Heavy Attacks bugged since U33

redlink1979
redlink1979
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Since the U33 was released that heavy attacks have been buggy. Holding down the button for a heavy attack and it won’t happen until 3s after at times. Other times you hold down the button and the heavy attack doesn’t happen at all and you have to press the button several times again.

When will this be finally addressed? @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Kevin

PS - I know it's in the wrong section but I posted here for visibility and awareness.
Edited by redlink1979 on November 3, 2022 11:31AM
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  • SPR_of_HA_community
    SPR_of_HA_community
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    At least buff lightning staffs.

    About HA yes it is buged and some times do not start.

    But in PVP locations ... some weapons attack do not land and bug character - as example snipe - you stand in strange pose for 6 seconds and even can not swap weapon, so may be it is some server delay bug (bad hardware)

    But with nerf of HA sets, with removing 1 HA hit with no post about such change in patch notes (so may be it is just 1 more bug) - lightning staffs are UNDERPERFORMING !

    It is one of the best weapons in this game. At least buff its passives !

    As example let it buff damage over time, not AOE damage as example.

    So it would be more effective with META builds, more playable with light and HA. With nerfs even on HA META sets overperform HA builds. It even sounds strange ! At least make lightning staffs builds playable by buffing weapons passives.

    Now we have 10% less damage with lightning staffs, just because it is lightning, not fire staffs in same builds !

    We like lightning staffs. Why is it so underperforming ? Sets are nerfed, skilks do less damage.

    It do not feel right.

    Even in other games - there are cool lightning thingth, as example waffentrager tank.

    Why in TESO lightning staffs get so much nerfs ?

    Why so small number of lightning weapons/skills/sets ? (Or it works/looks bad and have bad numbers)

    I like to play Templar and DK. But I want to play with lightning staff. Why I can play with any other weapon, but lightning staffs are always underperforming ?

    Why not to buff already this weapon, to make it the same good choise like all others ?
    Edited by SPR_of_HA_community on November 3, 2022 12:59PM
  • boi_anachronism_
    boi_anachronism_
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    At least buff lightning staffs.

    About HA yes it is buged and some times do not start.

    But in PVP locations ... some weapons attack do not land and bug character - as example snipe - you stand in strange pose for 6 seconds and even can not swap weapon, so may be it is some server delay bug (bad hardware)

    But with nerf of HA sets, with removing 1 HA hit with no post about such change in patch notes (so may be it is just 1 more bug) - lightning staffs are UNDERPERFORMING !

    It is one of the best weapons in this game. At least buff its passives !

    As example let it buff damage over time, not AOE damage as example.

    So it would be more effective with META builds, more playable with light and HA. With nerfs even on HA META sets overperform HA builds. It even sounds strange ! At least make lightning staffs builds playable by buffing weapons passives.

    Now we have 10% less damage with lightning staffs, just because it is lightning, not fire staffs in same builds !

    We like lightning staffs. Why is it so underperforming ? Sets are nerfed, skilks do less damage.

    It do not feel right.

    Even in other games - there are cool lightning thingth, as example waffentrager tank.

    Why in TESO lightning staffs get so much nerfs ?

    Why so small number of lightning weapons/skills/sets ? (Or it works/looks bad and have bad numbers)

    I like to play Templar and DK. But I want to play with lightning staff. Why I can play with any other weapon, but lightning staffs are always underperforming ?

    Why not to buff already this weapon, to make it the same good choise like all others ?

    Because they hit multiple targets...... This is not complicated. You can not have a weapon that hits multiple targets hit them all at the same damage as a single target weapon. It is the same with aoe skills verse single target skills. This has been said over and over and over. It IS a good choice for trash mobs. It is intended as a choice for overland, arenas, and the like not pvp.

    And the changes were posted in patch notes right along with the changes to resto. No one likes their damage nerfed but most weapons got one. Duel wield saw a 22% nerf.
  • SPR_of_HA_community
    SPR_of_HA_community
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    At least buff lightning staffs.

    About HA yes it is buged and some times do not start.

    But in PVP locations ... some weapons attack do not land and bug character - as example snipe - you stand in strange pose for 6 seconds and even can not swap weapon, so may be it is some server delay bug (bad hardware)

    But with nerf of HA sets, with removing 1 HA hit with no post about such change in patch notes (so may be it is just 1 more bug) - lightning staffs are UNDERPERFORMING !

    It is one of the best weapons in this game. At least buff its passives !

    As example let it buff damage over time, not AOE damage as example.

    So it would be more effective with META builds, more playable with light and HA. With nerfs even on HA META sets overperform HA builds. It even sounds strange ! At least make lightning staffs builds playable by buffing weapons passives.

    Now we have 10% less damage with lightning staffs, just because it is lightning, not fire staffs in same builds !

