    gariondavey
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    With all due respect, this is a really bad suggestion.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CameraBeardThePirate
    CameraBeardThePirate
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    If you're dying in a single stun, and you actually don't have any time to break free, dodge, and heal, you need to put in more health.
  • cuddles_with_wroble
    Your obv very new to the game, I think you just need to learn a bit more and get a better build before you come here and complain about things you don’t understand. The problem is when you do that then other new players agree with you and then things get changed when they didn’t need to and it sucks. That’s how we ended up with update 35 and 36 :D
  • cuddles_with_wroble
    Double post but if you need help learning pvp or build advice just ask we will be glad to help you out so that you don’t get killed in 1 stun.
  • Turtle_Bot
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    With how tanky the current meta is, this is honestly the last thing we need right now. If damage was more of an issue, I would agree, but healing is so strong that this would result in every single fight ending in a stalemate which would be no fun at all.

    If you (or anyone for that matter) are struggling with getting killed in the stun duration, there's a few things you can do to stop this.
    1. increase your max health to a minimum of 30k (35k if you have higher ping/slower reactions or are a newer player).
    2. increase your resource recoveries to become stam checked less often.
    3. slot the auto-break free CP in the red tree, this will break you free from 1 out of every 3 stuns cast on you without you having to do anything.
    4. there's a bunch of CP that can help a lot, from reducing damage taken by a lot when CC'd, to reducing the duration of negative effects on you, to increasing sustain while affected by negative effects, and more all on the red tree.
    5. pay attention to what type of CC you are affected by. It's very common for players to stun then follow the stun up with a root, that way when you break free, you remain stuck in place unless you also dodge roll (or use Race against Time/cleanse), a lot of players break free out of the stun, but then think they're still stunned because they can't move and just constantly spam break free when they are actually affected by root which they should dodge roll out of instead.

    Also, look into the Zoals monster set, when you break free it fears enemies near you while giving you extra damage to help with your own damage and healing, which helps to relieve the pressure, especially when combined with the auto break free cp.

    Outside of these, it's just practice, learn defensive rotations, keep buffs up as much as possible (especially resolve) and more practice (and don't be afraid to die, it is pvp after all where everyone dies).
  • LikaShade
    LikaShade
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    Seems like what most people are saying is that you need very specific builds to simply not get unavoidably one-shot by other players, and that it's accepted.

    As someone who also enjoys roleplaying and exploring the map with a friend, but does PvP for daily XP, I find that very tedious and not enjoyable at all. (I know, why do I even care then)

    New to ESO, yes, and wanted to give PvP a chance, but I think that combat, especially animations, are just...let's say not for me. Not saying it's good or bad, just not for me. I'm coming from games with different type of combat animations, controls and hitboxes and decades of muscle memory, investing that much time into another PvP system just in order to not get frustrated seems like a lot.

    Having said that, I think this game shines elsweyr, most of all the variety of things to do, exploration, ease of playing with a friend or playing alone, relaxing exploration music, etc.

    Thank you all for clarifying some things, you've been helpful. Seems like PvP here just isn't for me, and I'll stick to running around the map looking at stuff, admiring trees in Grahtwood and Malabal Tor. I will just try to ignore that huge daily XP from Battlegrounds while doing PvP in games I'm used to.

    Umbasa
  • Turtle_Bot
    Turtle_Bot
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    Bonefizt wrote: »
    Seems like what most people are saying is that you need very specific builds to simply not get unavoidably one-shot by other players, and that it's accepted.

    As someone who also enjoys roleplaying and exploring the map with a friend, but does PvP for daily XP, I find that very tedious and not enjoyable at all. (I know, why do I even care then)

    New to ESO, yes, and wanted to give PvP a chance, but I think that combat, especially animations, are just...let's say not for me. Not saying it's good or bad, just not for me. I'm coming from games with different type of combat animations, controls and hitboxes and decades of muscle memory, investing that much time into another PvP system just in order to not get frustrated seems like a lot.

    Having said that, I think this game shines elsweyr, most of all the variety of things to do, exploration, ease of playing with a friend or playing alone, relaxing exploration music, etc.

    Thank you all for clarifying some things, you've been helpful. Seems like PvP here just isn't for me, and I'll stick to running around the map looking at stuff, admiring trees in Grahtwood and Malabal Tor. I will just try to ignore that huge daily XP from Battlegrounds while doing PvP in games I'm used to.

    Umbasa

    Not so much about specific builds, more like certain base lines for stats. But yes, pvp is a very different beast in ESO and it won't be for everyone.

    Sounds like you will still get to enjoy the game in your own way without pvp though and that's good.

    As for an experience boost, doing daily random normal dungeons gives a lot of experience (which can compound with more characters once you reach champion point levels as each character shares the same CP level and can each gain that boost for the first daily random dungeon they do).
    Doing the dolmans is another way to get a decent amount of experience (there's always groups running them in Alikr). Skyreach and blackrose prison runs (on normal) are another way, but they will require having others with some decent set ups already (BRP especially) as they are slightly harder than the normal overland content/base game normal dungeons.
  • Amottica
    Amottica
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    Thinking of a 5pc set bonus that grants immunity to damage or a massive shield for the duration of a stun.

  • CameraBeardThePirate
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    Bonefizt wrote: »
    Seems like what most people are saying is that you need very specific builds to simply not get unavoidably one-shot by other players, and that it's accepted.

