VaranisArano wrote: »It would be worse.
Oh, it would bring more freedom to the questing experience. So if your interest is primarily recapturing the nostalgic feel of the singleplayer TES games, it might do the job.
But ESO is an MMORPG, and it has something the single player TES games lack: an endgame. Its got group content like dungeons, trials, and PVP.
A free-form class would very quickly break down into only the best tank, healer, and DD in PVE endgame content while it would make PVP wildly unbalanced.
Also, the single player games didn't need to balance for overpowered stuff. Todd Howard doesn't care that I broke Skyrim with the fortify restoration loop or that I almost always play a stealth archer because he's already got my money. ESO, meanwhile, needs to keep gameplay fresh so players don't get bored and move on to other games. So the cycle of nerfs, buffs, and adjustments would absolutely continue even if you got your freedom to choose a free-form class.
VaranisArano wrote: »It would be worse.
Oh, it would bring more freedom to the questing experience. So if your interest is primarily recapturing the nostalgic feel of the singleplayer TES games, it might do the job.
But ESO is an MMORPG, and it has something the single player TES games lack: an endgame. Its got group content like dungeons, trials, and PVP.
A free-form class would very quickly break down into only the best tank, healer, and DD in PVE endgame content while it would make PVP wildly unbalanced.
Also, the single player games didn't need to balance for overpowered stuff. Todd Howard doesn't care that I broke Skyrim with the fortify restoration loop or that I almost always play a stealth archer because he's already got my money. ESO, meanwhile, needs to keep gameplay fresh so players don't get bored and move on to other games. So the cycle of nerfs, buffs, and adjustments would absolutely continue even if you got your freedom to choose a free-form class.
VaranisArano wrote: »It would be worse.
Oh, it would bring more freedom to the questing experience. So if your interest is primarily recapturing the nostalgic feel of the singleplayer TES games, it might do the job.
But ESO is an MMORPG, and it has something the single player TES games lack: an endgame. Its got group content like dungeons, trials, and PVP.
A free-form class would very quickly break down into only the best tank, healer, and DD in PVE endgame content while it would make PVP wildly unbalanced.
Also, the single player games didn't need to balance for overpowered stuff. Todd Howard doesn't care that I broke Skyrim with the fortify restoration loop or that I almost always play a stealth archer because he's already got my money. ESO, meanwhile, needs to keep gameplay fresh so players don't get bored and move on to other games. So the cycle of nerfs, buffs, and adjustments would absolutely continue even if you got your freedom to choose a free-form class.
This. You just can't run an MMORPG like your single player games. If you make all the skills available to every character, there will absolutely be one "meta" for each role, and that's all anyone will play. Boring.

I came from an MMO that had that as an option, despite the thousands of possible mixtures of skills passives and stats the game ended up looking like
1 tank build
1 off-tank build
1 healer build
1 dps build
99,996 builds ignored
I came from an MMO that had that as an option, despite the thousands of possible mixtures of skills passives and stats the game ended up looking like
1 tank build
1 off-tank build
1 healer build
1 dps build
99,996 builds ignored
I came from an MMO that had that as an option, despite the thousands of possible mixtures of skills passives and stats the game ended up looking like
1 tank build
1 off-tank build
1 healer build
1 dps build
99,996 builds ignored
Exactly this. Even though eso does have its meta builds you have a choice between magicka and stamina so you have at least 2 per class, at least for pve dps. Having things divided into classes ironically gives you more choice in how you play since every class has its own separate meta(s) and any of them are strong enough for any content.
SPR_of_HA_community wrote: »I came from an MMO that had that as an option, despite the thousands of possible mixtures of skills passives and stats the game ended up looking like
1 tank build
1 off-tank build
1 healer build
1 dps build
99,996 builds ignored
Exactly this. Even though eso does have its meta builds you have a choice between magicka and stamina so you have at least 2 per class, at least for pve dps. Having things divided into classes ironically gives you more choice in how you play since every class has its own separate meta(s) and any of them are strong enough for any content.
Hybridization ... . All are hybrids now
SPR_of_HA_community wrote: »It is already different game. A lot of players start to play in much better game 2+ years ago. All was changed :
Class skills, class skills animation
Game mechanics
Even race passives !
CP was changed, sets were changed.
And a lot more.
Hybridisation !
Would you even start play TESO if it was like it is now ?
I do not think so, 15% of gamers left game even having their favorite characters here - they spend a lot of time on !
So it is not even argument about changes or another game.
Why was not any one protect the game like it was 3 years ago as example ? Why not you ask for return to old combat model ?
If game would be reverted to 3 years ago state and newer be changed a lot in combat and balance part - OK.
But it is new game each patch.
I really would have gone with an "other" option here, but ultimately I do feel the current class system needs to reworked in some major way. Frankly, I'm finding more and more that classes just never fit in with the way the rest of the game was designed. For starters, them being all magic-based makes no sense: Essentially every character is a mage by nature or they don't use their class, in which case what was the point of picking it? They'll also never be able to adequately balance class skills vs. world skills and still retain some level of freedom for the player, for if they make the class skills stronger, then why ever use a weapon skill, and vice versa.
There's also the issue now where classes have no niche. Doesn't matter if you play a Nightblade or a Sorcerer, you're going to use many of the same skills and sets, and you'll be effective with single target, AoE, direct, and DoT damage. No class is really better suited for anything than any other, and no class has a distinct way of approaching combat. Everyone just kind of walks straight forward and drops the same 3-4 skills, then stands there and spams.
At this point, it seems like they might as well dissolve classes and just spread their skills to other/new world trees. Maybe use those skills to provide more impactful morph choices, or create a proper magic tree that doesn't require a staff. Lots of options, they just need to pick one and try it. But I don't think they ever will.
SPR_of_HA_community wrote: »Some classes already need rework, as example DK. What unique left on this class ?
Big portion of unique skills were removed.