    We like lightning staffs. Why is it so underperforming ? Sets are nerfed, skilks do less damage.

    It do not feel right.

    Even in other games - there are cool lightning thingth, as example waffentrager tank.

    Why in TESO lightning staffs get so much nerfs ?

    Why so small number of lightning weapons/skills/sets ? (Or it works/looks bad and have bad numbers)

    I like to play Templar and DK. But I want to play with lightning staff. Why I can play with any other weapon, but lightning staffs are always underperforming ?

    Why not to buff already this weapon, to make it the same good choise like all others ?

    Because they hit multiple targets...... This is not complicated. You can not have a weapon that hits multiple targets hit them all at the same damage as a single target weapon. It is the same with aoe skills verse single target skills. This has been said over and over and over. It IS a good choice for trash mobs. It is intended as a choice for overland, arenas, and the like not pvp.

    And the changes were posted in patch notes right along with the changes to resto. No one likes their damage nerfed but most weapons got one. Duel wield saw a 22% nerf.

    We have as example Master 2 handed weapon.

    The same time - you can do LA + AOE skill, or you can do HA of lightning staff.

    With fire staff some AOE skills are buffed as single target - so even so you can get more AOE damage with fire staffs. As example on 3 targets.

    So I see no answer in your post.

    The same I do not see what was told a lot of times - because on real examples it just the same do not work.

    Even on HA of lightning staff - on small HP targets your HA would start stuck, so you will not do so much damage as you expect. Sowe sets will not even activate, as example storm master.

    So - I do not see some real data under your post.

    Thats why as example there is not to much lightning staffs users in top logs.

    They do less damage, they are underperforming.

    And now when they are underperforming even in some AOE situations, it is good opportunity buff its solo damage.

    Dual weild is META weapon. So it shows very good DPS numbers. If other weapon show less numbers and is not used due too its bad DPS values - it needs buff.
    Edited by SPR_of_HA_community on November 3, 2022 3:33PM
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    @redlink1979 One clarifying question. Is this for console you're having this issue?
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • redlink1979
    redlink1979
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    ZOS_Kevin wrote: »
    @redlink1979 One clarifying question. Is this for console you're having this issue?
    Issue happens persistently on consoles, I can speak for PS5 but I'm sure Xbox users have the same issue, and gamepad mode (PC).
    All weapons are affected.
    It's super annoying on healers, it's super annoying when you wish to include a heavy attack on your parse to restore some of your resources.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Tenthirty2
    Tenthirty2
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    ZOS_Kevin wrote: »
    @redlink1979 One clarifying question. Is this for console you're having this issue?
    Issue happens persistently on consoles, I can speak for PS5 but I'm sure Xbox users have the same issue, and gamepad mode (PC).
    All weapons are affected.
    It's super annoying on healers, it's super annoying when you wish to include a heavy attack on your parse to restore some of your resources.

    @ZOS_Kevin
    Mmm, this is also happening on PC KB & mouse for me, most noticeable when I'm on my sorc doing HA on lightning staff.
    Reticle is on a target (dragons are hard to miss) press HA and nothing. Have to sometimes hit left mouse button 2-3 times before the game decides to let me HA.
    Bar swapping seems to correct it too instead of multiple presses on LMB.

    Not a recent thing but for a few weeks, likely since U33.
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  • Necrotech_Master
    Necrotech_Master
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    im on PC and sometimes have the issue of the heavy attack "sticking" as in i release the mouse button and the game still forces the heavy attack to go through with the full animation

    i dont think ive had the issue where the heavy wouldnt work when pressing the button and needing to press it multiple times (i am having that issue with block on certain toons since the update though)
    plays PC/NA
    handle @Necrotech_Master
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    feel free to stop by and use the facilities
  • smackinhippies
    smackinhippies
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    I have experienced the issue most notably on my tanks since U33. When I drop block to weave a heavy attack nothing happens; my tank will just be standing there doing nothing. The only way I have been able to circumvent that is by pressing a skill or a light attack after dropping block then I can channel the heavy attack. I play on xbox so no add-ons.
  • BasP
    BasP
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    I only started messing around with a few heavy attack builds with a Lightning Staff on the PTS for U36, but I definitely noticed that the heavy attacks didn't start while holding down the mouse button sometimes. It seemed to happen more often after bar swapping for me, but it occurred after casting a skill and staying on the same bar too a handful of times.
  • jecks33
    jecks33
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    same issue on pc as tank with s&b
    PC-EU
  • Tia413
    Tia413
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    Same happens to me. PC and I use a destro fire staff

    I didnt notice it until the Halloween Event while at a Dolmen.
    My character would stand still in this weird animation with arm pulled back and 3 secs later...poof it went off.
    Ofc being that I was at a Dolmen.....the mob I was aiming at was already dead by the time the HA went off.
    Edited by Tia413 on November 3, 2022 7:01PM
  • N00BxV1
    N00BxV1
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    Probably the same bugs that have been reported again and again...