    As someone who also enjoys roleplaying and exploring the map with a friend, but does PvP for daily XP, I find that very tedious and not enjoyable at all. (I know, why do I even care then)

    New to ESO, yes, and wanted to give PvP a chance, but I think that combat, especially animations, are just...let's say not for me. Not saying it's good or bad, just not for me. I'm coming from games with different type of combat animations, controls and hitboxes and decades of muscle memory, investing that much time into another PvP system just in order to not get frustrated seems like a lot.

    Having said that, I think this game shines elsweyr, most of all the variety of things to do, exploration, ease of playing with a friend or playing alone, relaxing exploration music, etc.

    Thank you all for clarifying some things, you've been helpful. Seems like PvP here just isn't for me, and I'll stick to running around the map looking at stuff, admiring trees in Grahtwood and Malabal Tor. I will just try to ignore that huge daily XP from Battlegrounds while doing PvP in games I'm used to.

    Umbasa

    You don't need specific builds at all - but just like how in PvE you should be reaching certain stats like a high crit %, the max pen value, etc., in PvP you need to have enough defensive stats to survive. If you get one-shot, ypur build is too squishy. That doesn't mean you need to change your sets at all, building tankier can be as simple as adding a reinforced heavy chest piece and slotting more health.
  • Vevvev
    Vevvev
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    Bonefizt wrote: »
    Seems like what most people are saying is that you need very specific builds to simply not get unavoidably one-shot by other players, and that it's accepted.

    As someone who also enjoys roleplaying and exploring the map with a friend, but does PvP for daily XP, I find that very tedious and not enjoyable at all. (I know, why do I even care then)

    New to ESO, yes, and wanted to give PvP a chance, but I think that combat, especially animations, are just...let's say not for me. Not saying it's good or bad, just not for me. I'm coming from games with different type of combat animations, controls and hitboxes and decades of muscle memory, investing that much time into another PvP system just in order to not get frustrated seems like a lot.

    Having said that, I think this game shines elsweyr, most of all the variety of things to do, exploration, ease of playing with a friend or playing alone, relaxing exploration music, etc.

    Thank you all for clarifying some things, you've been helpful. Seems like PvP here just isn't for me, and I'll stick to running around the map looking at stuff, admiring trees in Grahtwood and Malabal Tor. I will just try to ignore that huge daily XP from Battlegrounds while doing PvP in games I'm used to.

    Umbasa

    As a fellow RPer I can tell you that it's not that specific of a build.

    In PvP the people there have minimums they build towards, and the two most important things are health and mitigation. Health usually hangs around the 25-35k mark with 25-27k HP typically reserved for builds with high mitigation or players who know what they're doing with dodge rolls and the like.

    Mitigation is a different story but when it comes to stacking mitigation there's diminishing returns here as all sources of unique mitigation apply to the remaining damage. So the Battle Spirit buff + base 10% mitigation + armor would see you taking around 40% damage if you had no armor, and if you had max armor around 20% of the incoming damage. (As a super simple example as I don't feel like doing too much math today)
    Where there isn't diminishing returns is armor resistances as the mitigation applied via armor is all bundled up in a single value so doesn't suffer diminishing returns, but there's a cap of 50%.

    The armor cap is 33,000 at level CP 160 (effective level 66) where ever 660 armor = 1% damage mitigation up to 50%. PvPers build a lot of penetration to try and lower your effective armor so going over the 33k is actually beneficial in PvP.

    People who burst you down while you're stunning are typically running a lot of penetration, and 2-3 sources of high damage burst. It's not a 1 shot but multiple sources of ultimate level damage being landed at once. This is the only way to score kills in PvP against skilled players and is frustrating for newer players who don't know this.

    Edit: I did forget critical resistance, that's important to! At max level every 66 critical resistance knocks 1% critical damage off the attack. Can make chained critical damage ultimates survivable.
    Edited by Vevvev on November 4, 2022 9:33PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • KlauthWarthog
    KlauthWarthog
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    What we need is for CC break-free and CC immunity to reliably work.
  • Kng_Ayumayuma
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    Amottica wrote: »
    Thinking of a 5pc set bonus that grants immunity to damage or a massive shield for the duration of a stun.

    Providing examples makes it more than just a thought.
  • DrNukenstein
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    I disagree.

    Instead I think they should split cc immunity into hard stuns (knock downs/knock backs) and soft stuns (fear, the kneeling stun) and add a one second lock out for break free, while boosting break free bonuses on light armor so mag builds aren't decimated.
  • The_Lex
    The_Lex
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    What we need is for CC break-free and CC immunity to reliably work.

    Agreed. This is a huge issue that needs to be resolved.
  • blktauna
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    The_Lex wrote: »
    What we need is for CC break-free and CC immunity to reliably work.

    Agreed. This is a huge issue that needs to be resolved.

    I've been saying this for two years. That and that immovability pots worked consistently as well.
    PCNA
    PCEU
  • INM
    INM
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    You know, we had skills that used to work like this, Rune Prison for example. They were on the verge of being completely useless. Your suggestion just will make tanky builds even more obnoxious to deal with.
  • Melzo
    Melzo
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    Eso is an unbalanced game. When one player has 20 ping, I have it 200. For one stun, I can get two or three hits. They also hit me through walls or 10 meters from the enemy. There is nothing to be surprised here. Some players get out of the stun in a split second and others in 2 seconds. The situation worsens if you play Cyrodiil and you are attacked by the NB. Then you can die from a bow even while you are tumbling. Of course, I understand that this is my problem and not zos, but the meta is now so miserable that if you take at least one set of defense, then you will not have enough damage to kill someone. Lately I just gave up protection and I'm dying as much as I was in protection, but for that I began to kill more ... The conclusion is this. Stun the enemy and eat a jar for immunity....
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