Hello dear players and devs,
Here I come again to discuss on the PvP balance of things. This time I wanna talk about shields. You know things that most people will just avoid in PvP as it's not good enough.
Let me explain...
Most of shields are with max resources or max health. Investing in max resources was and could still be a thing on a sorcerer, but everything else would not worth it that much. Investing in health would result in not enough damage and not even enough survival ( im not talking about permablock that can resist a zerg of 30 players for 10 minutes alone ).
Even with the best investment, with battle spirit and CP's on, you would still get half of that tooltip and that number can't crit. I love to play healer, and sometimes I think shields could be useful but their high cost, low duration , and very low tooltip that cannot crit but yet , can be crit'ed by other players makes them almost unplayable. By the time you put your 12k shield in PvP ( -50% so more like 6k ) you already got slapped and the shield is already down faster than you could protect yourself and heal afterwards.
Of course it's not completely useless, but it's a little trash when you compare to 16-25k burst heals from class ( Healthy Offering, Resistant Flesh, Honor the Dead, Coag , etc. ). If you're in execute phase , the resto staff shield would be only a band aid on a 10 inches hemorrhaging wound. It could heal at most what 12k ? But you're still in execute phase, i've seen 19-25k executes very often. Not to talk about those nightblade right now that can pull 40-50k damage in 2 spells ( i've been hit with 18k incap , 29k assassin's will , fully impen with 30k resistance easily ).
So, do you think we deserve some love on shields to make them back useful ?
Back in time when they couldn't be crit, it was at least a bigger protection. Now it goes on with resistance but it's so easy to have penetration nowadays, it's not enough. Should the shields crit heal too ? Should the Battle Spirit affect less shields , especially the healing ones ? I think we should look into this, as the damage and heals are always higher and higher bursts, but shields didn't get better at all.
PS : I dont want to make magsorc god tier again with 3 shields non stop, but when I see warden use shimmering or frost shield that shields for 40k (IN PVP !!) + in 3 projectiles and gives back magicka as well as stunning or major heroism, I think the 4k steadfast wards on targets is purely trash and just delay the inevitable death for 0.2 sec.