    Here's a recent thread from the bug reports forum:
    https://forums.elderscrollsonline.com/en/discussion/601705/buggy-heavy-attacks

    Kevin even replied to that thread more than once and last said the team was working on a fix...

    I'm sure you can find other reports that are still relevant as well:
    - Heavy attacks get stuck while channeling
    - Heavy attacks fail to fire after dropping block
    - etc...

    Edited by N00BxV1 on November 3, 2022 7:16PM
  • boi_anachronism_
    boi_anachronism_
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    At least buff lightning staffs.

    About HA yes it is buged and some times do not start.

    But in PVP locations ... some weapons attack do not land and bug character - as example snipe - you stand in strange pose for 6 seconds and even can not swap weapon, so may be it is some server delay bug (bad hardware)

    But with nerf of HA sets, with removing 1 HA hit with no post about such change in patch notes (so may be it is just 1 more bug) - lightning staffs are UNDERPERFORMING !

    It is one of the best weapons in this game. At least buff its passives !

    As example let it buff damage over time, not AOE damage as example.

    So it would be more effective with META builds, more playable with light and HA. With nerfs even on HA META sets overperform HA builds. It even sounds strange ! At least make lightning staffs builds playable by buffing weapons passives.

    Now we have 10% less damage with lightning staffs, just because it is lightning, not fire staffs in same builds !

    We like lightning staffs. Why is it so underperforming ? Sets are nerfed, skilks do less damage.

    It do not feel right.

    Even in other games - there are cool lightning thingth, as example waffentrager tank.

    Why in TESO lightning staffs get so much nerfs ?

    Why so small number of lightning weapons/skills/sets ? (Or it works/looks bad and have bad numbers)

    I like to play Templar and DK. But I want to play with lightning staff. Why I can play with any other weapon, but lightning staffs are always underperforming ?

    Why not to buff already this weapon, to make it the same good choise like all others ?

    Because they hit multiple targets...... This is not complicated. You can not have a weapon that hits multiple targets hit them all at the same damage as a single target weapon. It is the same with aoe skills verse single target skills. This has been said over and over and over. It IS a good choice for trash mobs. It is intended as a choice for overland, arenas, and the like not pvp.

    And the changes were posted in patch notes right along with the changes to resto. No one likes their damage nerfed but most weapons got one. Duel wield saw a 22% nerf.

    We have as example Master 2 handed weapon.

    The same time - you can do LA + AOE skill, or you can do HA of lightning staff.

    With fire staff some AOE skills are buffed as single target - so even so you can get more AOE damage with fire staffs. As example on 3 targets.

    So I see no answer in your post.

    The same I do not see what was told a lot of times - because on real examples it just the same do not work.

    Even on HA of lightning staff - on small HP targets your HA would start stuck, so you will not do so much damage as you expect. Sowe sets will not even activate, as example storm master.

    So - I do not see some real data under your post.

    Thats why as example there is not to much lightning staffs users in top logs.

    They do less damage, they are underperforming.

    And now when they are underperforming even in some AOE situations, it is good opportunity buff its solo damage.

    Dual weild is META weapon. So it shows very good DPS numbers. If other weapon show less numbers and is not used due too its bad DPS values - it needs buff.

    Fire has a passive that buffs some singular skills. It is not aoe in of itself and does not buff every aoe skill... It's apples and oranges. Two hand only does full damage to your direct target much less of surrounding targets, it isn't remotely the same. It is also a melee weapon which requires close range and therefore more risk, melee weapons all do more damage then ranged because of this. DW requiring the closest proximity to target. Look at the tool tips. One being a "meta" weapon has nothing to do with my point which was ALL weapons received nerfs including fire staffs and many way more substantial. You do not see lightning on top logs because logs are mostly for/from parsing which prioritize single target damage... Because you are hitting one target. You can't log damage in trash packs in an aoe situation. I've used lightning staffs plenty in solo arenas, I understand the tool tip, it's function and what advantages it provides in what situation. On top of that HA has access to empower which provides an insane buff that LA does not get. This is why oakensoul is still very effective on HA builds. You don't understand the full picture and are obviously not utilizing it properly as result. It serves it purpose and they will never and I do mean never, make it as effective on multiple targets as a single target weapon. Sorry to break it to ya. It would completely unbalance the game. Additionally master weapons and all arena weapons provide unique buffs. They can not rightly be compared to a regular 5 piece set weapon. It's just plain disingenuous to pretend you can.
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