Sythen88411 wrote: »Dark elf time when?
Never would still be too soon for me.
In Memorial Hall, after talking to everyone, I found a map up on the stage behind Lady Arebelle. It seems to have a staple (or something) right where Whiterun should be.
Ultimately we know the plot will involve helping/being betrayed by the rulers and fighting some secret organisation or cult who plan to rule/destroy the world as told over an “epic” year long adventure. So I guess setting doesn’t really matter outside of what art assets we want to see more of.
I'm still hoping they're ditching that format. It's just... Not doing it for me.
Think about it though, what else is there? The Questline HAS to have a big bad, so it's either a Mortal Cult/Organization, or a Daedric Entity. Otherwise, would people pay for content where everything was pretty peaceful? No conspiracies or plots, not much fighting. I don't say this as an insult this time but most people have short attention spans, and need big bads to keep interested.
Considering the continued support of older consoles like PS4, which limits implementation of new features like classes, skill-lines, raising housing furnishing limits and such - moving to Telvanni Peninsula seems quite a logical way.
Older models, textures and furnishing can be re-used, which shall definitely decrease the need to implement a whole bunch of brand new resources. And for the main Chapter feature we may get Farming as the most of flora objects are already in the game.
FeedbackOnly wrote: »Say it with me, it's bosmer's turn
FalinestiFeedbackOnly wrote: »Say it with me, it's bosmer's turn
While I agree with you, where would a Bosmer yearlong story take place?
FalinestiFeedbackOnly wrote: »Say it with me, it's bosmer's turn
While I agree with you, where would a Bosmer yearlong story take place?
To be fair, ZOS have made all of the races parodies of themselves. I'm currently doing the Alik'r Desert main quest, and the accents of the redguards are like one of those Egypt/Africa-based 2nd-rate films. I cringe every time I hear them.SerafinaWaterstar wrote: »Oh god. It’s going to be Wood Elves, isn’t it.
Cheery cheeky accent-mangling Wood Elves.
(Please be Redguards. Please please please.)
FalinestiFeedbackOnly wrote: »Say it with me, it's bosmer's turn
While I agree with you, where would a Bosmer yearlong story take place?To be fair, ZOS have made all of the races parodies of themselves. I'm currently doing the Alik'r Desert main quest, and the accents of the redguards are like one of those Egypt/Africa-based 2nd-rate films. I cringe every time I hear them.SerafinaWaterstar wrote: »Oh god. It’s going to be Wood Elves, isn’t it.
Cheery cheeky accent-mangling Wood Elves.
(Please be Redguards. Please please please.)
It's a relatively limited target audience, though. Many of us, myself included, never do any dark brotherhood or thieves' guild quests because it doesn't fit our preferred play style.kinguardian wrote: »I would not mind if instead of a whole new thing they would give us another really big thieves guild and dark brotherhood aventure. There is so much they can do with that.
Carcamongus wrote: »I found this lady by the road. Apparently, she can see the future, but instead of learning about lotto numbers, she saw some future threat.
My first thought was the Telvanni dealing with global warming.
SerafinaWaterstar wrote: »Oh god. It’s going to be Wood Elves, isn’t it.
Cheery cheeky accent-mangling Wood Elves.
(Please be Redguards. Please please please.)
While I agree with you, where would a Bosmer yearlong story take place?
Finedaible wrote: »
I think choosing a side would be impossible to implement,
but I am glad you pointed out the lack of player agency. As I mentioned in my previous post at least being able to affect certain outcomes slightly like with the Clockwork City/Mages Guild questlines goes a long way to provide that Elder Scrolls experience. We haven't seen any significant player agency after Summerset with the change to the 'year-long-theme' format. I get that this simplified format might have made things easier on devs and writers but it's just shallow and does not carry the same care and quality that Elder Scrolls has been known for. These days it's just a slideshow story with false choices playing in front of the Vestige's eyes with no difference in outcome. I think they should go back to their roots and look at some of the quest designs from the original base game zones and early dlc like with the Thieve's Guild, Shazah and Khali in Reaper's March, or the choice of Sir Hughes' fate - the reason this choice was so memorable for me is it made you think about the possible repercussions your choice could possibly bring to the Covenant. They really need to give players a stake in the story for them to feel invested.
kinguardian wrote: »I would not mind if instead of a whole new thing they would give us another really big thieves guild and dark brotherhood aventure. There is so much they can do with that.
Aardappelboom wrote: »I loved the guild DLCs, especially DB. the idea of building up trust, doing missions, learning about the characters and unraveling an underlying plot is all I need.
They should start properly revisiting the guilds by the way, I loved being part of a guild in all the elder scrolls games but they are kind of dormant now...
SammyKhajit wrote: »This one is close to finishing the Firesong main quest and agree that it could’ve been much better.
Moving forward, would love a guild’s story elaborated upon. Or of raceArgonians/Black Marsh, Redguards or Bosmer wouldSerafinaWaterstar wrote: »Oh god. It’s going to be Wood Elves, isn’t it.
Cheery cheeky accent-mangling Wood Elves.
(Please be Redguards. Please please please.)
You mean the “Cockney” accent? This one demands a badass wood elf character voiced by Michael Caine!